Community Forums > Voobly General > Tournament Archive > CBA Hero 1v1 Masters Of Infantry

CBA Hero 1v1 Masters Of Infantry

 Anik3t


Join Date: 20 October 2013
Posts:2009
Edited 17 August 2016 - 5:31 am by Anik3t
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1v1 CBA Hero Masters Of Infantry

Contents:

Announcement


A CBA Hero Infantry tournament (1v1) is going to be organised in the month of August 2016. Below are the required information and the dates of the tournament. It will be a 1v1 tournament which will be running for few weeks.

Hosted By:: Anik3t

Type of tournament :: 1v1 CBA Hero : Infantry

To be played in:: VCOM Tournament Lounge (Optional) | CS Lounge With Match Stat Ladder.

How to Sign Up:: Follow the Sign Up Thread.


Important dates



Sign ups :: Open Till 26th July

Qualifiers :: 5th August

Round 1 :: 11th August

Round 3 :: 17 th August

Other rounds will be organised afterwards.


Sign up



To sign up you must follow all rules and regulations and sign up in the
SIGN UP THREAD


Rules and Settings



Game Settings
  • Scenario: =V= CBA Hero AC V13 . scx
  • Civilizations: See in Round Settings
  • Positions: p1 vs p2 (swapping colours is not necessary, although you are allowed to ask for it)
  • Speed: Fast
  • Starting Age: Standard
  • Resources: Standard
  • Lock Speed/Teams
  • Victory: Standard
  • Reveal Map: Explored
  • Record Game: YES
  • Cheats DISABLED!
  • All Tech DISABLED!

    NB! It is your duty to make sure the Game Settings are correct!


    Round Settings

  • All rounds until the Semifinals and Finals are Best of 3 Games
    Round 1 : Celt , Japanese and Aztecs
    Round 2 : Goth , Vikings and Byzantines
    Round 3 : Japanese , Celt and Goth
  • Semifinals are best of 5 games.
    Celt , Japanese , Aztecs , Goth , Vikings
  • Winners Final and Losers Final are Best of all above infantry.


    Rules


    Dropping and Lag rules

  • If a player disconnects, the game will be resumed.
  • If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
  • If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
  • If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.

    Pausing rules

  • Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team.
  • Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team.
  • A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.

    Camping Rules (Cancelled)

  • Running All through the map and evading clash just to delay play is not allowed.
  • Luring Enemy troops from mid to very near your base and then fighting is not allowed.
  • Getting inside the base and locking it after getting 200/300/400 Kills are not allowed until or unless you are out numbered. That is Deliberatley evading fight to assure a win.
  • If you have clashed the groups , then you cant retreat after getting 200/300/400 Kills until you are out numbered. probably when you are losing that patrol.
  • Getting inside base to prevent fight is allowed only after imperial age if you got early.
  • In case someone yet camps , the player can resign and then contact Admins to review. And VCOM rulings will be final.


    VCOM Hosting Rules


  • Any rule may be changed by the tournament organizers on or before the night.
  • All rulings by the official VCOM tournament organizer are final.

    Prizes



    16+ Sign Ups
    Profile Shields on the winner's Profile.

    32+ Sign ups
    Profile Shields on profile's of 1st , 2nd , 3rd of the tournament.

    48+ Sign Ups
    ;1st 6 Months Gold
    ;2nd 3 Months Gold
    ;3rd 3 Month Silver.

    Hope you all will have fun !!!
    Thanks
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 21 July 2016 - 1:29 pm
  • There can't be perfect lag rules As in Game lag can't be checked in my opinion.
  • Lag rule only persists for unplayable lag created by any player.
  • In case of temporary lag The complaining person should take a screenshot shot of Ping of Player in game screen and further I or any other admin will investigate over that player.
  • Thanks
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 24 July 2016 - 2:51 pm
The Sign ups are open till 26th July.
That Was a typing mistake as 26th August.
BiG MISTAKE Though !!!!
Sorry For inconvinience !
Will be extended for few days if required.
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 [Eot_]Evil_Weasel


Join Date: 21 August 2012
Posts:606
Posted 30 July 2016 - 10:42 pm
any rule on camping?
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 31 July 2016 - 9:28 pm
Anyone can PM me matches to review in case of camping issues. i will minutely see it and order rematch in case it affected the game.
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 [Eot_]Evil_Weasel


Join Date: 21 August 2012
Posts:606
Posted 31 July 2016 - 10:21 pm
well, we should know whats allowed then. if somebody runs back to base after reaching 200/300/350/400 kills, would that be allowed? (inside base i mean, to avoid any type of fighting)
if so, there might be terrible games, winning with a 1-kill lead and stuff like that.
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 1 August 2016 - 7:48 am
Quote:
Camping Rules

  • Running All through the map and evading clash just to delay play is not allowed.
  • Luring Enemy troops from mid to very near your base and then fighting is not allowed.
  • Getting inside the base and locking it after getting 200/300/400 Kills are not allowed until or unless you are out numbered. That is Deliberatley evading fight to assure a win.
  • If you have clashed the groups , then you cant retreat after getting 200/300/400 Kills until you are out numbered. probably when you are losing that patrol.
  • Getting inside base to prevent fight is allowed only after imperial age if you got early.
  • In case someone yet camps , the player can resign and then contact Admins to review. And VCOM rulings will be final.
I hope this OK for future preferences :S
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 [Eot_]Evil_Weasel


Join Date: 21 August 2012
Posts:606
Posted 1 August 2016 - 12:47 pm
Looks fine to me, but maybe ask some others as well.
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 xEddy


Join Date: 21 August 2015
Posts:468
Posted 1 August 2016 - 1:20 pm
Half of those rules seem ridiculous and will only get you more people complaining than playing.
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Edited 1 August 2016 - 1:44 pm by Anik3t
Most of players complaining about the rules.
Players can play as they wish , their style but not camping.
And for complains about matches just PM links.
Those rules Cancelled for now.

But Yet Its sportsmanship to not to evade fight after getting an early 200 kills to assure win ;3confused until or unless you out numbered.
Like You 200 and enemy 193 or so and you locked the gates and sit in for a min. that cant be good.
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 Th0m


Join Date: 28 March 2012
Posts:1724
Posted 1 August 2016 - 2:32 pm
I think some of those rules need tweaking. Unless I misunderstood, after getting 200/300/350/400/500 kills you say that once units are fighting, you have to commit to the fight until you're losing the fight in which case you can retreat. Hit and run is part of the game and provoking your opponent into making mistakes by feinting etc is also part of the game. Controlling multiple groups of units and utilising them in an effective manner is a skill displayed by the very best players and is often the difference in extremely close high quality games. I do understand that it is hard to come up with rules that will fit all cases but if I may I do have a suggestion. Most camping comes between the 0-200 kill stage, if a large proportion of those 200 kills comes from the 10 kill mid bonus, most likely that game will have involved extreme camping. As the tournament progresses I imagine camping will be less prevalent since the good players don't usually resort to such cheap tricks. I've already seen a few games decided by camping
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 [Eot_]Evil_Weasel


Join Date: 21 August 2012
Posts:606
Posted 1 August 2016 - 7:12 pm
I think, excessive "waiting fir the opponent to attack", meaning waiting in front of your own base, shouldnt be allowed, although that is barely relevant with aztec/japanese, but very relevant with civs like byzantines.

Running back after reaching 200/x kills even when winning a fight is fine imo, but you should be forced to stay outside of the base if you are leading kills/pop, so that the other player has a chance to catch up, he has to fight vs more pop already anyways then.
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 xEddy


Join Date: 21 August 2015
Posts:468
Posted 1 August 2016 - 7:25 pm
I think, excessive "waiting fir the opponent to attack", meaning waiting in front of your own base, shouldnt be allowed, although that is barely relevant with aztec/japanese, but very relevant with civs like byzantines.

Running back after reaching 200/x kills even when winning a fight is fine imo, but you should be forced to stay outside of the base if you are leading kills/pop, so that the other player has a chance to catch up, he has to fight vs more pop already anyways then.

I like this one.
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 1 August 2016 - 7:29 pm
xEddy wrote:
I like this one.
I meant same but just failed to explain well.
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 Anik3t


Join Date: 20 October 2013
Posts:2009
Posted 3 August 2016 - 4:58 pm
I Will be offline on 4th and 5th . All the next round messages and updated will be sent on 5th Evening or 6th.
8 Brackets Yet left to be played. :)
Warned them for admin wins.
Thanks


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