Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Idea - Remove Delete Feature
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Warning: This may make CBA Hero even more popular.
what if in cba i made stables for paladins to fight but when enemy grew stronger i want to use combination of archers+cavalry...and for that i need to delete stables....
OR
i made a building in a wrong place or in a wrong manner and i want to delete it so that it does not affect my number of buildings..
what will you do then?
I'm not. It's just an idea.
what if in cba i made stables for paladins to fight but when enemy grew stronger i want to use combination of archers+cavalry...and for that i need to delete stables....
OR
i made a building in a wrong place or in a wrong manner and i want to delete it so that it does not affect my number of buildings..
what will you do then?
This is why it'd be a mod... it'd be optional. And yes, when active it'd force you to make sure you build things in the right place/plan ahead.
Maybe a better option would be to just disable the delete key being bound to deleting units and you'd have to go the skull route (I'm not sure if this is there for buildings though).
In CBA
You wall your base because someone is coming to attack you. You wall completely all the way across, and then u delete one small hole and make a gate.
Youd screw urself lol
If the whole CBA gate deleting thing is the only issue a new version of CBA could be released with any bug fixes that'd automatically remove wall there for you after it was built.
Actually I think this would be an issue in RCB too since you delete the wall in the back to remove haystacks in the base. Walls don't count as razes though so it wouldn't matter if people could delete them.
What else wouldn't it work with?
What you described doesn't really seem like a mod more of something you'd add to all scenarios... I'm talking about making the delete key not work and possibly removing the skeleton head method too. Maybe we're on the same page but yeah I know only how to mod one thing.