Community Forums > Voobly Community > Other Games > Age Of Mythology > Mythodea Sudden Death Edition - Bug report & feedback

Mythodea Sudden Death Edition - Bug report & feedback

 +miko@voobly

VGaming Lead


Edited 2 August 2023 - 4:46 pm by +miko@voobly
Mythodea Sudden Death Edition
Mythodea Sudden Death Edition is a much shortened version of the Pwnage Mythodea scenario. A game of Mythodea SDE shouldn't take longer than 5 minutes. Mythodea SDE is suitable for a 1v1, 2v2, 1v1v1 and 1v1v1v1 format. Additionally, there is an observer feature accessible through player 5. You can download the scenario here.



At the start of the game players can build their own army, consisting of 29 human soldiers of one type and 1 myth unit. After that they choose an upgrade for their units and pick a god power of their choosing. Contrary to Pwnage Mythodea, your army is deployed only once in Mythodea SDE, so be careful with your units. Whoever loses their army or their market, will lose the game.

Some noteworthy features that speed up the game or prevent abuse:
*Flying myth units die when a player has no human soldiers left anymore.
*Flying myth units can't move before the starting timer runs out.
*Players can't leave their base before the start of the game.
*Camping in your base during the game will cause your market to deteriorate slowly.
*When a market is destroyed, all units of the owner will be killed automatically.
*When an army is killed, the market of the owner will be destroyed automatically.
*AFK players are automatically booted when the starting timer runs out.
*You can see the amount of units a player has left by looking at his market.
*At 4.30 minutes four watch towers from mother nature start shooting at all players in order to prevent players from turning the map's corners into their personal sanctuaries.

Have you been playing Mythodea SDE and do you have some feedback or would you like to report a bug? You can do that below. Your comment will be much appreciated.

A map overview
screenshot.jpg

The soldier shop
screenshot2.jpg

The myth unit shop
screenshot3.jpg

Example army I
screenshot4.jpg

Example army II
screenshot5.jpg

Example army III
screenshot6.jpg
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 +miko@voobly

VGaming Lead


Edited 21 June 2023 - 10:38 pm by +miko@voobly
Changelog version 1.2
Bugfixes
*Fixed a bug that caused the AFK booter not to function properly.
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 +miko@voobly

VGaming Lead


Edited 3 July 2023 - 9:12 pm by +miko@voobly
Changelog version 1.3
Bugfixes
*Fixed a bug that caused a player's units not to be cleared upon resignation.
*Fixed a bug that caused the game to often go out of sync during the cinematic.
Known issues
*The game sometimes goes out of syncs at the start right after the cinematic. A solution has not yet been found. If you experience this issue, just restore the save file (Sync Error.svx) or start a new game.
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 +miko@voobly

VGaming Lead


Posted 3 July 2023 - 9:16 pm
Changelog version 1.5
New features
*The flame during the cinematic has been made more spectacular again, after making it rather pathetic in version 1.3.
Bugfixes
*Created a custom trigger for the unit counter on the market, making it more reliable.
*Changed a multitude of triggers under the hood to mitigate the out of sync risks. The scenario should be more reliable now. These changes don't affect the gameplay.
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 +miko@voobly

VGaming Lead


Edited 15 July 2023 - 12:49 am by +miko@voobly
Changelog version 1.6
New features
*All special pigs are now killed when the starting timer runs out.
*The LOS of the players in the shop has been impaired.
Balance changes
*Damage to market when camping: 2%/s to 4%/s.
Bugfixes
*Fixed reliability issues with the damage to market when camping.
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 +miko@voobly

VGaming Lead


Edited 19 July 2023 - 11:53 am by +miko@voobly
Changelog version 1.7
Balance changes
*Ulfsark: now gains Lone Wanderer;
*Ulfsark: now gains Berserkergang;
*Throwing Axeman: hitpoints 81 to 101;
*Throwing Axeman: speed 4.00 to 4.40;
*Raiding Cavalry: now gains Spirited Charge;
*Raiding Cavalry: now gains Poseidon's Secrets;
*Spearman: now gains Serpent Spear;
*Spearman: now gains Spears on the Horizon;
*Axeman: now gains Axe of Vengeance;
*Axeman: hack armor 40% to 50%
*Slinger: now gains Mail of Orichalkos;
*Slinger: now gains Sun Ray;
*Slinger: hack armor 15% to 28%;
*Katapeltes: hitpoints 143 to 178;
*Katapeltes: speed 4.95 to 5.15;
*Katapeltes: pierce armor 10% to 15%;
*Turma: now gains Sun Ray;
*Turma: hitpoints 96 to 108;
*Turma: speed 5.00 to 6.00;
*Turma: hack armor 14% to 19%;
*Chieroballista: no longer gains Champion Chieroballista.

*Nemean Lion: now gains Roar of Orthus;
*Manticore: now gains Sun Ray (only if the Slinger or Turma is chosen as well);
*Manticore: pierce attack 11 to 14;
*Scarab: hitpoints 670 to 1100;
*Satyr: now gains Gemino;
*Behemoth: hitpoints 550 to 1050.

*Eclipse: now blocks the casting of other god powers (undoing initial nerf);
*Serpent: hitpoints 90 to 110;
*Serpent: speed 5.30 to 6.40;
*Serpent: hack armor 15% to 30%;
*Serpent: pierce armor 20% to 40%;
*Serpent: hack attack 7 to 9;
*Carnivora: hitpoints 500 to 1200;
*Carnivora: line of sight 15 to 40;
*Carnivora: hack armor 35% to 40%;
*Carnivora: pierce armor 20% to 60%;
*Carnivora: hack attack 15 to 25;
*Carnivora: crush attack 10 to 20.
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 +miko@voobly

VGaming Lead


Posted 18 July 2023 - 1:13 am
Changelog version 1.8
New features
*The special pigs have been replaced by relic monkeys, making the shop no longer littered with pig corpses.
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 +miko@voobly

VGaming Lead


Edited 19 July 2023 - 9:56 pm by +miko@voobly
Changelog version 1.8.1
New features
*Chieroballista's can now purchase extra pierce armor as well.
Balance changes
*Hippikon: damage bonus vs siege weapons 0% to 100%;
*Ulfsark: hitpoints 116 to 126;
*Throwing Axeman: now gains Axe of Muspell;
*Throwing Axeman: hitpoints 101 to 111;
*Throwing Axeman: speed 4.40 to 4.60;
*Throwing Axeman: hack armor 30% to 35%;
*Throwing Axeman: pierce armor 10% to 15%;
*Raiding Cavalry: damage bonus vs siege weapons 100% to 200%;
*Axeman: hack armor 50% to 55%;
*Slinger: hitpoints 91 to 101;
*Slinger: pierce armor 20% to 25%;
*Slinger: pierce attack 5 to 6;
*Katapeltes: hitpoints 178 to 168;
*Turma: hitpoints 108 to 123;
*Turma: pierce armor 30% to 35%;
*Chieroballista: now gains Draft Horses;
*Chieroballista: hitpoints 93 to 68;
*Chieroballista: line of sight 30 to 19;
*Chieroballista: range 20 to 15;
*Chieroballista: hack armor 25% to 15%;
*Chieroballista: pierce armor 50% to 20%.

*Manticore: pierce attack 14 to 16;
*Manticore: pierce attack when the Slinger or Turma is chosen 15 to 20;
*Frost Giant: hitpoints 600 to 550;
*Battle Boar: speed 5.30 to 4.70;
*Battle Boar: pierce armor 60% to 45%;
*Pegasus: now grants the Shockwave god power when chosen;
*Scorpion Man: hitpoints 500 to 600;
*Satyr: pierce attack 12 to 14.

*Eclipse: now spawns a Kemsyt (Hero) when chosen;
*Kemsyt (Hero): damage bonus vs myth units 200% to 500%;
*Serpent: speed 6.40 to 8.60;
*Serpent: hack attack 9 to 14;
*Serpent: pierce attack 0 to 7;
*Carnivora: hitpoints 1200 to 950;
*Carnivora: hack attack 25 to 20;
*Carnivora: pierce attack 0 to 10;
*Carnivora: crush attack 20 to 0.
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 +miko@voobly

VGaming Lead


Edited 24 July 2023 - 9:54 pm by +miko@voobly
Changelog version 1.9.0
New features
*Time until the game starts has been reduced from 150 seconds to 120 seconds.
*At 4.30 minutes four watch towers from mother nature start shooting at all players in order to prevent players from turning the map's corners into their personal sanctuaries.
Balance changes
*Throwing Axeman: hack armor 35% to 38%;
*Slinger: hack armor 28% to 33%;
*Turma: hitpoints 123 to 133.

*Nemean Lion: pierce armor 80% to 70%;
*Hydra: hack attack 20 to 22;
*Scorpion Man: hitpoints 600 to 650;
*Satyr: pierce attack 14 to 18;
*Satyr: range 16 to 13;
*Satyr: line of sight 17 to 14.

*Kemsyt (Hero): damage bonus vs myth units 500% to 600%;
*Serpent: hitpoints 110 to 120;
*Carnivora: hack attack 20 to 10;
*Carnivora: pierce attack 10 to 20.
Bugfixes
*Fixed a bug that made players able to cast the Carnivora god power on each others markets without having line of sight on them.
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 +miko@voobly

VGaming Lead


Posted 2 August 2023 - 2:35 am
Changelog version 1.9.2
New features
*The game now starts immediately after all players have finished shopping (1v1v1v1 and 2v2 only).
*The scenario's "Anti-Cheat" now accounts for myth units accidentally spawning outside a players base.
*The watch tower event now makes a wolf grunt sound rather than the wonder sound.
Balance changes
*Hoplite: hitpoints 143 to 137;
*Hoplite: speed 4.20 to 4.50;
*Hoplite: pierce armor 15% to 10%;
*Toxotes: damage bonus vs infantry 0% to 15%;
*Throwing Axeman: speed 4.60 to 4.70;
*Throwing Axeman: hack attack 6 to 6.5;
*Raiding Cavalry: hitpoints 141 to 151;
*Axeman: hitpoints 105 to 115;
*Axeman: speed 4.30 to 4.60;
*Slinger: hack armor 33% to 35%;
*Slinger: damage bonus vs infantry 30% to 45%;
*Katapeltes: speed 5.15 to 5.65;
*Turma: hitpoints 133 to 138;
*Turma: pierce armor 35% to 38%;
*Turma: damage bonus vs infantry 0% to 15%;
*Chieroballista: hitpoints 68 to 73.

*Hydra: hack attack 22 to 23;
*Manticore: pierce attack 16 to 18;
*Manticore: pierce attack when the Slinger or Turma is chosen 20 to 22;
*Mountain Giant: hitpoints 1200 to 1100;
*Frost Giant: hitpoints 550 to 580;
*Battle Boar: pierce armor 45% to 50%;
*Pegasus: speed 5.00 to 6.00;
*Scarab: hitpoints 1100 to 1080;
*Petsuchos: now gains Crocodopolis;
*Scorpion Man: hack attack 25 to 27;
*Satyr: pierce attack 18 to 20;
*Satyr: range 13 to 14;
*Satyr: line of sight 14 to 15;
*Stymphalian Bird: pierce attack 11 to 12.

*Kemsyt (Hero): now gains Olympic Parentage;
*Kemsyt (Hero): now gains Heroic Renewal;
*Serpent: hack attack 14 to 16;
*Serpent: pierce attack 7 to 8;
*Carnivora: pierce attack 20 to 30.

*Watch Tower: no longer gains Crenellations.
Bugfixes
*Fixed a bug that caused the observer to go blind after the watch tower event.
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 +miko@voobly

VGaming Lead


Posted 4 August 2023 - 5:16 pm
Changelog version 1.9.3
Balance changes
*Hoplite: hack armor 34% to 31%;
*Hoplite: pierce armor 10% to 7%;
*Ulfsark: hack armor 30% to 27%;
*Ulfsark: pierce armor 10% to 7%;
*Spearman: hack armor 40% to 36%;
*Spearman: pierce armor 20% to 14%;
*Axeman: hack armor 55% to 50%;
*Murmillo: hack armor 34% to 31%;
*Murmillo: pierce armor 10% to 7%;
*Katapeltes: hack attack 7 to 6;
*Turma: hack armor 19% to 22%.

*Hydra: pierce armor 40% to 45%.
Bugfixes
*Fixed a bug that caused the Petsuchos from the shop to attack player 4's market after the watch tower event.
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 +miko@voobly

VGaming Lead


Posted 6 August 2023 - 7:00 pm
Changelog version 1.9.4
Balance changes
*Hoplite: speed 4.50 to 4.20;
*Toxotes: damage bonus vs infantry 15% to 20%;
*Ulfsark: speed 5.28 to 4.70;
*Spearman: speed 5.00 to 4.50;
*Slinger: damage bonus vs infantry 45% to 35%;
*Katapeltes: hack attack 6 to 7;
*Chieroballista: hitpoints 73 to 78.

*Manticore: crush attack when the Slinger or Turma is chosen 0 to 5;
*Manticore: range 16 to 18;
*Manticore: line of sight 20 to 22;
*Petsuchos: hitpoints 480 to 140;
*Petsuchos: speed 3.60 to 4.20;
*Satyr: range 14 to 16;
*Satyr: line of sight 15 to 17;
*Stymphalian Bird: hitpoints 400 to 440;
*Stymphalian Bird: speed 3.60 to 4.00.

*Kemsyt (Hero): hitpoints 320 to 380;
*Kemsyt (Hero): speed 3.70 to 4.00;
*Carnivora: hack attack 10 to 0;
*Carnivora: pierce attack 30 to 10;
*Carnivora: crush attack 0 to 20;
*Carnivora: hitpoints 950 to 220;
*Carnivora: hack armor 40% to 15%;
*Carnivora: pierce armor 60% to 30%.

*Watch Tower: now gains Crenellations;
*Watch Tower: number of projectiles 3 to 5.


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