Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Pro Blood (New Map)
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here is the link to the scenario file (v6) [You must login to view link]
Info on Map:
Welcome to Pro Blood, created by SSA_Ace
Place a unit on the center flag on the spawn island to create that unit
Use King near spawn island to select spawn location
Kill enemy Accursed Towers to win
***Spawn Selection*** (Defaulted Spawn Set to Base)
Place king on either flag to spawn at base or at the forward spawn marked by 2 flags, this can be changed at any time
The relics indicate which spawn the flag selects
***Trade Units for Sabs***
Place a unit on your spawn island in the torches on the ice to receive a sab on the battlefield, this unit will no longer be available
***Kills*** (Recieve a King for the Store With Every 100 Kills)
100 = Elite Throwing Axeman and Feudal Age
200 = Elite Teutonic Knight
300 = Elite Mangudai and Castle Age
400 = Elite Conquistador
500 = Elite War Wagon
600 = Elite Mameluke and Imperial Age
700 = Sir John Fastlof
800 = Elite War Elephant
900 = Subotai
1000 = Charles Martel
***Razings***
1 Razing = King for Store
2 Razings = Bombard Towers in Base + 1 Sab
3 Razings = Kitabatake on Spawn
4 Razings = King for Store + 1 Sab
5 Razings = King for Store + 1 Sab
7 Razings = King for Store + 1 Sab
10 Razings = King for Store + 1 Sab
***Store***
1King = One Saboteur on Battlefield
1 King = Elite Huskaral
2 Kings = Elite Tarkan
3 Kings = Elite Janissary
4 Kings = Charlemagne
5 Kings = Robin Hood
6 Kings = Tamerlane
7 Kings = Theodoric the Goth
8 Kings = Kushluk
10 Kings = Harald Haardrade
12 Kings = Genghis Khan
without even looking AT the map (just the picture)
it looks like the bases for the four pepole on the even sides (not corners)
have to travel further to middle
without even looking AT the map (just the picture)
it looks like the bases for the four pepole on the even sides (not corners)
have to travel further to middle
good question, everybody is able to spawn near the center (spawns in between the 2 small patches of water) or in their base so getting to the center is not a problem.
and yes the the sides are a bit further from the center,this was unintentional, but it looks much more exaggerated in the picture than in the game and has not had a noticeable effect on game play
I also updated the original post with a new version of the scenario, that fixes a spawn problem for p4
Conq > War Wagon.
Store is pretty cheap.
Too many sabs.
unit order is pretty decent and its hard to really own someone
unit order is pretty decent and its hard to really own someone
I had haralds vs mangs my first time playing it. No map is too hard to really own someone.
P1 husk spawn is fixed
the map is better suited for big games with 6+ players and its also more fun with teams
when are you going to back on val?
I think you may have seen this map in its original stages, I forgot to transfer it to my laptop so I couldn't work on it at school and just finished it last week