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Ideas?
but 60+ units would be too much as it would kill the basic idea of AC
I guess it does leave the front gates undefended, thus allowing the other guy to raze and wall and then do whatever he wants.
Other thing is u cant help ur ally all the times since u will always be willing for 10 kills and it would be stupid waste of time and will surely **** up the game play
And ben howcome u can compare Smosh with CBA ...both have different style of playing also in smosh you get all the same units so mid rush is kinda ok but in CB's howcome a full pop infantry stand in the same AC zone with a full pop enemy Catas
In cases like this the former wont be interested in going mid and moreover your idea is promoting civi's domination and it will result in camping by players with bad civis and thus it will kill the basic idea of AC
2. This is in reference to same-civ games.
3. Comparing Smosh to the AC CBA 1v1 idea I feel is a good comparison. Without inventing a way for players to fight over a neutral point of the map, people will see camping as the most effective means of winning. Hence why I suggested having players fight over a neutral point in a 1v1 Same-civ CBA match. Naturally, you can't introduce this idea into 2v2/3v3/4v4 games, but camping isn't an issue in those game types like it is in 1v1, so it isn't really a priority.
4. In future take time to read the entire thread and title before jumping in with your comments.