Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Scenario Design Questions > Tutorial: How to give awards for "defeating player"<<Updated
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过去一周最活跃的帖子:
Trigger 1 starts on looping on (in AOKTS)
Condition: Accumulate attribute: 1 razing
Condition: Timer 4
Effect: Send Tribute: 1 razing from p1 to gaia
Trigger 2 starts on no loop
Condition: Accumulate attribute 1 razing
Condition: Player defeated P2
Effect: (choose reward: +hp at units, +attack or something else)
Trigger 3 starts on no loop
Condition: Player defeated P2
Condition: Timer 2
Effect: Deactivate Trigger 2
I will explain what all triggers do:
Trigger 1: Sets maximum razing to 1. When player haves 1 razing counter returns to 0.
Trigger 2:Player defeated---> The one who defeated him gets reward
Trigger 3: If player doesn't exists from the start, the reward trigger (trigger 2) is deactivated. Also if p2 gets defeated and p1 hasn't made any razing then it means that other player defeated that player so the reward trigger is deactivated.
Have fun using those triggers (i would love to see them at Path Blood).
With joy, Blueway.