CBA 2015 - Bug List

 +[MM]jason


Posted 22 June 2014 - 4:31 am
I can also recall being p2 Britons and never advancing to castle age but I think this May have been cba hero
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 JustTesting1234


Posted 22 June 2014 - 3:36 pm
dont forget to implement this

http://www.voobly.com/pages/view/289#Advanced_Statistics

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Quote:
Player 4 Turks No Unit Spawn - In Progress
all unit spawns works 100%. like i said its a trigger system bug that occurs very rarely in like 1 out of 1000 games
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 T3nchy


Posted 22 June 2014 - 11:01 pm
I've put in place a new system to end the game if a player gets no units. As the same time is so short it should just eject all players and the game will be unrecorded.
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 +[MM]jason


Posted 23 June 2014 - 8:17 am
Ok aslong as I cant just delete my first 4 units and force a restart.
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 obi11


Posted 23 June 2014 - 9:03 am
Remove Age next to score plox
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 T3nchy


Posted 23 June 2014 - 1:21 pm
I have no idea what you mean by this...
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 [BH_]lnIghTzl


Posted 24 June 2014 - 3:37 am
tell that to elusive obi lol, for some dumb reason he wanted to match it to aoe2 hd... but it doesn't work for cs
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 +[MM]jason


Posted 24 June 2014 - 3:47 am
Im not sure why it bothers you. You can turn it off yourself.
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 [GvR]Do0m


Posted 24 June 2014 - 5:19 am
There is a Bug in CBA/CBA Hero maps, when Players get No Resources or get 500 of Each in the start.

It can be Fixed by sending Tribute to each Player at least 100,000 in start via GAIA for assurance. Or if you have a better solution to fix then use it.
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 [_MD_]DaGhostInside


Posted 24 June 2014 - 10:29 am
T3nchy wrote:
I have no idea what you mean by this...
http://www.voobly.com/pages/view/289#Hiding_Age_information_in_Score_Area
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 Coat_of_Arms


Posted 24 June 2014 - 11:12 am
The bug with "Turks and Koreans don't spawn units" is triggered if host selects "All Tech", afaik.
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 JustTesting1234


Posted 24 June 2014 - 12:23 pm
makes sense. civ detection should always be made using the 'make avail' UU tech
[GvR]Do0m wrote:
There is a Bug in CBA/CBA Hero maps, when Players get No Resources or get 500 of Each in the start.

It can be Fixed by sending Tribute to each Player at least 100,000 in start via GAIA for assurance. Or if you have a better solution to fix then use it.

happends when 'Resources: Standard' is not choosen. its possible to detect it using this trick:
[You must login to view link]
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 T3nchy


Posted 24 June 2014 - 4:39 pm
The bug with "Turks and Koreans don't spawn units" is triggered if host selects "All Tech", afaik.

Thats because "All Techs" was never setup to work on CBA
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 JustTesting1234


Posted 24 June 2014 - 5:20 pm
All Techs will work perfectly if u edit the map to detect spa, kor and turk by their UU tech and not their UT (shinkichon, supremacy & artillery)

and all these fixes and improvements are nice, but what cba really needs is a DECENT balance

i cant understand things like why those civs that start with non-elite UU, still can upgrade to elite in imp? u get imp with pers in ffa and its auto gg

and there are two very well know examples of unbalanced civs. watch any 2k match and u will see aztecs doing runners 1 out of 2 games or just camp/resign. and saras easily raping everything when full pop
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 T3nchy


Posted 24 June 2014 - 11:57 pm
Ok all, I have dedicated a lot of time to get this completed as quickly as possible. The changes are now complete, now I will begin my checks on various systems within the map to check for issues, this should not take long.

I have updated the initial post at the start with more details of changes, images and upgrades. Please feel free to discuss.

T3nchy


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