Empire Wars Evolution

 Mulon


Edited 28 March 2015 - 12:02 pm by Mulon
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Genre: Regicide, Death Match, Tower Defense, Teamwork
Average Time: ~40 mins.

Get Map : http://www.voobly.com/files/prompt/25377952 (updated)

IMPORTANT: If you wanna host it remember COLOURS INDICATE POSITION on the map, so Team 1 has Blue, Red, Green, Yellow; Team 2 has Cyan, Purple, Grey, Orange.
Colours do NOT have to be changed, due to triggers. If some players chose, they can rejoin the match in order to swap positions (at least as for Voobly).
Teams have to be arranged as follow; Team 1 p1p2p3p4, Team 2 p5p6p7p8.

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Player's Recommended Roles:

Blue/Teal- You would fit best at defense (since you do carry the King needed to keep your team alive.) Prioritize defending the area the King is kept. Your enemies will likely attempt to land boat from across the sea, so keep the water protected and try to sink any transports landing.
Red/Purple- Since you neighbor your ally with the King, you should help out with defense and protect the paths leading to your King.
Green/Grey- The main goal for you should be to attack. Wipe out enemy's bases to knock them out of the game!
Yellow/Orange- You should also focus on attacking. However, your team's trade route is nearest to you (and is also your team's main source of gold income) and is accessible to enemie's so be sure to protect that path.

General Hints:
-Use teamwork! You must work together to survive, 1v4 is too hard to win!

-Protect your buildings. Once a barracks or castle gets razed it cannot be replaced and your production rate will slow. Losing houses will limit your population further and put you at a disadvantage.


ROLES
Every player has his role, 2 on defence and 2 on attack per team.

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Gameplay dynamics

-Early Game Your villagers will start gathering resources and your trades will be moving. You start with 2 barracks, 2 archery range, 1 stable and 1 castle. Start producing units to capture points. Also your hero is very useful early game; it can be sent to capture points with the help of your team mates. Signal if an enemy hero is present at a flag, so your friends will help.
In your base you have 1 monk, send it to capture the closest relic you can find. Also its advisable to create another monk from your monastery. Consequently use your hero to hunt down the enemies monks as well!

-Mid Game All points are held from a team or the other. Try to conquer as many points as possible. Prevent your enemies to acquire any Siege units by taking control of all 5 points. If your team happens to have no points at all, suggest a invasion to the King by the sea. This way a team can win by killing the King, even if it's losing the middle field battle.The most efficient landing is the one the enemy doesn't expect. As Sun Tzu says:

-“ Engage people with what they expect; it is what they are able to discern and confirms their projections. It settles them into predictable patterns of response, occupying their minds while you wait for the extraordinary moment — that which they cannot anticipate.” -

-Late Game One of the 2 Kings' Castles should have exploded by now. Hordes of Tamerlans and Saboteurs are heading to kill the King! The defender should focus all his army to protect the King from an otherwise certain death, while giving time to the attackers to make the last steps towards victory. The defender will be in high pressure, the winning team could easily kill the king by landing from the sea or reinforcing the hordes. Its the race against time!



REGICIDE
This scenario is a REGICIDE. There are 2 ways to attack enemy KING, one is SEA the other is passing through the MIDDLE.

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ATTACK BY SEA
Attacking by sea can be the quickest way to approach the enemy king. If the defender is well organised, it would take a strategy to perform a landing. If there are many units at the shore preventing the landing, use Demolition Ships, to clear the way. Fire ships are also available.

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CAPTURE POINTS
There are 5 outposts that can be conquered in the middlefield. They are the only way to provide Siege Workshops. The Center point has not Workshops, but provides 500 resource of Gold, Food and Wood and 1 Trebuchet for each 2 minutes if held by the team.

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To capture a point, stand on the elevation sorrounded by flags. If the point belongs to the enemy, destroy the pavillon and stand on it.

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If the majority of points are held by a team (3/5), the opposite castle will take constant damage. The more the flags held, the more the damage. Losing the majority will cancel the effect.

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ATTACK THE TRADES
This strategy should be performed in early game stage, since there are less castles protecting the path. Most efficient unit for this task is Cavallery Archer. Use other units as well to ensure at least a handful of them survive. Killing trades carts can highly increases the chances of victory since they are the main source of gold income for the teams.

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RELICS
There are 5 relics in the map, both located in the centre. The scenario can be played as with standard victory . The monasteries are located outside players' bases, and they have improved HP.
Each Relic provides gold shared for all players

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HEROES
Each player has one Hero. If killed, it will respawn at player's base after two minutes of its death
Tip: Use your Hero to capture the points at the beginning of the game.

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Remove Villagers and Carts
Late game feature
When the game it's close to the end, this feature can be a lot useful. If a unit, of any kind, stands on those spots, villagers or trades carts will be removed. This can free space for more army to be made. Use this feature when there is an abundance of a specific resource (wood, food or gold).

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Get Map: http://www.voobly.com/files/prompt/25377952
Older Version : [You must login to view link]
Enjoy!
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 White_Devil


Posted 26 May 2012 - 7:52 pm
the map looks dam cool :)
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 [s1L3nT]Lord


Posted 26 May 2012 - 8:47 pm
IT Pretty Fine , Thanks.
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 White_Devil


Posted 26 May 2012 - 9:00 pm
tried playing it but cant understand anything lol
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 rance


Posted 27 May 2012 - 5:18 pm
is mulon back ?
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 L1_m0n_ChU_P40


Posted 28 May 2012 - 8:50 am
este mapa tan bien diseñado y no tiene opularidad...nadie lo conoce..solo el clan lotd k casi ni juegan en cs..... solo un registro oficial en vovly tiene...en cambio los TD o dodgev3 son tan conocidos y los botaron del pack...k terrible.... mapas calificados pero nunca usados,,, y los mas usados y los eliminan.
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 _Templars


Posted 28 May 2012 - 9:19 pm
Very fun map and team game. Everyone come play it now! Takes a little getting use to but its awesome!
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 yankolo


Posted 30 May 2012 - 5:43 pm
This is a very good map!! Good job mulon! Everyone must know this map. Trust me it will be popular soon! And again this is one of the best map I ever seen! Very good team game i like it!
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 [sT]The_Paladin


Posted 30 May 2012 - 5:56 pm
I'm trying to play this for the first time. Come enter the game and let's do this!

Looks awesome.
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 [DZ]_Dark_Fire_


Posted 31 May 2012 - 11:04 pm
Looks Cool.
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 RivaL_ReNeGaDe


Posted 6 August 2012 - 7:49 am
We need more people playing this. This map requires some thinking and well knowledge on countering other units. Give it a try, you won't be disappointed.
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 [ TD ]ARGIE


Posted 8 August 2012 - 6:08 am
Fun Map!
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 Lakitu


Posted 12 August 2012 - 9:18 am
In which lobby do you play, because it's not in MS lounge.
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 Mulon


Posted 13 August 2012 - 12:00 am
Usually Custom Scenario. The first version ( http://www.voobly.com/forum/thread/94777 ) can be played rated also in Medieval Siege. We are working on final steps to make the map complete and then this version will be send to become rated as well.
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 [F_Club]CoLoSuS_2011


Posted 28 August 2012 - 2:54 am
se ve muy bien las fotos...ahora arecticar y entender q hacer...


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