Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Mini CB Evolution
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Mini Castle Blood Evolution
25 Kills - Blacksmith and 4 Alexander
50 Kills - Monastery
75 Kills - Saboteur and 1 House
100 Kills - Harald and 1 House
125 Kills - Super Saboteur
150 Kills - Lancelot and Watch Tower
175 Kills - University and Genghis Khan
200 Kills - Ornlu The Wolf
250 Kills - 2 Houses , 1 Tower of flies and Onager Note: (Onager Automatically Deleted if you try to get it out)
300 Kills - Monkey
350 Kills - 2 Houses and 1 Tower of flies
400 Kills - Bombard Tower and 1 House
500 Kills - 1st Villager
600 Kills - 2nd Villager and Castle inside base
700 Kills - King Alfonso (You can choose between Imperial Gift and Super Scorp) NOTE: You can give imperial to your ally
800 Kills - King Alfonso (You can choose between Super Wolf and Misionary)
900 Kills - King Alfonso (You can choose between Super Ghengis Khan and Trebuchet)
1200 Kills - El Cid Campeador ( Super HP and AP )
Imperial Age to Civilization:
Vikings - 100 Kills
Aztecs - 150 Kills
Teutons - 150 Kills
Goths - 200 Kills
Celts - 200 Kills
Huns - 200 Kills
Franks - 250 Kills
Chinese - 250 Kills
Japanese - 300 Kills
Spanish - 400 Kills
Turks - 400 Kills
Persians - 400 Kills
Byzantines - 400 Kills
Mayans - 400 Kills
Mongols - 400 Kills
Koreans - 400 Kills
Saracens - 400 Kills
Bonus:
Once your hero dead you get 1 Archery Ranger outside base Note: (No looping for this Bonus)
10 Razings and get 1 Castle outside base Note: (No looping for this Bonus)
Convert 4 units and get 1 Barrack and 1 Archery Ranger Note: (No looping for this Bonus)
When you get Imperial Age you have a automatic Elite for your units
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other than that it looks pretty good
The units are in the base.. no?
take that out and the map should be fine
Instead of normal Kills, use Kills P(1- to detect from what player you killed a unit and disable killing your own units giving a reward.