Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Rambit CBG 2012
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i think 3 kings suits it well
it really fcks d hell out off non hero archers
-Aztecs: -1 king for a total of 4, get elite
aztecs suxx. doesnt make diff if u give elite or not. better make it 5 kings again.
is chalemagne available?
remove keep upgrade fr byza at start.
i havent played dis map yet......so dont know bout other bugs....
ll try soon
like give only 2 kings at start
i even tried dat in 1v1 brits vs brits. i screwed my enemy n by d time he copied my technique i already had a lead of 200+ kills. mate scouts have 10000 hp wit 8+24 armor. not possible to take down wit archers.
also infantry cant beat sara unless its teuts. for civs like celts franks robin is too weak n get raped by mames. 2ndly for these civs if bombard goes down within 2 mins thn its gg.
i seriously feel dat sara should be cut down in some areas. like u can give only 1 king fr sara ta start. n later give +2 kings say about 10 mins later. this wod allow weak civs to raze n go beyond robin
Up!
u must not mind the tediusness of editing much. as i didnt doing most of the editing of this map from before IGZ existed, maybe now u can take over.
anyways... delaying the time to be able to buy a hero is a very good idea (if i understoood that correctly) i cant beleive i didnt think of that, as that could be a potentail solution to the damn henry problem, which was probly the bigggest change for 2011. i can see the delay idea coming from rcb auto final.
btw. i thought building werent part of global already. or did u try to add them back? if so, u could make a trigger for global to add to buildings too without crashing it i think. if u add the ap and hp to buildings as a separate effect from the units.
it takes a hell of a lot of advancements to make this map actually bug proof with all these triggers. i can still think of at least to ways (if very difficult to achieve) of potentially crashing this map (neither using global) but at least at this point of trigger technology i havent seen anyone abusing any bugs for probly almost a yr.
and as for picking up the super units in the ship... it is difficult but after seeing that, and trying a few times i managed. but that means it should be possible in the 2010 version aswell.
but gj on the map and maybe ill start playing more once its rated.
-good thing u didnt change charlemagne as u were suggesting. did u only start playing this map after the "Nos AD" (i think it was called) version? charlemagne was 3 kings and spawned faster and had a tech upgrade. and ruined the map, easliy more than henry ruined recent versions.
-the idea for murder holes for invincible castles should work from wat i can think. condition; upgrade tech - murder holes effect; remove object - (select castles) effect; create object - castle and so on for invincible hp.
-the villi should be good for 4 (funny how it went from 7 to 8 (when there was seige) then slowly 7 6 5 4). if 4 seems to cheap, the amount of stone to start with can just be reduced, and maybe adjusted for certain civs. instead of making it cost 6 for persains u could have taken away persains stone, but idk we'll see how it is.