Community Forums > Voobly Support and Game Complaints Support > Game related Problems and Questions > How to minimize input latency (delay) on AOE II
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The game itself works fine, it doesnt stutter, doesnt get stuck, the image and the units all move smothley, its just that it takes them time to react when i tell them to move for example (also unit creation on buildings etc...). on 1v1 its about 0.7s, on 4v4 its more like 1.2s.
Non of this happens on single player, even on voobly against the computer.
I have a fairly strong pc, my internet is either 30Mbs or 85Mbs depends on how i set it. I did port forwarding successfully, and i of course pass the networks diagnostics test. I usually have a ping of 300ms from the other player, so at most my latency is supposed to be that right?
Anyways, what can i do to make the multiplyer as snappy as the single player? By watching youtube videos i see that others either dont have this latency or have it way better.
I seriously need help guys!
Hopefully I have answered your question!
Cheers.
Hopefully I have answered your question!
Cheers.
But how do youtubers like TheViper and T90Official play online (not just DE) without any lag? Their actions seem to be as snappy as singeplayer.
P.S: Geographical vicinity is just one of the factors affecting ping. There are several others (including firewall, internet speeds, network congestion, etc )
P.P.S: Usually pings up to 400 are acceptable while playing on Voobly, although there are no defined guidelines in here.
Good luck
The game itself works fine, it doesnt stutter, doesnt get stuck, the image and the units all move smothley, its just that it takes them time to react when i tell them to move for example (also unit creation on buildings etc...). on 1v1 its about 0.7s, on 4v4 its more like 1.2s.
Non of this happens on single player, even on voobly against the computer.
I have a fairly strong pc, my internet is either 30Mbs or 85Mbs depends on how i set it. I did port forwarding successfully, and i of course pass the networks diagnostics test. I usually have a ping of 300ms from the other player, so at most my latency is supposed to be that right?
Anyways, what can i do to make the multiplyer as snappy as the single player? By watching youtube videos i see that others either dont have this latency or have it way better.
It has to be something from my OS or hardware.