No drop site mod!

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 RIP_Vanthom


Edited 25 November 2012 - 1:03 am by RIP_Vanthom
No drop site mod!

Current Version No drop site mod v1.1![You must login to view link]

How to install a mod Click me



What this mod includes

Update v1.1

Horse Collar research in Mill Building
Gold Mining research in Mill Building
Stone Mining research in Mill Building
Heavy Plow research in Mill Building
Gold Shaft Mining research in Mill Building
Crop Rotation in Mill Building
Stone Shaft in Mill Building Mining


v1.0
Foragers do not need to drop resources at mill or tc
Hunters do not need to drop resources at mill or tc
Farmers do not need to drop resources at mill or tc
Stone Miners do not need to drop resources at mill or tc
Gold Miners do not need to drop resources at mill or tc
Lumberjacks do not need to drop resources at mill or tc
Fishing Ships do not need to drop at docks

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This can be the beginning of further advancements of mods. So far this mod allows for resources to be gathered much quicker and essentially the game resource speed faster but still the exact same proportion not changing the game itself. After using this mod you may ask; what is the purpose of building lumber camps or mining camps? The answer to this is, the upgrades are only available atm on the lumber camps and mining camps so they are still very useful.



Any problems with the install? Make sure it is installing to your voobly/gamedata/aoc/mods section. If you still have problems leave a comment or pm me.

I look forward to updating this mod and possibly making it even better. But I need your help! I need suggestions ideas and even .slps if your dedicated enough!

Thanks for checking this out please leave a comment below :)




Note to modders: The mod was created by simply changing the drop site to the unit itself using both male and female version of it. You may use this .data file for modding if you wish just give credit where credit is due ;)
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 L1_m0n_ChU_P40


Posted 24 November 2012 - 11:11 pm
good idea, can be very useful on maps td
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 RIP_Vanthom


Posted 25 November 2012 - 12:59 am
Quote:
Idea:
make a new building which contains all the upgrades for resource gathering. If you need help I can give some advice if you post here.

Finished =) I just need too change the mill name and graphics perhaps?
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 RIP_Vanthom


Posted 25 November 2012 - 6:26 am
I may do that, but I am fooling around with slps atm I might just put in a new graphic all together if im really energetic.


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