Community Forums > Voobly Support and Game Complaints Support > Client and Website related Problems and Questions > Star Wars Galactic Battlegrounds Expanding Fronts support
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EDIT: see [You must login to view link] for patched DRS loader.
and it is possible to have all zhlib.h to compile efpatch please?
Zlib can be downloaded [You must login to view link].
You must compile efpatch in Release_Voobly configuration to produce a dll that can be used in Voobly client.
EDIT: you can also inspect the contents of the mod download ZIP and see what the mod modifies/adds on top of the DRSes. There's several changes that should also be addressed through either Voobly mod framework, or have people manually download the archive before playing on Voobly. An input from a Voobly developer would be needed in this regard so an optimal solution can be created.
0x0046A920 - erroneous shift of the recorded game interface
0x0046A920 - erroneous shift of the recorded game interface
0x004A9411 - tile pathing property mask, not resolution (causes out of sync)
0x004BE147 - tile pathing property mask, not resolution (causes out of sync)
0x005F6757 - campaign scenario load, not resolution (causes crash when starting a campaign)
0x004290A8 - message id, not resolution
and maybe more (check the other address just in case)
after for 0x005068C0 i don't found did you made a hook there ?
Patching it according to resolution offset yields this:
The bugs are not in my code resolution.cpp, they are in Voobly widescreen.
EDIT:
i how to make work
i copy it on desktop now working
i will need some time to finish the slp resize without compiling the drs
i iwll need some days (i promise nothing but i will try)
https://www.voobly.com/gamemods/mod/1582/Expanding-Fronts
https://www.voobly.com/gamemods/mod/1583/Expanding-Fronts-Patch
https://www.voobly.com/gamemods/mod/1586/Expanding-Fronts-Sound
Two notes:
- I cannot download the sound mod, it gives an error with the unzipping. Retrying does not work either, you can only re-do the download if you delete the folder it created (in Voobly local mods). Any idea on what could cause this? RvA has the same issue.
- Is it possible to give RvA the "ownership" of the mod uploads? Then we as part of the development team could update the mod ourselves in the future when we release patches & fixes.
Once the last problems are resolved we can finally make an official announcement post about finally having the mod playable on Voobly.
[You must login to view link]
the only thing to change is AutoF.dll
and yes it could be better to transfert the ownership to [SWG]_RvA_
good luck next
About the file size, are the 500 MB a hard size limit on Voobly's server side, or can an exception be made for this mod? Asking for two reasons:
1. Many people will likely not download the mod from the mod workshop but automatically from room joining, which means they don't automatically receive the sound - or they might just not download/activate it and then wonder what's up with the sound. It would be perfect to simply have it included in the main download so there's no confusion or other problems.
2. There will be future updates and content additions to EF, which will inevitably increase the file size over time.