Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > "The retreat" (1v1 only yet) more defensive&selective gameplay

"The retreat" (1v1 only yet) more defensive&selective gameplay

 joonas


Edited 12 December 2015 - 12:27 am by joonas
it is meant give an option that to quit all stressing wars and fortify on your island.
Some forest only, important to spend resources wise and research selectively
You will run out of resources. Play on fast speed only.
I wanted to make defensive mode (compared to aggressive) more likely than in most games. Expect some similarity to 'fortress' and 'LN-forest-nothing'.

Some "funny army" at start since most players are underchallenged in darkage, to make it more likely/tempting to forget about economy momentarily already in darkage.

Civilizations:
Rush: Celts (fast wood) or Saracens? (5% trade fee only)
Byzantines (-25% Hussars/Pikemen/Skirmishers),

But Mongols have most efficient army because of +30% hit points hussars.
and Maya for resources efficiency. Teutons to be most enduring / defensive (farms cost 33% less)


Food efficiency (relevant for longer games and retreating to the island)
feudal age fish traps: 7,500 food per 1,000 wood

post imperial age farms:
Japanese, Saracens: 6,250 food / 1,000 wood
Mongols, Byzantines, Aztecs: 9,167 food / 1,000 wood
Maya: 11,000 food / 1,000 wood
Teuton: 13,750 food / 1,000 wood
(Yet Maya is missing units that cost food only. Japanese fishing traps could be efficient and fast food - but only in feudal age. As always Aztec could win too long games for +33% reliquaries gold)

I drew it in the in-game 'scenario editor' only but will look into making maps too
(that adapt to numbers of players dynamically).

Attachments:
The retreat 1v1.scx (file size: 17.04 KB)
MAP006.jpg (file size: 2.42 MB)

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 CSA_T_Green


Posted 4 December 2015 - 2:43 am
I played the map with Joonas, it was fun and good practice for micro management.
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 joonas


Edited 4 December 2015 - 11:48 pm by joonas
Thanks ;yahoo
Check the update.
And i just drew a second map '10.000 wood chess' to try how it could end up
when you entrench/fortify well
http://www.voobly.com/forum/thread/233109


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