=V= Teams TD II v4

 [ViCiouS]____Tom____


Edited 21 February 2011 - 12:56 am by [ViCiouS]____Tom____
With comments and criticism from the Team TD II community, I have made a new version in an attempt to balance the strategy and gameplay. There are multiple changes to various civilizations as well as global changes to the map in unit pricing. My hope is that this version will be the new version used when playing Team TD II.


-Changes-

Per Civ:
    Huns - Free Fletching, Tarkan @ 750 Gold
    Persians - Free Fletching, War Elephant @ 1250 Gold w/ Mahouts (not instant elite)
    Mayans - Remove Free Castle Age, still receive El Dorado and +50 Gold
    Chinese - Chu Ko Nu change to 700
    Turks - less 50 Gold at start
    Mongols - Free Bodkin Arrow
    Viking - Upgrade to Berserks in 7 minutes after Militia is bought (originally 10 minutes)
    Byz - Scout to 200
    Franks - Knight to 600

For all:
    Eagle to 450
    Chu to 850
    Ram change to 3k for 3v3 and 4k for 4v4

There is now also a "Graveyard" for each team to quickly dispose of unwanted units.

Thoughts and comments are welcome.
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 [ViCiouS]____Tom____


Posted 21 February 2011 - 6:28 am
I'd like to get some more bug testing in before uploading to the mass public. Also, I want to make sure I post these changes in case someone has better suggestions or feels that something is imbalanced yet.
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 [ViCiouS]____Tom____


Posted 22 February 2011 - 9:22 pm
OK whatever. Nobody cares enough to post, that's fine.

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Just replace the other version. This one is far more balanced.


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