Community Forums > Voobly General > General Discussion / Off Topic > AOE II DE(Community Patch 1.6) Graphic Improvment

AOE II DE(Community Patch 1.6) Graphic Improvment

Poll: Do you guys want improved graphics?
YES
NO
ORIGINAL AOC GRAPHICS
OPTIONAL(TO PICK ONE)
 [_DE_V]GL_DauT


Posted 21 August 2022 - 2:44 pm
Hi guys l saw this aoc mod has DE graphics that are really simular to DE ones
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Can this be done with 1.6?
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 [_DE_V]GL_DauT


Edited 21 August 2022 - 2:50 pm by [_DE_V]GL_DauT
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 +pablo@voobly

Community Patch Developer


Posted 21 August 2022 - 3:11 pm
As far as I know there is only one way to port graphics from DE into AOC, via SLX Studio. Theese graphics you mention probably have nothing different to the ones we already have in the Community Patch.
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 [_DE_V]GL_DauT


Posted 21 August 2022 - 3:15 pm
Why thay don't look same then? Different color palete?
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 +pablo@voobly

Community Patch Developer


Posted 21 August 2022 - 4:35 pm
No, the palette is very restricted i the game. Can you give a speciffic example of the graphics not being the same? Maybe this is more of a subjective thing.
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 [_DE_V]GL_DauT


Edited 21 August 2022 - 6:08 pm by [_DE_V]GL_DauT
DE MOD
scout from DE mod
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villager from DE mod
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TC from DE mod
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1.6 Community patch
scout
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villager
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TC
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Both
TC
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scout
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villager
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BOTH
Military units
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 +pablo@voobly

Community Patch Developer


Posted 21 August 2022 - 6:09 pm
What I mainly see there is a mistake in porting graphics, in my oppinion.
DE has several layers of shadow, going from very light to dark dray. On the other hand, AoC only has one tone of gray.
If you port the DE graphics directly, you convert all tones of gray to the same one. When we do the porting, we first delete the light gray and leave only the darker one. That's what makes a different shadow on the TC.
Also, units in DE have light shadow pixels around them. Since we delete them, our units look slimer.

In terms of color, the TC has no difference (there may be some in other player colors, due to the way that's handled). Our units are brighter because we actually do so to help contrast in the screen.

Overall, the graphics are ported using our same tools, except for some differences in method.
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 [_DE_V]GL_DauT


Edited 10 September 2022 - 7:41 pm by [_DE_V]GL_DauT
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l think this has all frames
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 +mikael@voobly

Community Patch Developer


Posted 21 August 2022 - 6:27 pm
you can do a mod if you want like de slp unit that could work too, if you like so much those units.
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 +pablo@voobly

Community Patch Developer


Posted 21 August 2022 - 8:34 pm
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l think this is directly ported from DE to AOC
DE files are in smx format and AOC ones are in slp format. Appart from that you need to adapt the palette, something they didn't do on the menu screen, by the way.
Porting graphics is not as simple as copying files, the only way to do it is through SLX Studio.
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 [_DE_V]GL_DauT


Posted 23 August 2022 - 12:09 am
l know that its not just simple as copying files and l know that DE units have more frames than Aoc units, that Aoc has camuflating rotations in every direction. DE have frames for it...
Its ok if you don't want to add because as you said it look the same(just lighter)
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 +pablo@voobly

Community Patch Developer


Posted 23 August 2022 - 1:16 am
As katsuie said, feel free to create the mod yourself.
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 +mikael@voobly

Community Patch Developer


Edited 2 September 2022 - 8:09 am by +mikael@voobly
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[You must login to view link] vs Pancrol implementation:
first slp don't have same amont of frame that means if you use vlad slp.It will not work proprely for aoe2 mod care about this:
vlad%20vs%20pablo%20implementation.PNG
an other think , becare you don't have outline on vlad slp. i didn't check all of them, but if you go behind building you unit will be hided.
+ shadow is big
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 +mikael@voobly

Community Patch Developer


Edited 1 September 2022 - 11:05 pm by +mikael@voobly
standart archer in aoc is 50 frames for example :
standart%20aoc%20archer%20example.PNG
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 +pablo@voobly

Community Patch Developer


Posted 1 September 2022 - 11:54 pm
Yes, we maintained the original number of frames on the old units and the new ones we've implemented have similar numbers of frames. This helps with the size of the mod and with the performance, as the computer doesn't have to display that many frames per second.

The shadow I already mentioned it. We only maintain the darker grey when doing the port from Definitive Edition.

The outline is an issue of not selecting the option in SLX studio when creating the data graphics.


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