CBA/CBA Hero list of bugs

 MadMax_


Posted 21 August 2013 - 4:44 am
should have more frequent mid point bonus(CBA Hero AC) and inclusion of mid point bonus and treb spawn in CBA. This is because sometimes their are noobs they just camp....or make the cba anti camp in the next update if you dont want to include mid points in CBA
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 calexus5678


Posted 21 August 2013 - 5:28 am
In mystical conditions, in CBA you can make as many towers as u want...they don't get autodeleted.

Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.

Trying to build extra defense with unfinished walls is actually really quite hard and incredibly risky if you finish like an extra 4 or 5 you lose it all and gg lol, I think that one is np
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 _Rivaille_


Posted 21 August 2013 - 6:05 am
Lag blocks castle and hero spawn sometimes ...

1+ this really sux
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 pathfinder1


Posted 21 August 2013 - 6:38 am
sometimes deleting the gate in p3 position you won't get auto booted
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 chuckii


Posted 21 August 2013 - 6:59 am
_Rivaille_ wrote:
1+ this really sux
+1
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 chuckii


Posted 21 August 2013 - 7:00 am
does not record gamee reduce the lagg?
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 [BH_]lnIghTzl


Posted 21 August 2013 - 7:07 am
chuckii wrote:
does not record gamee reduce the lagg?

nope
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 whatsthematteru


Posted 21 August 2013 - 9:39 pm
Cba Bugs:

Sometimes an archer player can get a unit "stuck" in the water near the gates of opponent. They do this by constantly replacing units there or patrolling them there. If their playing a non ranged civ there is no way at all to kill this unit and it gives free raises. Totally unfair advantage. Ice around edges?

Tower advantage: Towers can be made past tower limit if you make more than 50 once. Then it wont delete them anymore if you exceed limit.

Can we fix the market cheat that allows you to see in non post imp please.

How about a building limit to keep triggers down. Does one player really need 100 buildings? This will also keep lag down. How about a smaller map size for smaller games? This wil keep room small so that many buildings cant be made.

One more thing non bug related. Can there be a way to expose players who have a good connection at start but then "all of the sudden" (usally when there losing) there latency quadruples. Intentionally lagging a game is getting rampant and needs to be squashed. Can latenct be exposed to small map or anywhere else so it can be frapped and reported? Not just turtle or red comet I mean a real number. That way in a recorded game mods can see someone who has there connection goto chit after they know there screwed.
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 Russian_Invader


Posted 22 August 2013 - 9:36 am
Quote:
another bug (i THINK) is the tower limit in cba. the map limit is 50 but when you build outside of your base it's 50, but the max limit inside your base to 20. so in the end it adds up to 70 and it doesn't remove the towers inside your base. is that possible to fix too?
It isnt a bug. Thats how CBA is made. The map limit isnt 50 towers. The tower limit message means that you can build 50 towers outside of your base. Similar message appears when you build 15 towers near your castles. Does it mean that map limit is 20 towers? Lets limit cba towers to 20 then rofl

BTW lnIghTzl punished two players for this "bug" (which isnt really a bug):
http://www.voobly.com/forum/thread/161747
http://www.voobly.com/forum/thread/163531 (this one is reversed ;drool )
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 [7th]Like_Gg___


Edited 23 August 2013 - 1:53 pm by [7th]Like_Gg___
Who the hell removed the palidase wall? Im serious
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 Coat_of_Arms


Posted 23 August 2013 - 2:04 pm
Justin wrote:
no, but this is:



and should be fixed now with v12.
If you just loop the removal trigger, wouldn't it work?
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 ['RB']Dan


Posted 23 August 2013 - 5:20 pm
Justin wrote:
nobody did.

its removed in cba hero ;sneaky
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 ['RB']Dan


Posted 24 August 2013 - 11:57 am
Justin wrote:
ok. sorry.

CONFIRMED NOW.

i wall add them back. dont understand why u want them though.

they build faster then an stone wall and turn into a stone wall once build in correct area ;)

no idea who or why it was removed
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 ['RB']Dan


Posted 24 August 2013 - 5:02 pm
Justin wrote:
perhaps that is why they were removed then.

if building close to your castles so that they would turn into stone wall once finished is not really a fair tactic. gonna do some testing, but these may get taken back out

then take out monks! they unfair against elephants ;sneaky
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 ['RB']Dan


Posted 24 August 2013 - 6:13 pm
Justin wrote:
why unfair, monks were actually built into the game where as building a palaside and having it turn into a stone wall wasnt.

monks go wolololo and scare the elephants away


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