Rambit CBG 2012

 MeTrOiD_WeaPoN


Edited 7 June 2011 - 4:32 am by MeTrOiD_WeaPoN
I got tired of waiting for a response on the 2011 discussion thread so I got bored and made the following changes to the 2011 version based on what has been discussed so far from myself and others:

Top Store:
-Made the transferring kings area to bottom store bigger
-Added back Archers of the Eyes at 2 kings w/a spawn speed of 3
-Added back in Henry V at 4 kings w/ no imp cavalry upgrade w/a spawn speed of 4 secs
-Changed the Belisarius hp upgrade from 100hp per king to 125hp
-Martel and Subo unchanged (subo originally changed but changed back now)
-Tamerlane spawn speed changed to 4 secs from 3
-Made the top store area bigger and adjusted all of the anti-blocking triggers
-Changed the terrain of the top store for aesthetic purposes
-Deleted hay stacks on the left side of the Harald buy so p8 has more room for kings
-All other necessary changes that came with redesigning store (i.e. adjusting reveal map for each player)

Bottom Store:
-Deleted the hay stack to the left of the transferring kings to top store portion to prevent people from trying to redirect kings to the super store via placing two kings in front of the store
-Changed the terrain a little
-Deleted the haystacks to the right of the bottom store so p8 has more room for kings and added another layer to the right of this part
-Made villager 4 kings (Persians have to pay 5 kings)
-Changed name of villie so it said the correct 50 palisade walls instead of 40

Super Store:
-Got rid of Genitour and added the skirm back in the form of an elite skirmisher so people can still create skirms and researching elite does nothing to the undead unit
-Ornulu - added 100 ap for a total of 400 ap (he attacks slow)
-Added Joan to the Super Store for 5 kings w/+3000 hp and +350 ap
-Made Harald 4 kings
-Made Ornulu 5 kings
-Added in a buy delay for Ornulu, Scythian Scout, and Joan until 15 mins
-Made God's Sling 3 kings
-100 additional hp to each transport ship for a total of 600 hp
-Added See Enemies Spawn!!! for two kings
-Had to redesign Super Store a bit to accommodate the additional buys
-Ornulu trigger wasn't looped so I fixed that
-Added anti-blocking triggers to super store
-Made transferring kings area bigger
-All other necessary changes that came with redesigning store (i.e. adjusting reveal map for each player)

Regular map
-Got bored and added flower beds to the paths between bases
-I noticed the turks weren't allowed to buy a genitour? Why? I deleted that.
-Middle Alert is only 1 second now. That long mid delay wasn't necessary and was too detrimental since mid is so powerful by itself
-Changed mid notice back to 133!!! and global back to 233!!!
-Changed hg's name to House Guard/Gozilla so it's spelled properly and I saw someone called him Gozilla in another version which I thought was hilarious
-Added more haystacks around spawn removing the possibility of picking up units (saw a screenshot of some guy picking up his khan with a transport ship in 2011 but I tried this and couldn't get it to work so just in case I added another layer.

Starting Number of Kings Changes from 2011:
-Aztecs: 3 extra kings like Celts, Vikes, Franks but they get elite
-Brits: total of 2 kings, got rid of no king for 100 or 200 kills (it's balanced enough without this)
-Byz: -1 king for a total of 4, no keeps like in 2011
-Mayans: +1 king for a total of 2
-Mongols: +1 king for a total of 3
-Spanish: +1 king for a total of 2
-Turks: 2 kings total and got rid of no king for 100 kills (balanced enough as is)
-Persians - have to buy villie for 5 kings unlike 4 for everyone else

Changes that could still be made:
-Restricting the number of castles strong civilizations such as the Koreans and Saracens can have without buying a villager
-Adding in an add attack buy on the top store ( almost did this and there is enough room inbetween Subo and Martel but I didn't want to program all of those triggers and people are used to the way it is)

Is this my name's possibilities:
-give every civ 1 more king and raise the price of all heroes up to william by 1 at top
-add full population buyable
-be able to buy spies, or just see enemies spawn
-add missionary and or a monastery and or monk techs buyable at right store
-add ap buyable for ur spawn
-still get kings for razes past 20


I added see enemies spawn to super store like Is_this_my_name suggested and I might incorporate some more of these changes into Rambit CBG Dragon (look at scenario design page).

[You must login to view link]

Scouts Civ Information:
 Rambit Castle Blood 
 Civ Handicaps 

Vikings = 3 kings
Aztecs = 3 Kings + elite
Celts = 3 Kings
Teutons = 2 Kings
Goths = 3 Kings
Huns = 2 Kings
Japanese = 2 Kings
Franks = 3 Kings
Chinese = 1 King
Byzantines = 2 Kings
Saracens = 1 king
Mongols = 1 king
Turks = 0 additional kings, -40 pop, -1000 stone
Persians = 0 additional kings, -40 pop, 4 castle max, - some amount of stone for some amount of time
Koreans = - 1000 stone, - 1 king, - 40 pop
Britons = 0 additional kings
Mayans = 0 additional kings
Spanish = 0 additional kings

If you like the map comment here to try and get it rated faster.

You must login into Voobly to view image
Link | Reply | Quote
 xoxoxo11xoxoxo


Posted 27 May 2011 - 7:52 pm
NICE!!!!!!
Link | Reply | Quote
 DerFuhrer


Posted 27 May 2011 - 9:18 pm
Photos?
Link | Reply | Quote
 BF_Basse


Posted 27 May 2011 - 10:06 pm
Pics or it didn't happen :p
Link | Reply | Quote
 king_vanthom


Posted 27 May 2011 - 11:21 pm
Sucks martel and subo at same amount of kings. The rest is alright.
Link | Reply | Quote
 MeTrOiD_WeaPoN


Edited 28 May 2011 - 10:58 pm by MeTrOiD_WeaPoN
Subo changed back. Theo changed back to every 5 secs. Enjoy. Please comment on the other thread to try and get it rated quicker.
Link | Reply | Quote
 plopadoorrun


Posted 30 May 2011 - 5:08 pm
ur a tool.

let's all move back to 10th.

Link | Reply | Quote
 MeTrOiD_WeaPoN


Posted 30 May 2011 - 7:38 pm
I never played Rambit when people played 10th so I know not what you speak.
Link | Reply | Quote
 plopadoorrun


Posted 31 May 2011 - 11:34 am
im sorry, you are not a tool lol :P but really, sub and martel same prices.........
Link | Reply | Quote
 MeTrOiD_WeaPoN


Posted 31 May 2011 - 2:44 pm
I should and will change that so it's clear. Initially I did make Subo 8 kings but I increased the spawn speed to 4 but he was kicking a little bit too much ass in the games I tested with people so I put him back at 7 w/a spawn speed of 5.


Link | Reply | Quote
[1]
Displaying 1 - 10 out of 10 posts
Forum Jump:
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Şu an en popüler:
AoKTS updates (75 kullanıcı)
Word Association (71 kullanıcı)
CBA PathBlood 1.8.0 (68 kullanıcı)
1.6 reward campaing (62 kullanıcı)
New Voobly Client 2.7 (34 kullanıcı)
Photos of Voobly Players (20 kullanıcı)