Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > zSilentHill v0.4
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Patch: v1.5 Beta R7
Mod: Zombie Apocalypse
Survivor Players: P1 / P3 / P4 / P5 / P6 / P7 / P8
Zombie Player: P2; Red Color; Zombie Civilization
Zombie Stages:
00m - 50 food
10m - 500 food
30m - 5000 food
60m - 50000 food
Image:
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Actualizations:
v0.2
- Corrected some mistakes;
- Added weapons.
v0.3
- Added early wolves;
- Horses better scattered;
- Added access to small island.
v0.4
- Nemesis replaced by The Devil;
- Monument of Silent Hill removed;
- Size of the Silent Hill corrected.
I tried copying the entire map.
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edit: best picture
Most of it acted in a mine or not ?
So what do you think about a scenario which will start in front of a wolve cave as doorway to the "mine" (for example).
Than you will transfer to the 1st area (level/killzone). Areas with bonus, traps (which transfering you to higher levels you aren't prepared for) and other features. Only the Zombie player see the "whole map" ...
Just an idea.
Thumb up for your work !
Most of it acted in a mine or not ?
So what do you think about a scenario which will start in front of a wolve cave as doorway to the "mine" (for example).
Than you will transfer to the 1st area (level/killzone). Areas with bonus, traps (which transfering you to higher levels you aren't prepared for) and other features. Only the Zombie player see the "whole map" ...
Just an idea.
Thumb up for your work !
I don't know english very well.
From what I understand, would it start with the players in a cave with wolves?
I could surround where the players start with stones and give some wolves to them.
Like that?
We should play as soon as possible. But now I have other things to do.
Cya
We should play as soon as possible. But now I have other things to do.
Cya
Savage level
Yes, a normal zombie map. But have 1 'The Evil' zombie.