Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Legions Fury (blow up units on mid) in next RCB update
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In RCB 2012 F2 I had legions fury in the following way:
Issues with legions fury are:
anyways I voted no (not totally certain about it) because there is no purchase specifically against any other units (like harald or theo) or global so maybe there shouldnt be one vs middle. you usually end up getting everyone vs you with mid more than anything else anyways.
but maybe it could be fun if fury didnt kill the mid units and just hurt them.
BTW I hate gen as much as anyone, but to keep options open, theres the possibility of brits getting a unique purchase available of maybe a super monk or missionary. if anything id suggest the gen costs 4. but all that would probably be too much trouble for what its worth.
Maybe I could just do an hp delay for mid of 1 hp/2 secs to help people out.
A mod can delete this thread if they want.
Even in the old versions if you dropped haralds off with a boat they could kill the pyramid. The only additional thing I've done (is_this_my_name changed them to 5 kings in 2011, I didn't do that but I do support the decision) is given them an initial hp ap boost from the start (335 hp, 100 ap in F9).
See here for some details about why I remade RCB Gold: http://www.voobly.com/forum/thread/125269 Not all of that is relevant now though such as the bottom store design.
I could go into detail and list every single change and why it's that way but I won't do that. My mission was balance indeed but before that it was fixing the damn freezing problem. The freezing problem was improved before Userpatch and now it's non-existent. Then I sought out giving everything on the map more purpose.
Scout: 13k isn't that much greater than the 10k it used to be at in 2011. I did make it so you can only have one at a time in F9. Skirm is still viable. You can still counter scout by using aggressive stance and stopping units repeatedly but it doesn't work that well. I did not add the scout either... it has been there since 2010 v3 when I started playing RCB Gold.
Someone didn't work hard enough all game if they got boated. Plus, it's very very easy to tell when someone is going the boat route (i.e. no kings up top or anywhere else and no unit on spawn). It is a cheap strategy but it has been a strategy in most of the previous versions of RCB. All I did was facilitate it by making it so you can boat anyone across the map. Boating is a strategy but one easily seen through... it's very easy to prevent someone landing a ship by going the villager route and building up or just placing khan/whatever at the edge of the base in key spots so they can't even land the boat.
I did make it easier to kill someone but I also made it more difficult and skillful to win overall. Therefore the map is fun for "noobs" and skilled players alike. Just practice up. I'm sorry you don't like some of the changes. I've always asked for feedback as I've edited but not everyone gives it. See here for instance: http://www.voobly.com/forum/thread/175972