Teams TD II v4 edit discussion

 [CBK]_rene


Posted 4 July 2016 - 12:15 am
just make a rollback to vers 3 and i am happy
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 MarginCall


Posted 4 July 2016 - 12:18 am
Yeah I agree with OP. Lets improve the game so its more fun
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 MMO_Executioner


Edited 6 July 2016 - 9:33 pm by MMO_Executioner
In my opionion
Attachments:
armstrong.jpg (file size: 12.8 KB)

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 Mallow_


Posted 1 August 2016 - 2:25 am
i do agree with some updates the whole map is about getting martels and finishing game mostly...we never really use other units like war wagons, huskarl, tarkens even if huns etc these are so expensive when u compare Persians get eles at 1250 which is very unfair sometimes....to make each unit fairly available for corresponding civs will be interesting. ... with respect to defence need some advantage for weak tower civs. like 125 stone per minute default+ 125 stone per minute extra if we spend 100 gold.
thanks
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 [MM]_krmyth9


Edited 12 August 2016 - 1:53 am by [MM]_krmyth9
After a large group discussion and votes on proposed changes, the following modifications will be administered:

CIV CHANGES:
Aztecs: Start in Castle Age
Huns: Receive free +125 Stone. Tarkans cost 600gold and will be Elite.
Japanese: Samurai will be Elite. Researching Blacksmith techs will be instant.
Persians: Elephants will cost 1500 gold.
Turks: Scouts will cost 350 gold.

STORE CHANGES:
War wagons will cost 1000 gold.
Huskarls will cost 1000 gold.
In 3v3 mode, the price modification on buying rams will be disabled.
Harald Hardraades will be unblocked and will cost 2100 gold.
El Cids will be unblocked and will cost 1750 gold.

BUGS:
Byzantine Bug: It has been reported that if P1 is Byzantines, enemy buildings get extra HP.
Teutons Bug: If Team 1 had Teutons in north East area, they get double attack all 15 minutes in that area, but if you buy attack for 300 gold, it doesn’t work on that spot.

*A DEMO map will be released within the next few days with these edits. Keep in mind that this is a list of edits conducted by a majority vote.
*I will need a few days to do this; please be patient.
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 [s1L3nT]Amon__Amarth


Posted 12 August 2016 - 2:11 am
Thanks for your commitment in this case !!!!

;thumbup ;thumbup ;thumbup _krmyth9 !!!!
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 Macrophage


Posted 12 August 2016 - 2:22 am
great
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 23RaidingParty


Posted 13 August 2016 - 12:23 am
i nominate rene to edit the map
he's german, they good at technology
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 [s1L3nT]Amon__Amarth


Edited 14 August 2016 - 1:18 am by [s1L3nT]Amon__Amarth
i nominate rene to edit the map
he's german, they good at technology

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Rene's Plan about map editing is .....

A. global dominance
B. to dandle his childs
C. chill for now
D. try Plan A again ....

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

Yeah and he need a badge for his "work" .....

I prefer this one ....

[img][/img][You must login to view link]


P.S. "Bauplanleser" means a guy who try to read a construction plan :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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 23RaidingParty


Posted 14 August 2016 - 1:44 am
couldn't agree more
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 MMO_Executioner


Edited 14 August 2016 - 2:19 am by MMO_Executioner
After a large group discussion and votes on proposed changes, the following modifications will be administered:

CIV CHANGES:
Aztecs: Start in Castle Age
Huns: Receive free +125 Stone. Tarkans cost 600gold and will be Elite.
Japanese: Samurai will be Elite. Researching Blacksmith techs will be instant.
Persians: Elephants will cost 1500 gold.
Turks: Scouts will cost 350 gold.

STORE CHANGES:
War wagons will cost 1000 gold.
Huskarls will cost 1000 gold.
In 3v3 mode, the price modification on buying rams will be disabled.
Harald Hardraades will be unblocked and will cost 2100 gold.
El Cids will be unblocked and will cost 1750 gold.

BUGS:
Byzantine Bug: It has been reported that if P1 is Byzantines, enemy buildings get extra HP.
Teutons Bug: If Team 1 had Teutons in north East area, they get double attack all 15 minutes in that area, but if you buy attack for 300 gold, it doesn’t work on that spot.

*A DEMO map will be released within the next few days with these edits. Keep in mind that this is a list of edits conducted by a majority vote.
*I will need a few days to do this; please be patient.

The Teuton northeast area ap issue is due to over laping triggers on the map in that area. This was fixed on this map once before, but the version that voobly chose to use was the bugged version. If im correct, select the trigger in the list for teutons tower ap and go to area and compare with the two triggers the one for free ap beginning after tower range ap and buying tower ap. One overlaps the other.
From MMO_Executioner


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