CBA - Beta v1

 NXTVCOM


Join Date: 29 September 2014
Posts:31
Edited 26 June 2015 - 11:58 pm by NXTVCOM
As requested the edit of CBA by [dv8]KoolSavas

changelog:
- every player now has the same spawn speed for mangudais (p1+p2 had a slower spawn than everybody else)
- fixed a little typo in the spanish "mongols"-notification
- Aztecs: added Squires
- Britons: Castle age: 250 (before: 300), Imperial age: 550 (before: 500)
- Byzantines: spawn timer slowed down to 11 (before: 10)
- Celts: added Chain Mail Armor
- Chinese: Castle age: 250 (before: 200)
- Franks: added Bearded Axe, decreased raze amount to get vils to 2 (before: 3), Imperial age: 600 (before: 450)
- Goths: added Squires, spawn timer speeded up to 10 (before: 11)
- Huns: -
- Japanese: -
- Koreans: spawn timer speeded up to 11 (before: 12)
- Mayans: Imperial age: 500 (before: 450)
- Mongols: spawn timer slowed down to 9 (before: 8 )
- Persians: population limit lowered to 52 (before: 60)
- Saracens: spawn timer speeded up to 11 (before: 12), imperial age: 700 (before: 650), population limit lowered to 60 (before: 72)
- Spanish: Imperial age: 700 (before: 750)
- Teutons: spawn timer slowed down to 9 (before: 8 ), Imperial age: 500 (before: 450)
- Turks: Imperial age: 650 (before: 700)
- Vikings: -
- all changes have been added to the Hints, etc.
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 19 June 2015 - 11:22 pm
Quote:
- Teutons: spawn timer slowed down to 9 (before: 8 ), Imperial age: 500 (before: 450)

Why were these changes done? Teutons are generally pretty **** in an average CBA game, due to the lack of speed, which makes them be unable to fight other units effectively.

I support the other changes, but I am also sceptical about the Frank Imperial Age change. Increasing it by 150 kills feels too much for me, though, the increase is required, so I would first test with +50 and then +100 and only then +150.
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 NXTVCOM


Join Date: 29 September 2014
Posts:31
Posted 19 June 2015 - 11:26 pm
the changes for teutons were done because actually they are one of the very best civs in CBA (they are **** in Hero, I agree, but this change is just for CBA). my own win/loss ratio with teuts is about the same as with saracens. Idk about the others, but Teutonts are extremly useful (settings razes, rushing, tanking, fighting ANY melee unit + sar/frank)

Franks, I agree the changes I made were probably not too good. But the imp has to be high since theyre one or even the best imperial civ. probably should lower cage to 250 or give them bearded axe from the very start. suggestions?
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 [I3acI]_HAN


Join Date: 30 November 2013
Posts:523
Posted 19 June 2015 - 11:36 pm
i like the changes but some i dont agree with
-mayan imperial age is too much leave is as it is
-slower spawn for byz is totaly unnecessary
-frank imperial age is really too much its better to make it lower 500 or 550 + making frank 250 cage is a terrible idea it will become a verry powerfull civ that cant be stoped .
- mongol spawn leave it as it is pls if u make it slower it will effect mongols too much
there speed is evrything if u slower them down even for a sec in spawn it will make them verry weak
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 demoo_


Join Date: 30 November 2014
Posts:364
Posted 19 June 2015 - 11:49 pm
Quote:
give them bearded axe from the very start.
+1
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 NXTVCOM


Join Date: 29 September 2014
Posts:31
Edited 19 June 2015 - 11:56 pm by NXTVCOM
Franks will have Bearded Axe from the start now aswell, to make up for their slow cage-ing. Rest will stay unchanged. File will be updated soon once I figure out the spanish name for bearded axe, anyone?

i like the changes but some i dont agree with
-mayan imperial age is too much leave is as it is
-slower spawn for byz is totaly unnecessary
-frank imperial age is really too much its better to make it lower 500 or 550 + making frank 250 cage is a terrible idea it will become a verry powerfull civ that cant be stoped .
- mongol spawn leave it as it is pls if u make it slower it will effect mongols too much
there speed is evrything if u slower them down even for a sec in spawn it will make them verry weak
- mayans are one of the first civs to hit imperial in most games + they always get vills first. Besides, its just 50 kills. Its a very minor change.
- franks imp had to be set high since their imperial units are one of the best with their strong paladins and hand cannoners, in reverse I gave them bearded axe so they have the same range as china, mongols and koreans to begin with but wont benefit from more range or ballistics in cage, I think thats fair.
- mongol spawn was like that for p1 and p2 before already, you probably didnt even notice p1s and p2s spawn was slower than for all other players. Besides, they are the fastest moving uni in aoc (other than cobra and monkey head), fastest attacking (same attack speed as japs with thumbring) and strongest archer unit after koreans. They had to be made a little weaker.

edit: - byzantines are too good, a 9% slower spawn should be fair.
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 SeriousMan


Join Date: 14 June 2013
Posts:729
Posted 20 June 2015 - 12:38 am
I was waiting for the first comment from a person who complains about CBA being dead at high level but does nothing to improve the situation
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 [BH_]lnIghTzl


Join Date: 9 June 2010
Posts:9156
Edited 20 June 2015 - 12:45 am by [BH_]lnIghTzl
you should have left britons alone, they were fine
celts there was nothing needed to change
raze amount for frank should be at 3 still imo
squires for goth is OP imo because archer units are already slow and would be alot easier for them to cage and imp

rest is fine by me

would be awesome if a mod would delete the troll posts and be serious about this thread
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 _Blake


Join Date: 2 April 2014
Posts:151
Posted 20 June 2015 - 1:01 am
would be awesome if a mod would delete the troll posts and be serious about this thread

I'm just quoting this so people won't conplaint when they post irrelevant stuff and their post get deleted.
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 [ViCiouS]Marauder


Join Date: 19 December 2009
Posts:4071
Posted 20 June 2015 - 1:19 am
Thank you malte for making these changes so fast.

Can we agree on these changes/make some more suggestions in a mature way in this topic please.

More to come with this......Thanks guys.
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 [I3acI]_HAN


Join Date: 30 November 2013
Posts:523
Edited 20 June 2015 - 1:27 am by [I3acI]_HAN
the map rated yet malte ?
to host it and see how is it with others
and sorry i forgot to thank you for your hardwork ;sweating
thank you !
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 [ViCiouS]Marauder


Join Date: 19 December 2009
Posts:4071
Posted 20 June 2015 - 1:29 am
It's not rated yet but I'd love if someone of you could test it out and make sure there are no bugs.
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 NXTVCOM


Join Date: 29 September 2014
Posts:31
Posted 20 June 2015 - 1:57 am
File has been updated so the English/Spanish notification includes "Bearded Axe"/"Hacha de Arista".
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 [ViCiouS]EyeZz_


Join Date: 19 September 2010
Posts:5405
Posted 20 June 2015 - 1:58 am
Changes seem good. Teutons, Byz and Sara have always had the highest win % in my games.
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 FrightNight


Join Date: 2 December 2012
Posts:3477
Posted 20 June 2015 - 2:23 am
Quote:
- franks imp had to be set high since their imperial units are one of the best with their strong paladins and hand cannoners, in reverse I gave them bearded axe so they have the same range as china, mongols and koreans to begin with but wont benefit from more range or ballistics in cage, I think thats fair.
I'm agree that frank it's really stronk civ in imp age but firts u need to get vills/kills and frank is the most slow/weak infantry civ for 1v1/tg(even goth if they don't have slow spawn can **** them)and make hard to frank get cage/imp so change cage to 250 seems good but imp is so much late, so changing it to 500 or 550 kills for imp seems better.
all other changes still good ;good


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