Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Teams TD II Bugs
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> P6 Imp age is still bugged. It deducts 100 gold from p1 rather than p6.
> Teuton ap bonus is doubled for Team 2 back towers (same place where bought ap was bugged)
> For some reason, P1 frank axeman starts with +5ap (very last trigger). Either remove it or add it to other players as well. I'd say remove it.
> Ranged units are allowed to get up to the path of enemy players and are able to shoot at their spawning units on the left side of store (militia, archer). I know its very rare, but i've seen it happening, i think it only takes a quick fix.
Also, Huns is underpowered, worst civ there. The knight bonus is not really useful, as is the pop bonus. I'd suggest, since it is also a cav archer civ, to lower subotai price and add parthian tactics. Otherwise, maybe find a way to lower spawn time for units (as such to get 250 units in the same time it takes to get 200). Hopefully Rambit will consider doing something
Also, imo, Mayans is overpowered. Free castle age and +50 gold are not justified imo, since its a great defensive and rushing civ.
Thats it I think...