Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > SMOSH Version Melee (a new nice map? need testers!)

SMOSH Version Melee (a new nice map? need testers!)

Poll: How do you like it?
Really nice!
Nice
It's ok
Need some improvements
It's horrible
 VermeIT


Edited 17 November 2014 - 10:25 pm by VermeIT
Smosh is a really nice map, indeed, especially last version V3.
However it is old so I thought to make a review and modify it in a melee version to change a little as try something else.
Was a little difficult at the beginning to find units and heroes but finally I got them. I created the map in a special way so at even them that have a little lower kills can recover it partially (mameluk against infantry are not really usefull for example, to other side foot teutonic knights rulez against both infantry and knights.)

I tested many times and I hope is balanced enough, I like it but need more testers.
Is more than a beta, is a complete and playable map with no bugs (as I noticed). Just need eventually some rebalance.

Some changes:

1)Wolves in the middle, to create little caos in the beginning and don't allow attack bonus immediately.
2)Attack bonus every 15 seconds in the middle instead 5, it may seem much but it isn't, melee units especially at beginning are slow and need this rebalance before you have to fight militia with 4+20 attack (and avoid 1 hit 1 kill that in melee is a problem).
3)Changed bonus units (20 pieces) with something useful in melee (cataphracts or mameluks for example)
4)Reduced number of saboteurs, they are too dangerous with no archers in all the map. You get saboteurs just after razing not as reinforcements.
5)Reinforcements are Attila and 2 elite tarkans, Attila is a good choice against all units, especially infantry. Tarkans against gates and tower. They get bonus after 20 minutes (Bonus life and attack for tarkans, just bonus attack for Attila) when probably players have already stronger infantry or cavalry.
6)Removed kills limits at 1800. Was a nice thing but not pratical in this map, I put another fine thing =)
7) Many new heroes really balanced between them and divided between infantry and cavalry.
8 ) +2 range in the tower, for fire at the wall (useful at beginning) and fortified walls for all from beginning

I have to thank those that have already contribuite to create SMOSH as it is today, I just improved some things and changed units to something different.
Would be fine if it should be RATED as Casual (as Smosh already is)

Here is the list. I'll thank for suggestions and testers!

25 Kills: Forging + Scale Armor upgrade (both infantry/cavalry)
50 Kills: Militia || Cartography
75 Kills: Iron Casting + Chain Armor upgrade (both infantry/cavalry)
100 Kills: Men at Arms
125 Kills: - - 20 Elite Skirmishers
150 Kills: Long Swordsman || Squires
175 Kills: Blast Furnace + Plate Armor upgrade (both infantry/cavalry)
200 Kills: Huskarl
225 Kills: - - 20 Elite Jaguar Warrior
250 Kills: Two-handed Swordman
300 Kills: Champion
350 Kills: - - 20 Teutonic Knights
400 Kills: Elite Berserk
450 Kills: - - 20 Elite Samurai
500 Kills: Aethelfirth (elite woad rider hero)
550 Kills: - - 20 Cataphract
600 Kills: Knight
700 Kills: Cavalier
800 Kills: Paladin
850 Kills: - - 20 Elite Mameluk
900 Kills: Frankish Paladin (lance paladin)
1000 Kills: Guy Josseline|| Spies (paladin hero)
1100 Kills Sir John Fastolf (lance paladin hero)
1200 Kills: Hrolf the Ganger (elite berserk hero)
1300 Kills: Kushluk (cavalier hero)
1500 Kills: William Wallace (champion hero)
1800 Kills: A nice surprise for you hero!

Razings
1 Razing: 2 Reinforced Siege Rams (+6 melee armor, it's changed from -3 to +3) not sure it works
2 Razings: 2 Saboteurs
3 Razings: 2 Saboteurs (not 3)
4 Razings: 500 hp added to smosh tower (not 1000hp, harder to reach the tower physically)
5 Razings: Current units on map +10 Attack
6 Razings: 3 Elite War Elephants (Still dangerous but can be changed)
Attachments:
=V= SmoshV v4 Melee units.scx (file size: 43.97 KB)
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 SeriousMan


Posted 17 November 2014 - 10:44 pm
This is like ray blood but with infantry reinforcements and other small stuff.
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 [ViCiouS]Sneak_


Posted 17 November 2014 - 11:51 pm
Already been made amigo.
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 [I3acI]williaMz_


Posted 18 November 2014 - 12:00 am
Bad idea bro smosh = archers ;)
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 SaoceaN


Edited 18 November 2014 - 1:01 am by SaoceaN
Yes, sorry to dissapoint you, but it's already been made.


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