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With the coming of the new DLC to Definitive Edition and the completion of the previous Black Forest instalment, it’s time to start thinking of a new single player edition of the Community Clash. As with previous instalments, the tournament will use the new 1.6 Community Patch.
This tournament will have two divisions of players, a casual division for novice players and an advanced division for experienced players. Read the Divisions section bellow. Prices will consist of premium memberships and badges on your profile.
Tournament format and Dates
The tournament will have two phases:
Players will agree upon a time to play on their own and then submit the recorded games to the tournament organizers. Players should indicate the score and winner of the matches to speed the process of setting the next round. In case of discrepancy between players, the recordings will be used.
Recordins will be submitted either by sending the link to the games or directly sending the recording's file to the tournament organizer (Pancrol).
Matches should be played before their assigned deadlines, see bellow. In case the matches have not been submitted, one of the players will receive an admin win randomly.
This tournament is intended to be played with the balance changes coming in May and, hopefully, the modified Indian civilization as the Hindustanis. The DLC and the changes will be available in Definitive Edition on April 28th and then we need to work on the new version of the Community Patch. Therefore, the following dates are approximations and may be delayed should we encounter problems or delays with programing the changes.
All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC-12 (see the current UTC time [You must login to view link]).
No more than 16 players will be allowed to participate in each division. There will be a total of 32 players.
Should a player not be able to play during the whole week, they should communicate the issue to the tournament organizers as soon as possible.
Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.
The initial league phase has two objectives: allowing players to play at least two matches and eliminating any players that sign up but don’t show up. The league phase will have three rounds:
If a player does not show up for any of the matches, the player will be eliminated from the tournament.
Should both players of a match not show up, both players will be eliminated. In order to fill the group of winning players for the next round, one of the players that lost that round will be randomly chosen to substitute. Substitutes will be chosen following these rules:
Divisions and participants
Players will be distributed in two divisions, Casual and Advanced based on their ELO.
The separation between both divisions will be done once the registration finishes. Ideally, the 16 best players will play in the advanced division and the 16 worst players will play in the casual one.
In case the distinction between casual and advanced comes down to a handful of points, the players in the middle of the table will be initially put into an unassigned group. Players in the unassigned group will be used to fill the two divisions once the registration closes. We will use the following rules:
Every player willing to participate should write in the dedicated thread, leaving a link to the accounts they’ll be using. They must play all games of the tournament using that account. Players are advised to use their primary accounts or inform of their existence in order to avoid secondary account suspicions.
Please, be aware that Voobly has mechanisms to detect secondary accounts. If a player registers a secondary account with less ELO in order to avoid the advanced division, the player will be discarded.
Similarly, if a casual division player lends the account to a higher level player in order to advance easily, the player will be disqualified.
In the first phase, players will be randomly placed in the brackets, making an effor not to pair high ELO players in the first round. In the second phase, players with two wins and zero losses will be paired against players with two wins and one loss. Should anyone wish to check that this process was indeed random, the script that generates the brackets will be published.
Game rules
Players will not have restarts available.
Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilisations and colours must remain the same.
Situations that qualify as a bugged generation:
are inaccessible.
Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals.
This does not include deletion of straggler trees around the Town Center.
Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.
The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.
Game settings
All parties are equally responsible for making sure the lobby settings are correct before launching a game.
The first map will be played in DE_Arabia.
Subsequent games will be played in any of the following maps. The player that lost the previous game will choose the next map to play.
The first Arabia game must be played with any of the new civilizations introduced in DE. That is:
Subsequent games may be played with any civilization. Players can not repeat the same civilizations in the same match.
Prizes
The prize distribution in the casual division will consist of badges for the four best players.
The prize distribution in the advanced division will be the following:
Random events
Should we need to randomly choose between two players for an admin win, the choice will be carried in the following way, to ensure fairness:
Tournament administrators
These administrators will come into play should we have a bugged generation that requires ruling.
Brackets
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