Vampire Revenge - mod GUIDE

 [MM]Gallas


Posted 3 July 2018 - 10:07 am
Thanks for it, lets see:

Starting resource were medium, not standard. This gave hunters some extra rush.
Map is set as explored. This gives vampires a big advantage as can see all Soul fragments on the minimap. He collected 10+ really fast. This started all problem.

Humans not really were aware of the spells from Monastery, while the vampire really knew them. Also dunno why but nobody used BBT.

Seems top Vampire units need some fix, but the end was hilarious. Dracula's hp was over 32k without the negative effect and this caused it die constantly -> he lost the game
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 Playerpro123


Posted 4 July 2018 - 10:34 am
I like Vampires. So this guide was very fun
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 MulanFa


Posted 8 July 2018 - 8:31 pm
Gallas, sometimes (most of the games) some relics (purple thing) spawns in places or cliffs where it is impossible to collect them, thatmakes relic race unavailable for vampire team.

Nice mod though
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 [MM]Gallas


Posted 8 July 2018 - 8:47 pm
hi MulanFa,

Yes this is known (same as SvsW2), but can't do too much against it, as the map is randomly generated.
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 old966Flash


Posted 9 July 2018 - 1:02 am
armor stacking for vamps is extremely broken lmao, first game roflstomp just with vamp king running around taking 0 damage while killing everything
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 [MM]Gallas


Posted 9 July 2018 - 7:00 am
hi 966Flash,

Tower of Flies has a hidden damage which ignores vampire armors, but could you please provide a recorded game, so I can analyze the match?
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 [RoMonk]koandcul


Posted 20 January 2019 - 7:34 pm
great work, i had lot of fun trying this
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 Jack__Reacher


Posted 16 April 2019 - 12:06 pm
hey gallas, can you pls add a building on the center of the map, by which hunter can trade from it apart from vampire ally graveyard building.

this is really needed, becoz many time we dont have a full room 8/8 or 6/8
we have 3-5 players most of the time and its very hard 2v2 or 2v3 even in giant maps.
if we have a building to trade in middle, we can play with one hunter
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 [MM]Gallas


Posted 17 April 2019 - 12:08 am
Next update will have an Ai which will build Graveyard and maybe do even more things :)
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 [MM]Gallas


Posted 21 April 2019 - 5:38 pm
Ai is done, but far from perfect (scripting is not my strength). It create army, research and build, but at explored possibly need more time to find it's starting base, so avoid using it. The attacking sometimes look bugged, sometimes pure slaughterhouse, depends what it explored. If anyone know how to fix it or improve the script, I would be glad :)


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