SABS RUIN HERO MAP.

Poll: remove sabs?
YES.
NO.
 [xS7]BrainSt0rm


Join Date: 28 August 2022
Posts:21
Posted 31 July 2024 - 5:45 am
Lately i've seen a lot of players getting wiped out, most of them are low lvl and slow (rated/skills) by these units.
In my opinion it's too much for cb players, idk who had the worst idea of ​​adding them here.. IMO they should add some other hero like "SuperMartels" with HP+AP at 2k kills and SuperGK at 3.5k to balance it better.
also games went long anyways so... for me makes no sense
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 [xCs]Cas_Col


Join Date: 10 March 2023
Posts:3
Posted 31 July 2024 - 5:51 am
I agree, saboteurs ruin the map since having them means a disadvantage.
There was a hero map where super martels appeared combined with super gk, the idea seemed good to me, that idea should be revisited, in my opinion.
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 [Eot_]Eddy1


Join Date: 5 November 2013
Posts:248
Edited 1 August 2024 - 12:33 am by [Eot_]Eddy1
I agree.

3K kills should be either -
1) Normal GK + Sabs spawn at same time (since we need to mix units)
2) Super Sabs (instead of normal sabs)

Normal sabs take 6 hits to kill SGK, which is way too long. Having Super Sabs would take only 2 hits to kill SGK.

EDIT: I'm saying normal GK because having SGK + Sab would end the game instantly without giving a chance to opponent.
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 [ Zz]_Jarvis


Join Date: 4 March 2013
Posts:45
Edited 1 August 2024 - 12:39 am by [ Zz]_Jarvis
yeah sabs have to be removed or mixed with khans or sgk like in hf. otherwise this map is ruined at long game.
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 Playerpro123


Join Date: 24 October 2011
Posts:1264
Posted 1 August 2024 - 7:40 pm
Sabs very bad idea in Hero. Please remove!
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 Ahmedasad


Join Date: 17 January 2017
Posts:3
Posted 4 August 2024 - 4:31 pm
Please remove sabs, change thems for Mix super gk+super martels
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 Chebalo


Join Date: 29 August 2020
Posts:43
Posted 5 August 2024 - 11:07 am
Super martels just promote camping. Instead the idea is to keep the spawn buff at 3500, and instead of buffing super khan spawn more at 5000, add sabs into the mix for the end game.

Or the alternative is to keep all the spawn buffs intact, and to avoid stagnation, give a special sab spawn to end the game at either 6000 or 7000 kills, aka first to reach wins the game by ultra fast sab spawn.

The whole purpose for this is to make sure the one in advantage (if any) is the one with more kills.
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 [xS7]BrainSt0rm


Join Date: 28 August 2022
Posts:21
Posted 5 August 2024 - 5:11 pm
this map infact have many triggers for spawning sabs its missleading
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 [_MD_]DaGhostInside


Join Date: 21 September 2008
Posts:738
Edited 6 August 2024 - 5:01 pm by +chris@voobly
yes please ruin this map
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 +chris@voobly

Voobly Team


Join Date: 3 October 2007
Posts:39278
Posted 6 August 2024 - 5:01 pm
CBA Hero version 43 will be released soon with the fix.
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 [Eot_]Eddy1


Join Date: 5 November 2013
Posts:248
Posted 6 August 2024 - 6:35 pm
+chris@voobly wrote:
CBA Hero version 43 will be released soon with the fix.

Thanks for the info.

Would be nice to have a changelog or something (I wasn't able to find any). So many different versions since last I played (v17) and no idea what changed in each version.
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 +[MMF]jason


Join Date: 13 June 2013
Posts:528
Posted 7 August 2024 - 12:30 pm
Many of the changes are here: https://www.voobly.com/forum/thread/351991/13#pagebrowser1
We had to skip a lot of version numbers due to cheat maps.


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