With the existing update of the DE Balance - Allied Vision we are organizing Arena 1x1 Tournament that will take place on 26th of June 2022.
Tournament will use DE Balance - Allied Vision, played as a single elimination league with BO3, except for the final BO5.
Matches must be played in Tournament Lobbies using VCOM Ladder.
Players will agree upon a time to play on their own and then submit the recorded games to +AmrO.
Matches should be played before their assigned deadlines. In case the matches have not been submitted, one of the players will receive an admin win randomly. Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.
All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC. Dates: Registration: Closed. Tournament Start: Sunday, June 26th. Round of 32: until Sunday 3rd July. Round of 16: until Sunday 10th July. Quarter Finals: until Sunday 17th July. Semi Final: until Sunday 24th July. Finals: until Sunday 31st July.
Players will be randomly placed in the [You must login to view link]. Players will not have restarts available.
Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilizations and colors must remain the same.
-The moment one of the players detects a potential bugged generation of the map, they will pause the game to discuss it.
-If both players are able to see the bugged generation in game, they will discuss there whether it qualifies for an admin restart.
-In case one of the players cannot see it (as it may be in the fog of war), the other player will take a screenshot to show the opponent and players will save and exit the game. Players will discuss whether it qualifies for an admin restart in the game room.
-In case that players don’t agree upon whether or not the generation is indeed bugged, they will resume that game, finish it, play all the remaining games, whether one player wins 2-0 or not, and then replay the map that had the bugged generation with the same civilizations as before. They will inform of this situation when submitting the recordings. Tournament organizers will decide on the bugged generation and either use the original game or the backup one for the score. Situations that qualify as a bugged generation:
1- More than 50% of the sides on a player-specific gold deposit, stone deposit or forage bush cluster are inaccessible.
2- Any herdable or wild animal that belongs to a player is trapped or in any way inaccessible.
3- Any player-controlled units are trapped or in any way inaccessible.
4- Any player-specific object, such as resource deposit buildings, wild animals or villagers, fail to generate in the intended amount.
Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals. This does not include the deletion of straggly trees around the Town Center.
Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.
The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.
All parties are equally responsible for making sure the lobby settings are correct before launching a game.
Spectators must be allowed. A spectator delay of exactly 2:30 minutes is required, Random Civ's no Civ pick.
Game settings
Game: Random Map.
Map Style: Standard.
Location: Arena.
Map Size: Tiny (2 player).
Difficulty: Standard.
Resources: Standard.
Population: 200.
Game Speed: Normal.
Reveal Map: Normal.
Starting Age: Standard.
Victory: Conquest.
Team Together: Check
All Techs: Uncheck.
Allow Cheats: Uncheck.
Lock Teams: Check.
Lock Speed: Check.
Record Game: Check.
The prize distribution will be the following:
First place: 3 months of premium membership and badge on the profile.
Second place: 2 months of premium membership and badge on the profile.
Third place: 1 months of premium membership and badge on the profile.
With the existing update of the DE Balance - Allied Vision we are organizing Arena 1x1 Tournament that will take place on 26th of June 2022.
Tournament will use DE Balance - Allied Vision, played as a single elimination league with BO3, except for the final BO5.
Matches must be played in Tournament Lobbies using VCOM Ladder.
Players will agree upon a time to play on their own and then submit the recorded games to
Matches should be played before their assigned deadlines. In case the matches have not been submitted, one of the players will receive an admin win randomly. Should a player be unable to contact their opponent and set up a date for the match, the player that made the effort to contact the other will receive an admin win. In order to receive an admin win of this kind, the player has to submit proof of trying to contact the opponent via message screenshots or any other medium.
All rounds of the tournament will have a week to be played. The deadline of each round will be the corresponding Sunday at 23:23:59 UTC.
Dates:
Registration: Closed.
Tournament Start: Sunday, June 26th.
Round of 32: until Sunday 3rd July.
Round of 16: until Sunday 10th July.
Quarter Finals: until Sunday 17th July.
Semi Final: until Sunday 24th July.
Finals: until Sunday 31st July.
Players will be randomly placed in the [You must login to view link]. Players will not have restarts available.
Players can request a restart in situations where their maps are bugged or otherwise failed to generate in the intended way. After a restart, civilizations and colors must remain the same.
-The moment one of the players detects a potential bugged generation of the map, they will pause the game to discuss it.
-If both players are able to see the bugged generation in game, they will discuss there whether it qualifies for an admin restart.
-In case one of the players cannot see it (as it may be in the fog of war), the other player will take a screenshot to show the opponent and players will save and exit the game. Players will discuss whether it qualifies for an admin restart in the game room.
-In case that players don’t agree upon whether or not the generation is indeed bugged, they will resume that game, finish it, play all the remaining games, whether one player wins 2-0 or not, and then replay the map that had the bugged generation with the same civilizations as before. They will inform of this situation when submitting the recordings. Tournament organizers will decide on the bugged generation and either use the original game or the backup one for the score.
Situations that qualify as a bugged generation:
1- More than 50% of the sides on a player-specific gold deposit, stone deposit or forage bush cluster are inaccessible.
2- Any herdable or wild animal that belongs to a player is trapped or in any way inaccessible.
3- Any player-controlled units are trapped or in any way inaccessible.
4- Any player-specific object, such as resource deposit buildings, wild animals or villagers, fail to generate in the intended amount.
Players are permitted to do anything that the game allows, including, but not limited to, walling in resources, blocking or killing villagers and killing enemy herdable or wild animals.
This does not include the deletion of straggly trees around the Town Center.
Players will only pause a game if they, or their opponents, are experiencing severe issues that are directly affecting the game and their ability to play.
The player pausing the game will also be the one to unpause the game. Before unpausing, the player pausing the game will ensure that the opponent is ready to continue.
All parties are equally responsible for making sure the lobby settings are correct before launching a game.
Spectators must be allowed.
A spectator delay of exactly 2:30 minutes is required, Random Civ's no Civ pick.
The prize distribution will be the following:
Brackets
[You must login to view link]