1.6 games going out of sync

 Sickle


Edited 3 November 2023 - 9:17 pm by Sickle
Had two times today that games went out of sync in 1.6 without anyone dropping. In both cases we tried to restore and in both cases the restore went out of sync again within 10 seconds.

In 1.5rc never had desync in 1000 games played unless multiple people were dropping at same time.

Not sure what log you need for this?
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 +chris@voobly

Voobly Team


Posted 4 November 2023 - 1:18 pm
Could you please attach us the recorded games and perhaps list the civs? Thanks. :)
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 +chris@voobly

Voobly Team


Posted 4 November 2023 - 2:06 pm
Just wondering, we have many similar complaints from people playing 1.5 RC + 1.6 Game Data instead of 1.6 RC + 1.6 Game Data. Could you please confirm, that you were playing with the correct game settings?
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 Sickle


Posted 4 November 2023 - 2:33 pm
here are the recordings
Attachments:
oos.20231103-194357.msz (file size: 1.86 MB)
oos.20231103-194754.msz (file size: 1.87 MB)
oos.20231103-210656.msz (file size: 1.5 MB)
oos.20231103-210947.msz (file size: 1.5 MB)
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 Sickle


Edited 4 November 2023 - 2:50 pm by Sickle
Not sure how I can see civs of a savegame? In start screen you only see civ after the players join. And game was never completed so there are no voobly stats.

My own civs were saracens in first and berbers in second.
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 Sickle


Edited 4 November 2023 - 2:53 pm by Sickle
+chris@voobly wrote:
Just wondering, we have many similar complaints from people playing 1.5 RC + 1.6 Game Data instead of 1.6 RC + 1.6 Game Data. Could you please confirm, that you were playing with the correct game settings?
Pretty sure it was 1.6 RC + 1.6 Game Data; I was hosting both. You can't see it from save games?
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 +chris@voobly

Voobly Team


Posted 4 November 2023 - 2:56 pm
Unfortunately not, the savegames do not reveal which mods or patches have been used.
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 neilldn74


Posted 4 November 2023 - 5:12 pm
It's working great except for this issue now. It went out of synch 4/5 times yesterday when I played it. I think it might be that some people don't have all the updated downloaded.
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 Sickle


Posted 4 November 2023 - 6:31 pm
Saw someone else post the recording of the desync game and had the idea to check the recording for the civ:
Game 1:
My Player Name: Sickle
Other Players: neanderthalis, nemesislx, NAPOLEON1810, M416xGlacier, elpajas, inacho, ric_xtrem
civs: Saracens, Lithuanians, Spanish, Teutons, Bohemians, Ethiopians, Khmer, Celts
Game 2:
My Player Name: Sickle
Other Players: wood_is_good, FunnyStupidNoob, Suici_AF, [Zelda]Numero10, gendarme_negro, _Mara_, SKuuLL
Civs: Berbers, Dravidians, Turks, Koreans, Hindustani, Celts, Bulgarians, Portuguese

The bad news: The only overlap is Celts, and they don't have any weird new mechanisms.
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 Sickle


Edited 4 November 2023 - 8:25 pm by Sickle
It happened another time:
Civs: Bulgarians, Slavs, Saracens, Hindistani, Malay, Celts, Teutons, Malians

Celts again!
Attachments:
oos.20231104-202117.msz (file size: 1.86 MB)
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 +mikael@voobly

Community Patch Developer


Posted 5 November 2023 - 10:55 am
can you give the record game too please .
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 +[MM]jason


Posted 5 November 2023 - 10:17 pm
Maybe we can lock 1.6 game date when 1.6 patch is selected?
Or at least auto select it?
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 Sickle


Posted 6 November 2023 - 10:45 am
Here they are...
Attachments:
rec.20231103-191737.mgz (file size: 3.5 MB)
rec.20231103-194736.mgz (file size: 1.87 MB)
rec.20231103-210202.mgz (file size: 1.69 MB)
rec.20231103-210858.mgz (file size: 1.54 MB)
rec.20231104-195316.mgz (file size: 3.72 MB)
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 zunks


Posted 6 November 2023 - 5:34 pm
Guys, v1.6 game data is meant to be played with patch v1.6 RC.

In order to this to work properly, add the entire age 2 folder and also the voobly folder to the list of exceptions or your anti virus and to the list of exceptions of your firewall. Besides that, don't use v1.5 RC with v1.6 game data.

Thank you!
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 AudemarsPiguet


Posted 7 November 2023 - 9:18 am
As i am typing now only my game crushed and the other players are still playing


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