Age of Empires II: The Conquerors > Game Mods > LN start with allied vision

LN start with allied vision

by TarKhaN, Justin - 29 downloads

General Changes:

All changes explained below were added to Justin's "Allied Vision"

Two handed swordsman attacks 12 instead of 11
Outposts cost only 50W


the first TC construction time changed for those civs:
(before loom)

Aztecs: %10 slower construction for TC, imperial age takes %50 longer
Celts: %20 slower construction for TC
China: %100 slower construction for TC
Japans: %50 slower construction for TC
Mayans:%50 slower construction for TC, imperial age takes %50 longer
Persians:%50 slower construction for TC
Spanish:%30 slower construction for TC

For Huns construction time is not an enough solution so 100 woods is given back but they have to build houses that cost 20W and gives 10 pop, but no need to protect them and for only (elite) tarkans blacksmith techs are free, they are as fast as cav. archer and finally more resistant to anticavalry units.
tarkanblacksmith.png

Aztecs: (elite) Jaguar Warriors are fast as berserks

Chinese Heavy Scorpions' minimum range changed to 1 instead of 2

(elite) Axeman attacks +1 against anticavalry units

Teutons: increased ram speed (upper limit: 1 for battering or capped ram with 5 infantry) and garrison capacity

Viking Pikeman is more resistent to antispearmanline attack (means skirmishers have no attack bonus to pikemen)



And Mongols not forgotten, Mongolian villager training time is increased by %12 (that means instead of 25s it will be 28s)

Onagers can cut trees
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Information
Type:
Changes Game Play
Game Name:
Downloads:
29
Created By:
TarKhaN, Justin
Version:
1.11
Allowed in Rated Games:
No
Download Size:
906.73 KB
Uploaded By: