Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > island of war v3,2 (26/01/2013)
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Hi
Island of war v3,2 (26/01/2013)
To win destroy opponents Towers, mean if your tower destroyed you will lose
The game based on gold and stone
the longbowman spawn auto if u have 0 longbowman when your gold is 100
Only one longbowman will spawn for each player and respawned if he is killed
With the longbowman you can collect bonus
To buy units use the horse at your base
Use the stone for upgrades
Game settings (important)
starting age: starndard
resources: standard
lock teams
map revelation explored or all visible idk which best but i prefer explored
Read hints
===================================================
.What can I find at start
-Your tower, a horse, longbowman spawned, a monk, two pavilions, and 4 flags
.What i must do?
-Your goal is destroying oppenents Towers
.Gold
-With gold you can got new longbowman or monk if they are killed
-With gold you can buy units (crossbowman, man-at-arms, harald and harolf)
.Stone
-Stone used to buy upgrades with the king in the island
-stone come from kill (1 kill give 10 stone) and from one of the two pavilions 5 stone /10sec
.A horse?
The horse used to buy units, but some ppl use it to spy
.Longbowman
-The longbowman is an important unit, because only longbowman who can collect bonus in the center
-Longbowman cost 100 gold,
-Your longbowman is strong he can easy kill crossbowmans and man-at-arms
-Longbowman have +3AP +100Hp / 1 minute
-Upgrade available: 15Ap +750Hp cost 300 stone
.Monk
.The monk is also an importnat unit, because he do much:
-He can heal very fast from any place on the map
-Monk can kill by convert units, used much to hunt other monks and longbowmans, and also he raze buildings when he converted it, but you can't convert towers
-Monk cost 300 gold so you need always to protect him by puting in the tower if no use for him
-You got auto a new monk if your monk killed every 2 minutes
-Upgrade available: +750Hp cost 300 stone
.Buy units
-To buy any unit use the horse by puting it on the flag face to the unit needed
-Units prices: you need also gold to buy units
crossbowman cost: 6 gold, man-at-arms: 4 gold, harald and harolf each one cost 500 gold
-Upgrade available: +1Ap +15Hp cost 1000 stone
.Units max limit
-Crossbowman and man-at-arms 100
-Harald only one, Harolf only one
.Must know about heroes
Harald and Hrolf are strong
harald +10Ap +30Hp / minute
Harolf +2AP +300Hp / minute
.Raze and kill
-Every raze give your tower +1000 Hp +5Ap (raze with monk give nothing)
-kill give stone that used for upgrades [one kill => 10 stone]
.The two pavilions
-You have two pavilions at start and respawned if razed every 10 minutes (10, 20, 30, ..... minutes of the game play)
-One parvilion used to increase stone (+5 stone / 10 seconds)
-The othe pavilion used to increase tower Hp (+100 Hp +1Ap every 20 seconds)
-Pavilions Hp increasing by 100 every 1 minute
-Upgrades available: +3000Hp cost 500 stone
.Bonus
-In the center you find 5 types of bonus
-increase attack Ap or Hp for : longbowman or tower , increase gold.
Download the map [You must login to view link]
My other maps
Castle units blood [You must login to view link]
Gold war >>[You must login to view link]<<
This GOLD WAR made to play with teams, but idk why it lag with 2v2 or more, its fine to play 1v1
kills mean nothing on this scenario that isnt fun
also CUB v13 ? what change to CUB v9 ?
kills mean nothing on this scenario that isnt fun
also CUB v13 ? what change to CUB v9 ?
Hi
I think diffrent civs dont make game unbalanced, like Brits no high range for archers
Nothing for kills !! maybe i need to think again .
About CUB , from v9 to v13 (very fast xD) there are some changes :
-Archer towers and bombard towers increase its Ap and Hp by time
-Villagers build faster
-Enable the spawn of groups again (the island of the samurai between 8 relics)
-Rams cost reduced 150 => 50 gold
-Buy 5k Hp to castle cost reduced 500 => 300 gold
-Units upgrades reduced to 150 gold (it was 250 i think)
-Fix the cheat of use the hero before time (shooting hero to put him in the path nd spawn him bfore kills needed)
-Monsteries Hp increasing is more