If you are unsure of any of the rules or settings feel free to ask them in here. Any drama will be auto deleted so questions only about rules and settings
If a team wins both their games they will come out on top of the group. The points gained from match ups comes into play if teams all win a game each, think of it like goal difference.
If thats the results
1. Eot - 3 points - 8 points gained in match ups
2. Vicious - 3 points - 7 points gained in match ups
3. Taoe - 3 points - 6 points gained in match ups
So basically Eot will have finished the group on top due to the fact they gained more points in matches.
If all teams have the exact same points gained in match ups we will then look into who has won the most 1v1s, 2v2s etc... If theyre all the same as well there will be a playoff
I am guessing the semi-finals, finals, bronze play-off and 5th place playoff will follow the same setup regarding format as the group stages as in a bo7, or do they increase to bo9 at finals stage or something of the like?
There's some obvious issues clans are dealing with in the round robin that are sparking some debates, and I feel we should address them now and see if we can at least try and resolve some of them before the finishing matches get underway.
1. Switching vetoed maps out with established map choices (eg picking CBA for 1v1 and Hero for 2v2. Hero is voted, so clan switched CBA for 2v2 and Hero for 1v1 which in effect makes a clan waste a veto).
Solution: I believe strongly that if a map is vetoed, you veto it completely from the set. It means you can't pick it, and the other team can't pick it. It can't be chosen for 1v1 element, 2v2 element or TG element. As this increases the strength of a veto, perhaps making 2 vetos per clan instead of 3 is better suited for this approach.
With this approach a clan can eliminate two maps clans may think they'll have little chance in entirely. Using ViCiouS as an example, we could veto CBA and Hero, while other clans can veto Khans and Graves to even out the games in theory.
2. Using one map players (ie RMers in Europe who will play nothing else)
Solution: Enforce that a player must play at least 2 matches, whether it be 1v1, 2v2 or TG. This forces the one mappers to pick up another map well enough to be of use to a clan - or the clan to not use the one mapper.
This will address this issue in particular of RM players being recruited to play Europe. It seems to have died off as being an issue. I have no doubt it will become a talking point in the final stages.
3. People being a part of multiple clans.
Solution: Submit a roster lock (not voobly team page obviously) stating players known names. Players can only play for one team in the tournament. They must be on the roster before lockout in order to play. Give a limit of 12 players (as an example) to stop 50 randoms being put on a roster which is too hard to track.
If there's serious contention about teams recruiting Smurfs before roster lockout, Tournament staff review and make decision.
4. Random Deciders. Not a huge issue, something we can address to make for better reflecting tie-breaks if they are needed for TG element. Using ViCiouS vs Eot_ Random tie-break map of Graves, the positions of players relative to their team and their civs can change the odds dramatically.
Solution: Random decider pops up - pause immediately. Teams decide if they wish to play it or veto it. If they wish to play it, they have choice to go back and setup positions and civs to suit their strengths and weaknesses. In effect this will make deciders the highest quality if a set does come to a decider. Also stops clans ****ing about luck.
EDIT; This is my interpretation of what can be improved based on what has happened to date. It is not intended to be the only way of addressing problems, nor expecting everything I suggested to be changed. This is a tool for clans spokespeople involved in the event to voice their opinion on what has been put forward. Share what you might agree on, what you do not and what you think is a better solution.
Disagree with #2 (I know you think leon is a 1 mapper but he actually plays BYO/germs/smosh), and it would **** over clans like dv8 even though emin is a legitimate and fair member of dv8. Also plenty of clans have 1 map players, nothing wrong with it i.e cba hero players or people who only play smosh.
i disagree with the vetoing of a map removes it for the entire set. I still believe maps should not be made known until immediately before they are played. In that moment the opponent has the option to play or veto. We all know the possible choices and had/continue to have ample to to prepare.
As for random deciders. Positions of 1357 v 2468 are ok for every map. Going back and trying to set civs and positions will cause more headaches trying to agree on pos/civs since it is neither teams home map.
Yes there may be some luck involved with how the civs are distributed amongst the team, but each team member should be expected to contribute if they're competing in a very important 4v4 random round regardless of what civ/map is played.
Simple... 3 vetos.. Each veto used removes a map entirely from the set (in all categories its in as well as tie breakers)
Its down to the final 4 basically... better to get the best quality games than have cheap win matches.. thats what people want to see... not one sided boring games.
Also maybe extend things a bit.. like make the 2v2 set a bo5 as well.. or an extra home pick somewhere else.
veto system is only one thing worth being concerned with.
maps list should be stoned before 3 days from tournament.
if a clan wants to change their own map after everything is set, then they can veto their own map to replace it.
and changing the rules will be unfair for other clans who hasnt reached to semifinal.
just write up the new rules sometime today Army and teams have to be okay with it.. take what things you know so far and the feedback so we can get on with our sets and play some more games
I am guessing the semi-finals, finals, bronze play-off and 5th place playoff will follow the same setup regarding format as the group stages as in a bo7, or do they increase to bo9 at finals stage or something of the like?
I had initially thought it would be an idea to increase it to a bo9 but sets themselves can take a long time as it is. Though i was thinking bo5 for the 2v2 with two home picks each.
One minor change i will be doing which only affects one map is allowing to nova to be done odds v even. Not sure if it will affect any map picks but it is certainly the best way to play the map.
I like a number of suggestions so far and actually like the current set up when its not abused but naturally we want to get a consensus on the best way forward. So any ideas are welcomed and we will draw up a revised rules this week
Roster Lock
People cant play for 2 clans in the tourney, i think this is just common sense
Vetos
As we can see from this thread alone but also from speaking to others online some want changes with vetos taking a map out completely while others want everything to stay as it is. I can see the merit in both. What im proposing is having 3 vetos in total and one of your vetos is a super veto, meaning it takes a map out completely from the set and means people dont need to waste vetos on map changes. While also having 2 normal vetos used as they are currently
So for example lets say vicious v dv8/xcel. Vicious could veto cba meaning it cant be picked while dv8/xcel could veto graves meaning it cant be picked. Both clans would still have 2 other vetos to be used whenever they see fit.
Dont get me wrong both might just agree to use no vetos, but i dont see that happening lol
Map Picks
I think its important that map picks are sorted before games are played in advance to give people the opportunity to practice a given map. Personally i think 48 hours is ample time. With that being said if someone uses a veto naturally you may switch picks in another round and try to force a clan to use another veto. Using vetos is clearly part of any strategy.
Nova
Nova will diffently be available to be played in odds v even setting, not sure if this will affect any picks
The above isnt set in stone i just want to try and get some feedback on the above
Is the team in a group who has the most total points the one who comes first? regardless if they lost a match?
Or if you win both of your matches and score is 4-3 4-3 for example.. you come first in the group just because of the 2 wins
Picture this scenario:
Vicious Beats Eot 4-3
Eot Beat Taoe 5-2
Taoe Beats Vicious 4-3
If thats the results
1. Eot - 3 points - 8 points gained in match ups
2. Vicious - 3 points - 7 points gained in match ups
3. Taoe - 3 points - 6 points gained in match ups
So basically Eot will have finished the group on top due to the fact they gained more points in matches.
If all teams have the exact same points gained in match ups we will then look into who has won the most 1v1s, 2v2s etc... If theyre all the same as well there will be a playoff
1. Switching vetoed maps out with established map choices (eg picking CBA for 1v1 and Hero for 2v2. Hero is voted, so clan switched CBA for 2v2 and Hero for 1v1 which in effect makes a clan waste a veto).
Solution: I believe strongly that if a map is vetoed, you veto it completely from the set. It means you can't pick it, and the other team can't pick it. It can't be chosen for 1v1 element, 2v2 element or TG element. As this increases the strength of a veto, perhaps making 2 vetos per clan instead of 3 is better suited for this approach.
With this approach a clan can eliminate two maps clans may think they'll have little chance in entirely. Using ViCiouS as an example, we could veto CBA and Hero, while other clans can veto Khans and Graves to even out the games in theory.
2. Using one map players (ie RMers in Europe who will play nothing else)
Solution: Enforce that a player must play at least 2 matches, whether it be 1v1, 2v2 or TG. This forces the one mappers to pick up another map well enough to be of use to a clan - or the clan to not use the one mapper.
This will address this issue in particular of RM players being recruited to play Europe. It seems to have died off as being an issue. I have no doubt it will become a talking point in the final stages.
3. People being a part of multiple clans.
Solution: Submit a roster lock (not voobly team page obviously) stating players known names. Players can only play for one team in the tournament. They must be on the roster before lockout in order to play. Give a limit of 12 players (as an example) to stop 50 randoms being put on a roster which is too hard to track.
If there's serious contention about teams recruiting Smurfs before roster lockout, Tournament staff review and make decision.
4. Random Deciders. Not a huge issue, something we can address to make for better reflecting tie-breaks if they are needed for TG element. Using ViCiouS vs Eot_ Random tie-break map of Graves, the positions of players relative to their team and their civs can change the odds dramatically.
Solution: Random decider pops up - pause immediately. Teams decide if they wish to play it or veto it. If they wish to play it, they have choice to go back and setup positions and civs to suit their strengths and weaknesses. In effect this will make deciders the highest quality if a set does come to a decider. Also stops clans ****ing about luck.
EDIT; This is my interpretation of what can be improved based on what has happened to date. It is not intended to be the only way of addressing problems, nor expecting everything I suggested to be changed. This is a tool for clans spokespeople involved in the event to voice their opinion on what has been put forward. Share what you might agree on, what you do not and what you think is a better solution.
Agree with the rest.
As for random deciders. Positions of 1357 v 2468 are ok for every map. Going back and trying to set civs and positions will cause more headaches trying to agree on pos/civs since it is neither teams home map.
Yes there may be some luck involved with how the civs are distributed amongst the team, but each team member should be expected to contribute if they're competing in a very important 4v4 random round regardless of what civ/map is played.
Its down to the final 4 basically... better to get the best quality games than have cheap win matches.. thats what people want to see... not one sided boring games.
Also maybe extend things a bit.. like make the 2v2 set a bo5 as well.. or an extra home pick somewhere else.
veto system is only one thing worth being concerned with.
maps list should be stoned before 3 days from tournament.
if a clan wants to change their own map after everything is set, then they can veto their own map to replace it.
and changing the rules will be unfair for other clans who hasnt reached to semifinal.
I had initially thought it would be an idea to increase it to a bo9 but sets themselves can take a long time as it is. Though i was thinking bo5 for the 2v2 with two home picks each.
One minor change i will be doing which only affects one map is allowing to nova to be done odds v even. Not sure if it will affect any map picks but it is certainly the best way to play the map.
I like a number of suggestions so far and actually like the current set up when its not abused but naturally we want to get a consensus on the best way forward. So any ideas are welcomed and we will draw up a revised rules this week
Roster Lock
People cant play for 2 clans in the tourney, i think this is just common sense
Vetos
As we can see from this thread alone but also from speaking to others online some want changes with vetos taking a map out completely while others want everything to stay as it is. I can see the merit in both. What im proposing is having 3 vetos in total and one of your vetos is a super veto, meaning it takes a map out completely from the set and means people dont need to waste vetos on map changes. While also having 2 normal vetos used as they are currently
So for example lets say vicious v dv8/xcel. Vicious could veto cba meaning it cant be picked while dv8/xcel could veto graves meaning it cant be picked. Both clans would still have 2 other vetos to be used whenever they see fit.
Dont get me wrong both might just agree to use no vetos, but i dont see that happening lol
Map Picks
I think its important that map picks are sorted before games are played in advance to give people the opportunity to practice a given map. Personally i think 48 hours is ample time. With that being said if someone uses a veto naturally you may switch picks in another round and try to force a clan to use another veto. Using vetos is clearly part of any strategy.
Nova
Nova will diffently be available to be played in odds v even setting, not sure if this will affect any picks
The above isnt set in stone i just want to try and get some feedback on the above