Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDIII
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Units on path moved backwards
I had placed some monks on the path.
Thanks again for making maps which are easily understandable
and easily playable... I got the hang of the map
the first time i played it and loved it ever since..
The graphics of new units are out of this game..
in this quote u can see me and nimble had our
scores which reflect how much gold we have at our disposal...
but i had teuts, so my military tech upgrades were instant..
and after 2hours, i had maximum everything.. and couldnt upgrade
anymore.. is there a way to fix that, there has to be something
that we can upgrade thats going to be a winning factor while playing
this game.. even if the enemy got max ap..
thats all...
PS: why do u always drop when u play a game(normally at 30 or 40 minutes mark??)
They moved backwards without blocking or monk/missionaries on path. see screenshot (red elefants, blue elefants, purple knights) ...
For some reasons they moved suddently backwards ... specially when circuit units staying in the edges (see screenshot).
..... but the map idea is fantastic ....
+60(max armor) is not enough for towers with +135 ap
make armor ad hp upgrades unlimited or something like that
rapids and scorpions own the map
The success of your maps is speaking for itself.
Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....
So ... keep on rockin !!!!!!!! We love you .....
P.S.
skyworkshop is a good idea but i think it implement a unique strategy : spam wallace hero ship!!
since it takes long time to build the skyworkshop (wich is good) i think it could be nice to rebalance units costs! maybe to have 250 500 1000 wood cost for each hero or maybe let other 2 heros carry more gold!or why not to have lower times of creations!everybody buy wood at market and it happens to see 100wood : 1000 gold since wallace worth it for sure!! in my pov this makes not sense
the unit class choise is just an illusion since the only unit able to win long games is tamerlan and 80% of times rushes fails so it's a forced choise ^^
kill bonus present a little bug/problem.... i mean, players can delete units so this is what happens in ffa games, each militia unit get deleted and no1 get kills for long time of game
i hope you can get back on this rambit i truly love your work
Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....
So ... keep on rockin !!!!!!!! We love you .....
a way to transfer villager from 1 side to other will make it better like flags or something.
First time playing it
Aztecs
in the military center thingy after a few upgrades in the mixed the names were file titles like warantyfx.rtf and at one point the URL of AOC on MS's website