RCB 2v2 Tournament

 Obversely


Join Date: 30 November 2014
Posts:348
Edited 3 January 2016 - 11:59 pm by Obversely


Who is hosting?
nhoobish



What kind of tournament?
Rambit Castle Blood 2v2



What lobby is it being held in?



Date of the tournament?
3rd of January 2016



How to sign up??
Join the lobby from 17:00 GMT to 17:30 GMT



What time does it start at?
The tournament will start at 18.00 GMT



Are there prizes?
16+ players
;1st Silver membership for 3 months
;2nd Silver membership for 2 months
;3rd Silver membership for 1 months
32+ players
;1st Gold membership for 3 months
;2nd Gold membership for 2 months
;3rd Gold membership for 1 months
48+ players
Premiums above and badges for the winners




If you need help with time zones, use this website:
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Contents:


Tournament Settings

  • The tournament is Double Elimination, one time second chance for each team, losing a set of matches in the Winners Bracket will knock your team to the Losers Bracket. Losing a set of matches in the Losers Bracket will eliminate your team from the tournament.

Game Room Settings
  • VCOM Ladder ratings have to be enabled.
  • Late spectate has to be enabled.
  • Start spectator server always has to be enabled.
  • RCB Fair Mod has to be enabled.

Game Settings
  • Scenario: =V= RCB Gold 2013 F13
  • Civilizations: Announced on tournament day
  • Positions: P1&P3 vs P2&P4 (swapping colours is not necessary, although you are allowed to ask for it)
  • Speed: Fast
  • Starting Age: Standard
  • Resources: Standard
  • Lock Speed/Teams
  • Victory: Standard
  • Reveal Map: Explored
  • Record Game: YES
  • Cheats DISABLED!
  • All Tech DISABLED!
NB! It is your duty to make sure the Game Settings are correct!

Round Settings
  • All rounds until the Semifinals and Finals are Best of 1 games.
  • Semifinals are best of 3 games.
  • Winners Final and Losers Final are Best of 5 games.

Round Civilizations


Round 1

Best of 1 game.
Player 1/Player 4 - Turks
Player 2/Player 3 - Byzantines

Losers Round 1

Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths

Round 2

Best of 1 game.
Player 1/Player 4 - Mayans
Player 2/Player 3 - Vikings

Losers Round 2

Best of 1 game.
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns

Round 3

Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths

Losers Round 3

Best of 1 game.
Player 1/Player 4 - Koreans
Player 2/Player 3 - Spanish

Semifinals

Best of 1 game.
Game 1
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns

Losers Semifinals

Best of 1 game.
Player 1/Player 4 - Franks
Player 2/Player 3 - Aztecs


Losers Finals

Best of 1 game.
Player 1/Player 4 - Saracens
Player 2/Player 3 - Celts

Finals

Best of 3 games.
Game 1
Player 1/Player 4 - Teutons
Player 2/Player 3 - Japanese
Game 2
Player 1/Player 4 - Mongols
Player 2/Player 3 - Japanese
Game 3 (if needed)
Team Random



Rules


Dropping and Lag Rules
  • If a player disconnects, the game will be resumed.
  • If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
  • If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
  • If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.

Pausing Rules
  • Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team.
  • Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team.
  • A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.

Deleting Rules
  • Deleting buildings in maps that have rewards for razing is generally not permitted in tournament play. A partially built building counts as a razing and will cause you to violate the rule.
  • Unbuilt buildings that need to be deleted can be deleted, if no any enemy unit is trying to raze it nor is near it.

Camping Rules
  • Camping is defined as a player playing ultra defensively in order to gain an unfair advantage. If a player stays at their gates and does not move towards the middle to attack then that is clear camping. First offence means the game must be replayed. The second offence results in disqualification.
  • Camping is defined as wasting time when the game is clearly over. If an admin is convinced that a player is doing this he can be kicked from the game.

Break Rules
  • Every player/team has the right to take a 10-15 minute break between the semi-finals and final games of the tournament.
  • Players/Teams that take unofficial breaks will be judged depending on the situation. If an organiser determines them to be wasting time they will be disqualified.

Language Rules
  • Discriminatory language in any form is not tolerated. A violation of this rule can result in disqualification. Keep in mind that there are official rules related to this concern.
  • Simple trash talk is allowed since it has always been part of competitive activities such as sports or games. Keeping it to a minimum would be nice though.

VCOM Host Rulings

  • Any rule may be changed by the tournament organizers on or before the night.
  • All rulings by the official VCOM tournament organizers are final.


Winners


;1st MenePlumbos: [Me_]Zanchy____ + LegendxKiller
;2nd GG: Pixy + [GG]F1NaL_
;3rd Challenge accepted: ['RB']Dan + AoE2 Artificial Intelligence + ( [7th]Like_Gg___)




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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 15 December 2015 - 8:45 am
Just to point out that the player positions are different from a regular RCB 2v2 game. The intention is to see, if it is more competitive of fun to play than the normal 2v2 setup.

Team 1 = Player 1 (Blue) + Player 3 (Green)
Team 2 = Player 2 (Red) + Player 4 (Yellow)

In theory this should make middle camping less of a thing and fighting at the corner would happen more often, unless of course one of the teams is a bundle of sticks.
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 [GG]F1NaL_


Join Date: 8 July 2009
Posts:242
Posted 17 December 2015 - 3:53 pm
+1
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 23RaidingParty


Join Date: 27 May 2008
Posts:2265
Posted 17 December 2015 - 4:01 pm
tell tommy i wanna team him, and he'd better prepare some good .dll hacks for us
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 [GG]F1NaL_


Join Date: 8 July 2009
Posts:242
Posted 17 December 2015 - 5:12 pm
who is tommy?
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 LegendxKiller


Join Date: 23 August 2015
Posts:117
Posted 17 December 2015 - 11:26 pm
Sign me up.
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 [Me_]Zanchy____


Join Date: 30 November 2012
Posts:2595
Posted 19 December 2015 - 1:57 am
which is RCB Fair Mod has to be enabled.?

it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?

u haven't through this through
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 [Me_]Zanchy____


Join Date: 30 November 2012
Posts:2595
Posted 19 December 2015 - 2:27 am
also p1p3 vs... you'll need to predetermine civs...

mirror will fail E.G.

p1 japs p2 mong p3 japs p4 mong

p1 japs will own mid = gg gb likely = unfair

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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Edited 19 December 2015 - 11:21 pm by ['RB']nhoobish
which is RCB Fair Mod has to be enabled.?

it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?

u haven't through this through

The super Mordreds are in the map anyway and I nerfed them in the latest version. With Fair Mod Mordred cannot be used againts units which is a good thing.
also p1p3 vs... you'll need to predetermine civs...

mirror will fail E.G.

p1 japs p2 mong p3 japs p4 mong

p1 japs will own mid = gg gb likely = unfair

I will predetermine civs, it is stated so in the thread... ;stick

Your lack of faith is disturbing.
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 [Me_]Zanchy____


Join Date: 30 November 2012
Posts:2595
Posted 20 December 2015 - 7:31 am
ok men :)

haha well pick good ones!!!! no archer of eye **** 11
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 24 December 2015 - 9:43 am
ok men :)

haha well pick good ones!!!! no archer of eye **** 11

Archer of Eye is only a valid tactic with Teutons for a RCB 2v2 setup. This is not FFA where you can feed off random people.
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 Modrec


Join Date: 15 October 2013
Posts:63
Posted 26 December 2015 - 7:40 pm
Will be sux i think,make it p1&p2 vs p3&p4 ,with team random ,is more fun and fair,u cant make balance civis
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 ['RB']nhoobish


Join Date: 8 August 2010
Posts:3314
Posted 28 December 2015 - 3:33 pm
Team random is unfair, spots and civilizations can get ****ed up, it is still Mirror Civilizations, but I will be prodviding the civilizations for each round, so you get a fair match up. And P1&P3 vs P2&P4 will be interesting to see and likely players themselves will find it more fun or challenging atleast.
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 _KnockKnock_


Join Date: 27 August 2014
Posts:3
Posted 28 December 2015 - 4:03 pm
LC is in!!! sign me up;wizard ;sword ;spartan ;sword ;spartan ;sword ;spartan
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 Teasers


Join Date: 11 May 2015
Posts:565
Posted 28 December 2015 - 5:37 pm
Sign me up


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