Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Valar Morghulis
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As I see it there are 3 choices when you name something:
1. Steal from George R.R. Martin and use Valar Morghulis
2. Use a plain and boring name, like Team Blood, or Castle Blood Auto, or something. I guess in this case.. Forces Blood? I dunno.
3. Use some jargon name. Voobly did this. Maybe I could name it Ikthube, or Jelfnibbidy.
edit: Actually, I really like Jelfnibbidy. I now want to go make a silly map and call it Jelfnibbidy
I currently am working in game developing and this is how we do balance, too. Age of Empires II successfully achieved 'cloning' balance, but there are others ways to do it, too.
And with Valar, since it's a team game, when you have 4vs4, no one has a clear advantage. Any one player's weaknesses are amplified by an ally.
Read this review by Mashek about Valar Morghulis for more thoughts:
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This category is rated differently according to other files not designed to field more than one player. From the guidelines, quote, "Each human player should start out in a position of approximately the same strength, with an equal chance of winning provided the skill of the players is equal. Obviously, the players' positions don't have to match exactly, but they should be balanced. There are many creative ways that designers can make each player different, yet still balanced." The design manages this almost perfectly, however I thought that there were a few players lacking the ideal starting positions of other playersโ, or featuring less impregnable towns as others, such as the barbarian tribe to the north and centre โ however, these were generally balanced off with other features, such as inaccessible units that provide great defence, or stronger units all-round.
Also, perhaps shorten the name to just 'Valar'
You should make a Valar Dohaeris map, Andy lol.
Or Jelfnibbidy ...