Euro 2v2 Tournament

 2123212


Join Date: 21 October 2015
Posts:6
Posted 30 October 2015 - 11:19 am
you and fish will lose again anyway so does not matter
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 [Eot_]Marvel__


Join Date: 17 February 2012
Posts:6631
Posted 30 October 2015 - 11:39 am
you are so mean ;tears
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 [Eot_]Marvel__


Join Date: 17 February 2012
Posts:6631
Posted 30 October 2015 - 11:46 am
Any use of a map bug, known or not known, will result in disqualification from tournament. You have been warned.

Does this include glitching onto norway/ireland?
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 Slash


Join Date: 2 June 2013
Posts:3155
Posted 30 October 2015 - 11:56 am
Don't worry , a fixed map will be provided before the tournament. working on it atm.
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 Jakira


Join Date: 17 April 2015
Posts:77
Posted 30 October 2015 - 12:09 pm
Time frame seems not good. 8)
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 MethodMann


Join Date: 26 January 2014
Posts:271
Posted 30 October 2015 - 12:43 pm
RM map in CS interesting
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 Slash


Join Date: 2 June 2013
Posts:3155
Posted 30 October 2015 - 12:53 pm
Jakira wrote:
Time frame seems not good. 8)

Sign up with a friend machan and survive for 1 hour if you can rofl
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 [7th]And1zeas


Join Date: 21 December 2010
Posts:1633
Posted 30 October 2015 - 2:13 pm
Are there plans to get this on [You must login to view link]? Cause you can't really expect the rm community to participate if you don't let them know. None of them checks these forums
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 [ViCiouS]Marauder


Join Date: 19 December 2009
Posts:4071
Posted 30 October 2015 - 2:56 pm
Yeah I'll post it andreas
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 [7th]And1zeas


Join Date: 21 December 2010
Posts:1633
Posted 30 October 2015 - 9:51 pm
Another Europe Guide by (germany) JorDan_23 (September 4, 2008):

Overview
Before we begin, there are two major differences between Europe and standard random maps that players must get accustomed to. First, Europe has practically unlimited gold reserves, which means that power units, castles, bombard towers, have a starring role in these games. Second, the start for Europe is relatively standard, because it is a set scenario map, although the randomization of the starting locations does add a twist to the game.
There are also several facts that players should be aware of when playing Europe. First, fishing ships are the best way to gather food from Feudal Age until early Castle Age. Later in the game, especially in Imperial Age, farmers gather faster than fishing ship, so excessive fishing ships in Imperial Age is a waste of population. Second, town watch, wheelbarrow, and hand-cart are 3 often overlooked technologies. The last two provide significant economic advantages to your economy, and should be purchased as soon as possible. Third, if you lose your fishing ships to a galley rush, farm and hunt the deer for food production. Finally, walling isn't difficult in Europe since there are generally only 2 entrances to each base, each no more than 10 tiles wide, so be sure to wall up to protect your base!

Dark Age Start For Full Castle Rush, Mini-Boom, and Full Boom
The best start you can do on Europe is one that will get you a dock as early as possible. Immediately after creating a town center, kill a boar with the 5 villagers that you begin with, then send only 2 villagers to harvest food from the boar, while the other 3 gather wood. The next 3 to 4 villagers that you produce should be placed on wood, so that a dock can be built quickly. To ensure continuous villager production, the next 3 to 4 villagers produced should gather food from the boars. You should now have 1 dock producing fishing ships, 5-6 villagers gathering food from boars, and 6-7 villagers gathering wood. The next 8 to 11 villagers produced should be sent to gather wood, during which time a second dock should be created. Both docks should be continuously creating fishing ships. You should scout with the 4th or 5th fishing ship that you created so that you can locate all of your enemies' docks and figure out what they are planning.
This start will allow you to click the advance to Feudal Age button between a time of 00:12:00 to 00:13:59. Once you click to advance to the next age, the 5-6 villagers gathering food from the boars should start mining. All but one of those villagers should gather gold, while the last one should mine stone. Once you advance to the Feudal Age, you should be able to create a market and a blacksmith quickly, so that you can advance to the Castle Age and execute one of the strategies detailed later on.

Dark Age Start for Feudal Age Galley Rush
If the enemy has docked near you, or you are feeling particularly aggressive, then you have to modify the above start so that you can effectively and quickly create a huge fleet of galleys to destroy your enemy on the sea. For this particular start, the Dark Age portion is very similar to the Castle Rush, Mini-Boom, or Full Boom start.
Immediately after creating a town center, kill a boar with the 5 villagers that you begin with, then send only 2 villagers to harvest food from the boar, while the other 3 gather wood. The next 3 to 4 villagers that you produce should be placed on wood, so that a dock can be built quickly. To ensure continuous villager production, the next 3 to 4 villagers produced should gather food from the boars. You should now have 1 dock producing fishing ships, 5-6 villagers gathering food from boars, and 6-7 villagers gathering wood. Now, instead of sending the next 3-6 villagers that you produce to gather wood, they should gather food from boars. You should also only have one dock producing fishing ships, instead of the two.
The goal here is to be up fast, so if you need to stop producing villagers for a minute, that's fine. After you click the advance to Feudal Age button, which should occur between 00:11:00 and 00:11:59, you should get 4 villagers to mine gold, with the rest gathering wood. You should also create 3 more docks so that you have 4 docks in total to create galleys from when you finish advancing.
When you reach Feudal Age, the first 2 villagers you create should be sent to mine gold so that you can continuously pump units from your 4 docks. You should also create a blacksmith as soon as possible so that you can increasing the range and damage of your galleys with the fletching technology. It is also important to wall up your economy when doing a galley rush, because a castle army will crush you once it reaches your base.
Remember though, a galley rush can only do so much damage. You will almost certainly have to advance to Castle Age to win a game on Europe. Establishing a strong economy is especially important on Europe because there are so many resources available throughout the map in such large clusters. The Castle Age mini-boom and rush is an excellent follow-up to the galley rush.

Castle Age Full Rush
The Castle Age full rush is an effective strategy to use if your enemy has a powerful Imperial Age civilization, such as Celts, Turks, et cetera, while you have a strong rushing civilization, such as the Huns, which in my opinion is the best rushing civilization in the game. A full rush should be so aggressive that your enemy must divert all his attention to dealing with your assault.
Knights, rams, onagars, castles, pike-men, and monks are the best combination of units that you can use for the rush. The number of units made and the buildings that you create to produce them will prevent you from establishing a strong economy in early Castle, but this is nothing to worry about. In fact, most people do a full rush wrong by trying to create a strong economy while rushing. To create an army powerful enough to destroy your enemy, you should not have more than 3 town centers. If you do not spend enough resources on the military units so that you can constantly push your enemy back or break clean through his base, you run the risk of your enemy countering your attack, walling up, out-booming you in castle, and then killing you during late Castle Age or the Imperial Age.
Because you are spending your resources mostly on land units and the rest on your economy, you won't be able to defend yourself well on the water, so there is a chance that a player who has chosen to make a navy over an army will wreak havoc on your ships and coastline. If this should be the case, then try to save the galleys that you created in feudal so that you can maneuver around him and destroy your enemy's fishers. If the land battle is going well, and your galleys weren't successful at killing all his fishing boats, then you should try to make 1 or 2 docks and create fire ships to destroy these.

Castle Age Mini-Boom and Small Rush
The mini-boom and small rush should be used when you have beaten an enemy on sea in Feudal Age. You now have the advantage of gathering fish for food, while your enemy will be wasting resources building farms to replace the lost ships. Even if you allow a player with a strong late-game civilization, such as Koreans, to advance to Imperial, you can still defeat him with a weak Imperial Age civilization, such as Vikings, with this strategy, as long as you beat him in early Imperial Age.
The economy for this strategy is simply to have 4-5 town centers: the main town center, one for gold, one for stone, and one or two for wood. When managing these town centers, be sure to press H, which is the hotkey for a town-center, and C, which is the hotkey for constructing villagers, several times. This will cycle through your town centers so that each one is constantly producing villagers.
Knights, rams, onagars, castles, and monks are the best combination of units that you can use for the rush, which is the same unit combination minus "trash" units such as pike-men and skirmishers. A failed rush should not be much of a problem, because you should advance to the Imperial Age faster than your opponent. Champions, trebuchets, arbalests, et cetera, should destroy any Castle Age army.

Castle Age Full Boom
The full boom should be done in circumstances where you are surrounded by allies, such as if you begin at red (Yugoslavia) and your allies are green (Italy), purple (Germany), and gray (Sweden). The full boom will allow you to over-power any enemy who has not also full-boomed or is receiving assistance from his allies.
The start for a full boom requires you to make 15 - 20 fishers, pumping out of 3 docks, to feed your early castle villager production. When you reach castle age, the goal is get up-to 10 town centers as soon as possible and keep them all working. Generally, you want to produce your first 4-6 town centers near wood areas so that you can construct economic buildings and farms. The last 3 town centers should be placed near stone and gold.
You should get approximately 130 villagers with this strategy, which will be a good amount for around 80% of all the civilizations. You generally don't want more than 130 villagers with the Meso-American civilizations (Aztecs and Mayans). If you have a civilization that doesn't require much food, you also do not need more than 130 villagers, such as Koreans or Mongols, depending on how they are played. Food civilizations such as Goths, Vikings, and Teutons should have at least 130 villagers and a maximum of 150.
Once you're ready to attack, which should occur in Imperial Age after all blacksmith and unit-related upgrades, get 10 villagers together and start building forward bases and just continually push your enemies. Construct buildings in place of the ones that you just destroyed, and never stop creating military units and defensive/offensive structures. You should have no problem producing even the most expensive units to push with for a long time with a fully-boomed economy.
Imperial Age
A comprehensive strategy guide for Imperial Age is being worked on. Check for updates frequently.
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 [7th]And1zeas


Join Date: 21 December 2010
Posts:1633
Posted 30 October 2015 - 9:58 pm
It's actually kinda sad how RM this is :s
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 [7th]And1zeas


Join Date: 21 December 2010
Posts:1633
Posted 30 October 2015 - 9:58 pm
Anyway, i hope all have fun, i can't play the date, but would otherwise probably enjoy it myself.
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 [Eot_]Trumplaris


Join Date: 1 January 2010
Posts:7526
Posted 30 October 2015 - 10:22 pm
okay Andreas we all get it... you think Europe is an RM map... you've only been saying it for the last 6+ years.. So instead of always hosting Euro in the cs lobby as you do... host it in the rm lobby instead? on RM-Team games since everyone else obviously thinks its RM too?
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 [Eot_]Marvel__


Join Date: 17 February 2012
Posts:6631
Edited 30 October 2015 - 10:28 pm by [Eot_]Marvel__
See andreas, i'm not going to insult you but simply point something out.

You claim Sean starts everything yet you've brought that argument to this topic with no provocation at all. (Knowing certain people will bite)

Do you not see how YOU are about to start an argument and this is not Seans fault but completely yours?
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 Icey


Join Date: 24 June 2007
Posts:1975
Posted 31 October 2015 - 4:27 am
Woah Rix call yourself my son.
Andreas has what we call 7th delusions


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