Your Own Mod

 [New_ITA_]GorLeon


Join Date: 6 August 2019
Posts:108
Edited 28 August 2020 - 6:07 pm by [New_ITA_]GorLeon
NighttFury wrote:
The problem with data mods is that it can't run in the same time with others mods. First let's make it possible so the other modders can integrate it in their data mods. We can't just wait for a new userpatch as it may never happen.

I totally agree with you. But, if this were this easy, I think we would have already got these features months ago. The situation, from what I could gather, is like this:
    - The Wololo Kingdoms' maintainers (Siege Engineers) are currently working on projects for DE, at least on Github. The last commit for WK was more than 2 months ago. You can see it here: [You must login to view link]

    - scripter16, the guy behind Userpatch, has basically disappeared from the scene. He never showed any interest for DE even before the release, nor he's ever been a Microsoft lover (I do remember a post on Reddit where he explained why), so I think there's a small (but not nonexistent) possibility of him showing up with a new version of UP in the future.

    - The Voobly staff isn't against introducing DE's stuff at all. DE Balance and Wololo Kingdoms DE confirm this. So, I think that they too would want to do something about those QoL improvements. But if they haven't done it by themselves there should be a reason (maybe it's just impossible?).
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 [xCs]CaMp2gg_


Join Date: 4 July 2013
Posts:1808
Posted 28 August 2020 - 6:10 pm
bigger health bars ;grin
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 [Autokton]i2p


Join Date: 15 August 2020
Posts:3
Posted 29 August 2020 - 1:34 am
i would love to play a mod in wk where i could choose ONE missing technology or any other unique tech from other civs.
Like Mongols getting paladin upgrade, or torsion engine tech from ethiopians.
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 NighttFury


Join Date: 14 February 2020
Posts:71
Posted 29 August 2020 - 8:07 pm
Feature to place more than one selected tower/building at time, like a group of selected towers/buildings placed at the same time (the same element, but places un more than one square). Example horizontally or vertically line of 2/5 buildings/towers selected.




Example:

You must login into Voobly to view image

actuallly this might be a good idea if we apply it with onagers/trebuchets when using ground attack. instead of attacking one place they all attack a line in a parallele way. this can be good for chopping wood too as well as attacking walls or units.
also can you implement auto scouting?
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 0x720x610x66


Join Date: 6 August 2020
Posts:13
Posted 29 August 2020 - 8:41 pm
Yeah, some sort of multi path selection, concerning the targets aswell together with multiple placement of the buildings. So basically the concept is instead the current click/select per 1 placement, develop it in a click/select per 5 QOL/feature using an unused hot key for that.


But I'm worried that this will require a development work on the source code, currently not avaiable publicly unfortunatly for us. Maybe one day....


But my hope is that this could be implemented with an easier work and way, on the "surface" if that make sense, together with the other previous cool ideas :)
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 the_peshmerga13


Join Date: 1 September 2020
Posts:5
Posted 4 September 2020 - 7:48 am
I would like a new civliization called "The Medes" (the ancestor of the kurds) and their bonous points would be Extra Damage in hill (kurds are good in fighting in mountains)
and also Very strong villagers and super low food to make a vi or a soldier.
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 +chris@voobly

Voobly Team


Join Date: 3 October 2007
Posts:39289
Posted 4 September 2020 - 12:34 pm
am11r wrote:
bringing DE civs to voobly ? I dont know if there are legal issues tho
https://www.voobly.com/gamemods/mod/1371/WololoKingdoms-DE
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 ['RB']ZottenDree


Join Date: 15 December 2016
Posts:654
Posted 4 September 2020 - 8:58 pm
fix silly random
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 modextractor


Join Date: 18 June 2020
Posts:3
Posted 17 September 2020 - 4:14 pm
What about a mod that combines already installed data mods? (Like WK+Triple Tech or Queing Techs)? Is that possible?
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 NighttFury


Join Date: 14 February 2020
Posts:71
Posted 17 September 2020 - 7:26 pm
That already exists (WK+ queue tech) in Wololokingdoms DE mod
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 koandcul13


Join Date: 12 May 2020
Posts:134
Posted 21 September 2020 - 3:00 am
I made a summary with all the ideas and it can be found in the main post. I will try to update it often.

For the one who asked for bigger herdable, I just gave it a try.

Is a slow process, takes forever to make each image bigger, remove the shadow and organize them in .slp file

You must login into Voobly to view image
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 +_ANATOLY_

Community Patch Developer


Join Date: 19 December 2016
Posts:736
Edited 29 September 2020 - 12:36 pm by +_ANATOLY_
woaw this awesome
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 NighttFury


Join Date: 14 February 2020
Posts:71
Posted 1 October 2020 - 4:32 pm
There's no mod for autoscouting. The patch 1.4 scout just add a botton that make your unit move from one place to another instead of using your mouse directly (it's useless).
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 ['RB']ZottenDree


Join Date: 15 December 2016
Posts:654
Posted 1 October 2020 - 4:58 pm
fix silly random

update?
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 [New_ITA_]GorLeon


Join Date: 6 August 2019
Posts:108
Posted 4 October 2020 - 5:11 pm
Age of Mandala is now on Voobly: https://www.voobly.com/gamemods/mod/1434/Age-of-Mandala---Tower-Range-Mod
It’s on the list, so I thought I’d drop a message here too.


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