Community Forums > Voobly Community > Age of Empires II: The Conquerors > Random Map > Creating an Allied Vision LN
[1]
Displaying 1 - 15 out of 15 posts
7 User(s) are reading this topic (in the past 30 minutes)
0 members, 7 guests
0 members, 7 guests
What's popular right now:








AoKTS updates (78 users)

Word Association (35 users)

CBA PathBlood 1.8.2 (34 users)

1.6 reward campaing (32 users)

New CBA Hero now supports HD / D... (26 users)

TDII (23 users)

CBA HERO v18 (20 users)
Most active threads in past week:








I cannot pass the network diagno... (13 posts)

Voobly Close (4 posts)

petard dissapear (3 posts)

Lag in patch v1.6 Game RC (2 posts)

voobly cant upload the game or g... (2 posts)

petard dissapear (1 posts)

SPEC VOOBLY OVERLAY PROBLEM! (1 posts)
Thank you,
[You must login to view link]
1) terrain clumping factor now 20 from 25
2) villie min distance now 8 from 6
3) villie max distance now 70 from 100
4) the 4 sheeps are now 9 min/11 max distance, instead of 10/12
5) random sheeps are now 10 min/50 max distance, instead of 14/100
6) deer are now 11 min/16 max distance, instead of 14/20
7) groups of 3 boar are now 13 min/30 max distance, instead of 16/50
*/
<PLAYER_SETUP>
random_placement /* note this is currently only valid entry
#const REVEAL_ALLY 50
effect_amount MOD_RESOURCE REVEAL_ALLY ATTR_ADD 1 */
/* ************************************ */
<LAND_GENERATION>
/*
Random statements are used to specify an instruction running only part of the time. The random chance is specified as a percent (1-100). If the percents do not add up to 100, then the remaining percentage will apply towards a default setting. Everything between start_random and end_random is considered part of the same random instruction. Random statements can be nested inside each other.
*/
/* Random Terrain Types */
start_random
percent_chance 0
#define DESERT_MAP
percent_chance 0
#define ALPINE_MAP
percent_chance 0
#define FROZEN_MAP
percent_chance 0
#define JUNGLE_MAP
percent_chance 0
#define ASIAN_MAP
end_random
It should be:
/* *** Land Nomad(fixed) *** */
/* Based on original LN map created by KOBR_RAGE edited by the_king_galahad */
/* Differences from LN (fix)
1) terrain clumping factor now 20 from 25
2) villie min distance now 8 from 6
3) villie max distance now 70 from 100
4) the 4 sheeps are now 9 min/11 max distance, instead of 10/12
5) random sheeps are now 10 min/50 max distance, instead of 14/100
6) deer are now 11 min/16 max distance, instead of 14/20
7) groups of 3 boar are now 13 min/30 max distance, instead of 16/50
*/
<PLAYER_SETUP>
random_placement /* note this is currently only valid entry*/
#const REVEAL_ALLY 50
effect_amount MOD_RESOURCE REVEAL_ALLY ATTR_ADD 1
/* ************************************ */
<LAND_GENERATION>
/*
Random statements are used to specify an instruction running only part of the time. The random chance is specified as a percent (1-100). If the percents do not add up to 100, then the remaining percentage will apply towards a default setting. Everything between start_random and end_random is considered part of the same random instruction. Random statements can be nested inside each other.
*/
/* Random Terrain Types */