Community Forums > Voobly Support and Game Complaints Support > Game related Problems and Questions > When someone fp joins all room becomes fp 2
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So here's the issue: To most people I can connect properly but now and then someone joins with whom i happen to be fp and if that happens the whole room gets fp suddenly and if I close the room voobly will crash.
It's quite annoying and I talked to other people who know the issue (plus there's already a thread on this issue) so I think it's a bug in voobly and has nothing to do with my internet configuration. Especially since voobly will crash under the mentioned circumstances.
https://www.voobly.com/forum/thread/351757
If you experience crashes as well, please also run the game diagnostics tool and share the result with us here.
Your local network port (UDP) is 16000. All game traffic is routed through this port. This can be changed in "Settings" -> "NAT Traversal".
Attempting to connect to 3 test servers. This will take around a minute to complete...
Received data from 'server 1' through port 16000 (this is your WAN or router port)
Received data from 'server 3' through port 16000 (this is your WAN or router port)
Received data from 'server 2' through port 16000 (this is your WAN or router port)
14 seconds left.
9 seconds left.
4 seconds left.
Test Result: All Pass
Network Health: All tests passed
Recommended Action: None
Details: All tests passed.
For help understanding this report or for more information go to http://www.voobly.com/pages/view/177#Network_Diagnostic_Tool.
Non-DirectPlay game path is 'C:\Program Files (x86)\Microsoft Games\Age of Empires II'
Verifying 'C:\Program Files (x86)\Microsoft Games\Age of Empires II\language_x1.dll' exists...
Success!
Verifying 'C:\Program Files (x86)\Microsoft Games\Age of Empires II\age2_x1\age2_x1.exe' exists...
Success!
Voobly path is 'c:\program files (x86)\voobly'
Game version is '1.0C-VLY'
Verifying 'C:\Program Files (x86)\Microsoft Games\Age of Empires II\language_x1_p1.dll' exists...
Success!
Checking DirectPlay libraries...
Looking for dpwsockx.dll...
Looking for dplayx.dll...
'c:\windows\system32\dplayx.dll' size: 215552 bytes
DirectPlay Init Success!
Scanning installed DirectPlay games...
Age of Empires II
Age of Empires II - The Conquerors Expansion [found]
Game was found in DirectPlay registry!
DirectPlay play thinks the game is installed at 'C:\Program Files (x86)\Microsoft Games\Age of Empires II'
DirectPlay command line is 'lobby'
DirectPlay play thinks the game exe is at 'C:\Program Files (x86)\Microsoft Games\Age of Empires II\Age2_X1\age2_x1.exe'
Verifying file exists... Success!
DirectPlay play thinks the language dll is at 'C:\Program Files (x86)\Microsoft Games\Age of Empires II\language_x1.dll'
Verifying file exists... Success!
Scanning 'c:\program files (x86)\voobly\gamedata\AOC\age2_x1.exe'
Success!
Everything looks fine. DirectPlay is configured and the game was found on your harddrive. If you still have problems try rejoining the lobby or restarting your computer.
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I paste the part from where the concerning user (PapinSantola) joined the room:
18:43:08 NAT1: [18:43:08] [User: PapinSantola] Local User: Pooping_Pony, Remote User: PapinSantola
18:43:08 NAT1: [18:43:08] [User: PapinSantola] [Tunnel: direct] State changed to DCC_INIT
18:43:08 NAT1: [18:43:08] [User: PapinSantola] Sending local candidate port list, LAN Port = 16000, WAN Port = 16000, User Proxy = :0
18:43:09 NAT1: [18:43:09] [User: PapinSantola] Peer ack'ed local candidate port list
18:43:09 NAT1: [18:43:09] [User: PapinSantola] Received remote candidate port list, LAN Port = 16000, WAN Port = 16000, User Proxy = :0
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: user proxy] No user proxy specified
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: direct] State changed to DCC_TUNNEL_TEST
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: fast proxy] Received PH_TYPE_TUNNEL_TEST_ACK
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: fast proxy] Proxy -> FPS_ALIVE
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: direct] in port change from 0 to 16000
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: direct] Received PH_TYPE_DIRECT_TEST - port = 16000
18:43:09 NAT1: [18:43:09] [User: PapinSantola] [Tunnel: fast proxy] Received PH_TYPE_TUNNEL_TEST
18:43:10 NAT1: [18:43:10] [User: PapinSantola] [Tunnel: direct] Received PH_TYPE_DIRECT_TEST_ACK_ACK
18:43:24 NAT1: [18:43:24] [User: PapinSantola] [Tunnel: direct] Trouble connecting to PapinSantola -- increasing scan range
18:43:26 Alert and window is active
18:43:26 sound = theme/voobly2/sounds/message.wav. bFlash = 0, bAlert = 0, bSound = 0
18:43:28 Alert and window is active
18:43:28 sound = theme/voobly2/sounds/message.wav. bFlash = 0, bAlert = 0, bSound = 0
18:43:36 NAT1: [18:43:36] [User: sky_Gjun] Error: peer isn't responding
18:43:36 NAT1: [18:43:36] [User: van3263] Error: peer isn't responding
18:43:36 NAT1: [18:43:36] [User: dinar87] Error: peer isn't responding
18:43:39 NAT1: [18:43:39] [User: PapinSantola] [Tunnel: direct] State changed to DCC_TUNNEL_CONNECTION_FAILED
18:43:39 NAT1: [18:43:39] [User: GalindoPotas] Error: peer isn't responding
18:43:39 NAT1: [18:43:39] [User: minafayek] Error: peer isn't responding
18:43:39 NAT1: [18:43:39] [User: thalismav87] Error: peer isn't responding
18:43:41 CGameRoom::~CGameRoom
18:43:41 NAT3: CNatGame::CleanState IN, m_UserIDs.Count() = 7
18:43:41 NAT3: CNatGame::ThreadEntry OUT
18:43:42 NAT3: CNatCommunication::ThreadEntry OUT
18:43:42 NAT3: CNatGame::CleanState OUT
18:43:42 NAT1: CNatHelper::ThreadEntry OUT
Before he entered I was connected to everyone except him. He was first connecting, then went fp, then all the other players went fp and when I closed the room voobly crashed.
Tell me if you need the full copy, I can provide, but I guess you only need the part with the concerning user?