Best way to detect 1v1 in a Scenario?

 _Ox_Weapon_xO_


Posted 9 June 2013 - 9:50 pm
If someone could tell me how that'd be awesome.
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 _Ox_Weapon_xO_


Posted 10 June 2013 - 12:46 am
anyone anyone? bueller bueller?
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 [Eot_]DJ


Posted 10 June 2013 - 1:09 am
I don't get your question. But I guess you can use CBA's trigger, I think that some saboteours appear in the top of the map, they attack wichever palisade and if it only destroyed 1 I guess the 1 VS. 1 detection triggers gets activated.
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 _Ox_Weapon_xO_


Edited 10 June 2013 - 1:11 am by _Ox_Weapon_xO_
[Eot_]DJ wrote:
I don't get your question. But I guess you can use CBA's trigger, I think that some saboteours appear in the top of the map, they attack wichever palisade and if it only destroyed 1 I guess the 1 VS. 1 detection triggers gets activated.

Yes that is my question. How do you detect 1v1 in a scenario? I had wondered how it was done it CBA but the triggers are masked; that way is decent. It's probably the best too unless there's something in AOKTS itself that can be used.

Thanks.
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 Rambit


Posted 12 June 2013 - 3:31 am
1v1 as in 2 players?

Condition: Own Objects - 1 - Player 3
Effect: Deactivate 1v1 triggers
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 _Ox_Weapon_xO_


Posted 12 June 2013 - 5:31 am
The issue currently is I have things set up for ffa which I want disabled when there's only two players.

I guess I'm going to have to simply have them disabled to begin with and activated when p3 is present.


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