TD II Teambonus V2 released

 AlvaroUribe_


Posted 2 October 2013 - 3:59 am
Giving a korean team full 8+7 towers would be a really overpowered bonus. Especially since they already have the stone mining bonus.

Disagree with reducing forage cost.

Everything else seems ok.

1+
add aztecs vikings in same team is too strong bad idea
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 [I3acI]SugarRush


Posted 2 October 2013 - 6:47 pm
alright, I ran into an issue about the byz teambonus.. I guess rambit wasn't aware of it either but I think the current bonus might not be possible to work as a teambonus at all.
The problem is that the age costs are in every civs techtree with their fixed cost. The reason the reduced age cost works in normal aoc/tdII is that the changes are made in the byzantine techtree.

It seems that adding a teambonus that changes costs of a tech that is written in every civs techtree is not possible to add. I do have an idea how to work around it but I don't think that it's going to work.

So as an alternative I thought about giving byz a different bonus like instant creation of air trade.. making it sort of equivalent to sara bonus. Someone suggested to increase the final tower HP but I don't like this idea as its quite useles in my opinion at least I never got into a situation where it would have mattered on this map.
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 [B3N1T0]AzeRat


Posted 3 October 2013 - 7:44 am
;good ;good ;good ;good ;good
But turk bonus i love it x5
;inlove
and you think add more lvls ? ;w00t
i think in start u can select normal mode 42 lvls o long lvl 84 (super hiper mega ultra rams) xDD! (crazy ideas in my mind ;drunk )
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 [I3acI]SugarRush


Posted 3 October 2013 - 11:52 am
Well i'll first release a version that contains just the bug fixes and some minor changes. Then thinking about the rest
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 [I3acI]SugarRush


Posted 5 October 2013 - 1:20 pm
Updated my post, you can see all the changes there.
Will host a testgame in a bit to see if its bugfree and balanced.
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 THE_LAST_SAIYAN


Posted 5 October 2013 - 3:37 pm
cool....at last some changes with the TD Thnx SUGARRUSH, how abt free perks frequently as bonus like 25 gold every minute something lyk tat for Chinese or other weak eco civic.

one major imbalance is market price of commodities when a powerful civic like turks or pers starts gaining more gold they make stone or wood price too high tat really needs to taken care.

also something like random bonus during game play will make a twist in the tale.





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 FrightNight


Posted 6 October 2013 - 10:49 pm
this mod need mirror download in tiniuploads or mediafire, i can't download in voobly( error zip file) -.- :( ;cry ;tears ;tears
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 BaB_LU


Posted 7 October 2013 - 12:58 pm
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dwnload from this
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 mirmasha


Posted 11 October 2013 - 6:57 pm
I cant download it, it doesnt work :-(
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 mirmasha


Posted 13 October 2013 - 5:38 pm
Can someone upload it?
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 mirmasha


Posted 16 October 2013 - 9:08 pm
ANyone? this site dont work: [You must login to view link]
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 mirmasha


Posted 16 October 2013 - 9:21 pm
Apparently its a firefox problem, cant download files from this site usign firefox
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 lXl


Edited 18 December 2013 - 4:48 am by lXl
This is warning !!
Or Insects, like ants are coming to kidnap you .
:) SUGArRush :P



Thanx for upgradation of TDII mod.


Can you solve/kill/shoot some bugs ....

Saracens = instant carts>
it stuck at market after 50+ pop



(MM....Can we set cart's 3d model different..Example>
Huns's trade cart will running horses or chinese trade carts switch to cobra car or other model.. For more fun :P )



Some Civics rams hp low than others ..

Some towers are useless .. Can we add some new tech tower like gun/gas or laser one.(something like fire-tower)



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 Fire_Blaze


Edited 20 December 2013 - 1:43 pm by Fire_Blaze
Quote:
(MM....Can we set cart's 3d model different..Example>
Huns's trade cart will running horses or chinese trade carts switch to cobra car or other model.. For more fun :P )


Some Civics rams hp low than others ..

Some towers are useless .. Can we add some new tech tower like gun/gas or laser one.(something like fire-tower)

rofl rofl ;lol we may add wolf traders then
You must login into Voobly to view image
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 [MM]Gallas


Posted 13 July 2014 - 6:31 pm
You can make a private visual mod which can replace the bell sound, and you also can hide message too by the correct lang id changing to a spacebar.


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