Dave said after his stream on Saturday he had someone willing to put some $ forward towards a CS event. We could take that + an entrance fee for all teams of $100/200 and make a winners take all type tournament. Maybe that will get some others back too.
I think 4v4s should be default.
1v1s should have some value; it should involve the entire team/clan otherwise what is it actually contributing? Having 2 people play all the 1v1s or one person who plays only 1v1s cheapens the whole event. We should make reasonable changes to the format by learning from previous events instead of blindly copying them.
Dave said after his stream on Saturday he had someone willing to put some $ forward towards a CS event. We could take that + an entrance fee for all teams of $100/200 and make a winners take all type tournament. Maybe that will get some others back too.
Situation 1
One clan - one team -> Big clans will hover surplus players who will maybe play one game in the entire event and then just spectate. A chance that they will also recruit wildcards to their roster from the viable players pool. Small clans, if present are made out friends playing for a cause or certain competitive players teaming up with others to offer a challenge. Outcome -> we will see the same big and old clans reaching Top 4 as per previous TIWs, assuming we even get more than 4 clans to attend.
Situation 2
One clan - many teams with limited roster size -> Big clans unlikely to hover players as A and B and maybe even C teams would get created. I imagine Army would limit the roster size for teams maybe around 6? Big clans would still probably recruit wildcards to support a roster. Players per roster play more matches and not just for certain niche scenarios. Small clans are more likely to form a team, as old/big clans are not behemoths anymore. Outcome -> we will see 8 or 8+ teams enter, could be interesting Top 4 or one clan getting many teams in it, who knows?
Situation 3
No clans - just teams with limited roster size -> TIW was mainly about clans competiting, so this would be changing the idea somewhat, no more clan bragging rights, no more war feeling. However, more teams enter and overall event would be more challenging. A bad/small chance of forming a giga-team that beats everyone hands down which will not be interesting. 8 or 8+ teams enter and more people are tied to playing the games. Higher chance for new people/strays to attend. Outcome -> only the strongest teams are in top 4, possibly no clan feeling what-so-ever, could have a very unexpected and amazing final depending on the teams formed.
DISCLAIMER: Outcomes given are just my own speculations coming from how previous TIWs have functioned and from my own tournament hosting experience; given outcomes are not necessarily correct, but they could be, if the hypotheses hold.
Feel free to come up with your situations and ideas on what formats you would like to see and/or what is the best in your opinion. I, myself, prefer option 2 where every clan does not have an unlimited roster in order to have niche players for niche scenarios, but in exchange they have free will to field multiple teams. As I see it, TIW was meant to be about overall skill of a clan, though one can argue, if about the high overall skill of the players in the clan or the wide variety of scenarios they can cover together as a clan, regardless of the players overall skill.
It would be great if there s an actual prize.
1v1s should have some value; it should involve the entire team/clan otherwise what is it actually contributing? Having 2 people play all the 1v1s or one person who plays only 1v1s cheapens the whole event. We should make reasonable changes to the format by learning from previous events instead of blindly copying them.
As acting xCs Public Relations Officer I will discuss with my minions,
We shall provide a decision soon.
SwagStar, PhD
One clan - one team -> Big clans will hover surplus players who will maybe play one game in the entire event and then just spectate. A chance that they will also recruit wildcards to their roster from the viable players pool. Small clans, if present are made out friends playing for a cause or certain competitive players teaming up with others to offer a challenge. Outcome -> we will see the same big and old clans reaching Top 4 as per previous TIWs, assuming we even get more than 4 clans to attend.
Situation 2
One clan - many teams with limited roster size -> Big clans unlikely to hover players as A and B and maybe even C teams would get created. I imagine Army would limit the roster size for teams maybe around 6? Big clans would still probably recruit wildcards to support a roster. Players per roster play more matches and not just for certain niche scenarios. Small clans are more likely to form a team, as old/big clans are not behemoths anymore. Outcome -> we will see 8 or 8+ teams enter, could be interesting Top 4 or one clan getting many teams in it, who knows?
Situation 3
No clans - just teams with limited roster size -> TIW was mainly about clans competiting, so this would be changing the idea somewhat, no more clan bragging rights, no more war feeling. However, more teams enter and overall event would be more challenging. A bad/small chance of forming a giga-team that beats everyone hands down which will not be interesting. 8 or 8+ teams enter and more people are tied to playing the games. Higher chance for new people/strays to attend. Outcome -> only the strongest teams are in top 4, possibly no clan feeling what-so-ever, could have a very unexpected and amazing final depending on the teams formed.
DISCLAIMER: Outcomes given are just my own speculations coming from how previous TIWs have functioned and from my own tournament hosting experience; given outcomes are not necessarily correct, but they could be, if the hypotheses hold.
Feel free to come up with your situations and ideas on what formats you would like to see and/or what is the best in your opinion. I, myself, prefer option 2 where every clan does not have an unlimited roster in order to have niche players for niche scenarios, but in exchange they have free will to field multiple teams. As I see it, TIW was meant to be about overall skill of a clan, though one can argue, if about the high overall skill of the players in the clan or the wide variety of scenarios they can cover together as a clan, regardless of the players overall skill.