Community Forums > Voobly Community > Other Games > Age Of Mythology > Mythodea Mini - Bug report & feedback
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Mythodea Mini is a simpler and more compact version of the Pwnage Mythodea scenario. A game of Mythodea Mini also takes less long than the original map. Mythodea Mini is suitable for both a 2v2 and 1v1v1v1 format and the approximate playing time is 15 minutes. Additionally, Mythodea Mini comes with an observer feature that can be accessed as player 5. You can download the scenario here.
Each player starts with automatically spawning armies of Militia. After each 50 kills your army levels-up, meaning your units will start to be replaced by different, stronger ones. There are 8 levels in total. As you level-up, you will also automatically receive both line and armory upgrades for your units and building upgrades for your Town Center, like Masons and Architects. Additionally, Gaia will be generous sometimes and provides all the players with some god powers. The main objective in Mythodea Mini is to destroy the Town Centers of your opponents in order to win the game.
Have you been playing Mythodea Mini and do you have some feedback or would you like to report a bug? You can do that below. Your comment will be much appreciated.
Beautiful aesthetics!
Exciting battles!
Total mayhem!
Flying elephants (if you're lucky)!
New features
*Observer feature added (player 5).
Balance changes
*Behemoth: hack armor
50%to 60%;*Pharaoh: bonus damage vs myth units
500%to 50%.Bugfixes
*Players are no longer able to build any buildings.
Balance changes
*Behemoth: hack attack
20to 24;*Militia: hitpoints
100to 80;*Town Center: pierce attack
12to 24;*Toxotes: pierce attack
8to 7;*Toxotes: range
15to 13.Bugfixes
*Fixed a bug that caused 2v2 matches to be unable to finish.
New features
*An introduction cinematic has been added.
*In-game how-to-play instructions have been added.
*A kill counter has been added to the Town Centers.
*A Harpy has been added for decoration purposes.
Bugfixes
*Fixed a bug that caused the upgrade to Camelry to happen later than intended.
*Decoration units have been made beefier in order to discourage players from killing them.
Balance changes
*Units converted by Chaos can no longer be killed, making the god power stronger and more chaotic.
Bugfixes
*Decoration units can no longer be killed.
Balance changes
*Units converted by Chaos now have upgrades.
Bugfixes
*Woepie (observer unit) can no longer be attacked by units converted by Chaos.
*Behemoths converted by Chaos no longer have the default game stats.