SWGB - Clone Campaigns > Game Mods > EXE Patch
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EXE Patchby [SWG]_RvA_ - 1107 downloads |
WARNING: You should use the Data Patch together with this EXE Patch!
Download Data Patch here
Game bugfixes:
New features:
Scenario Editor enhancements:
Important note:
Download Data Patch here
Game bugfixes:
- Fixed a crash in the graphics renderer
- Fixed a bug that sometimes caused the camera to uncontrollably scroll
- Fixed vote panel
- Player 8 disconnecting no longer breaks the vote panel
- Changed the logic so the decision is made when > 1/2 of players choose the same option instead of everyone
- Recorded game and multiplayer save game filename format changed, new format:
recorded game - yyyy-mm-dd_hh-mm-ss - Fixed view centering not accounting for elevation
- Experimental networking fixes ported from UP
- Restored games can be recorded
- Fixed multiplayer mouse lag
- Fixed a crash when an AI attempts to task too many units at once
- Fixed a crash that could occur when selecting Command Center, Shield Generator or Fortress foundation just a moment before completion
- Fixed an out of sync that can occur when a ship passes over swamp terrain that had previously been occupied by a building
- Fixed an out of sync that can occur when the Widescreen Patch is used and a Gate has been attacked
- Fixed an out of sync replaying game when graphics detail is set to high and a fambaa shield is created
- Fixed a crash when starting a campaign mission and the Widescreen Patch is used [Voobly bug]
- Fixed a crash when clicking the Tech Tree button at the setup screen and Mirror Random is chosen [Voobly bug]
- Fixed the Tech Tree not opening during the game when the Widescreen Patch is used [Voobly bug]
- Fixed an out of sync that can occur when a unit evacuates a construction site
- Fixed an out of sync that can occur when a Gungan foundation terrain is created (requires Data Patch)
- Fixed a crash that can occur when pressing the Jump to Rally Point hotkey when a non-building object is selected
- Fixed tech level up and attack warning system messages displaying in an incorrect player color when co-op is used
- Fixed a bug where unit creation buttons could sometimes disappear when they shouldn't when multiple buildings are selected
- Fixed a crash when opening the tech tree as GAIA
- Fixed a crash that could occur when processing Guard and Follow orders in a high latency MP game
- Fixed line of sight corruption on object load/unload
- Fixed line of sight corruption when too many units project their LoS at a specific tile
- Fixed a crash when playing scenarios
- Fixed a general stutter on some systems due to bloated sound load code
- Improvements to the Alternative Text Rendering option
- Improved minimap draw logic
- Improved scroll responsiveness during single player pause
- Fixed a bug that sometimes caused the Tech Tree to be improperly rendered when scrolling with mouse (NEW)
- Fixed a bug when clicking Reset button in the Hotkeys setup screen could fail to properly reset some hotkey entries (NEW)
- Fixed a bug that can corrupt recordings when game is not properly closed (NEW)
New features:
- Achievement screen timeline colors replaced with better ones
- Tech level up notifications are displayed in player color
- Flares on minimap are larger and are displayed in player color
- Population limit extended to 1000
- Slow down and speed up buttons while playing a recorded game now allow finer speed adjustments
- Use Numpad+/- to adjust single player speed from 0.5 (2x slower than Slow) to 10.0 (5x faster than Fast)
- Added Keydown Object Hotkeys option. Use this if you experience Shift-queueing sometimes not registering correctly
- Added Dark Minimap Grey option
- Added Delink System Volume option. Use this if you have problems adjusting the in-game volume
- Changed default replay options: turn off View Lock and Demo Loop
- Switch between players while watching a recorded game with <Alt>+<#>
- <Alt>+<#> player switch hotkey is now based on player color rather than player number
- View achievements while watching a recorded game at any time
- Chat is always displayed when watching a recorded game regardless of the selected player
- Increased chat display time from 10s to 15s
- Increased object panel refresh rate
- Building jump hotkey prioritizes powered buildings
- Preview map, duration and players of a recorded game at the Load Save Game screen
- Rotate gate manually with the mouse wheel
- <Ctrl>+<Alt>+<Right click> to task without targeting
- <Ctrl>+<Right click> to target objects hidden behind other objects
- Added post-game player disconnect notifications
- Implemented the Multiple Building Queue
- New hotkeys:
- Select all buildings of the same type
- Select all idle workers
- Select all idle military units
- Delete all selected units
- Moved hotkey information in tooltips from the text end to the end of the first line
- Ungrouped AI players will no longer ally themselves against humans
- Multiplayer games can be started with only one human player
- Extended full map print ratios with 1:2 and 1:1
- Enabled post-game view for single player
- Implemented high-granularity low-delay multiplayer
- Changed default patrol delay from 10s to 2s. Hold Ctrl when issuing an order to use the old delay
- Added Sensor Buoy (default Y) and Underwater Prefab Shelter (default N) hotkey entries under Build Economic group
- Added "Back to Work" button to Turrets
- You can now set rally points for incomplete foundations
- Enabled automatic recording for single player. Recording is saved as autoreplay.mg1
- Player dropdown list in the rec viewer now displays names in player colors
- Added a popup notification when encountering an unexpected end of file while replaying, instead of silently stopping replaying and giving user control
- Added Home (scroll to the start), End (scroll to the end), PgUp (scroll one screen left), PgDown (scroll one screen right) key handlers to the Tech Tree screen
- Tech Tree is now centered vertically when the height of the screen is larger than tech tree height
- Changed resource carry logic: different food types are treated as one, and workers will not drop resources of different type until they start gathering
- Updates to the new conditions and effects
- Enabled fixed positions
- Enabled color selection for AIs
- Added a random color option
- Added scenario preview
- New option "Alternative Text Rendering": a workaround to mitigate a specific lag issue
- New option "Enable Built-in Widescreen": use a built-in resolution patch instead of the Voobly one
- New option "Alternative Chat Box": a workaround to mitigate chat box display issues
- New option "Large Text": increase text font size (NEW)
- Added Allied Vision reveal map options
- Changed wall foundation placement logic to be in line with how DE does it (NEW)
- Removed wall foundation auto extension (NEW)
- Enabled wall double click selection (NEW)
- Tech Tree opened from the Game Setup screen will now switch resolution to in-game resolution (NEW)
- Pressing Go to Building hotkey in the Tech Tree screen will scroll the view to that building (NEW)
Scenario Editor enhancements:
- Map Copy selection ghost preserves the shape of the copied area
- Expanded the map list to include all Star Wars locale maps, as well as custom RMS scripts
- Condition and Effect lists include basic info about them
- Terrain list expanded to include previously hidden terrains
- RMS script errors will be displayed at the top panel of the editor
- Ctrl + B, Ctrl + A shortcuts in the Scenario Editor now function properly
- Fixed Scenario Editor player population limit sometimes resetting to invalid values on scenario creation, and AIs receiving an invalid population cap define string
- EF scenario editor conditions and effects ported to vanilla CC
- Fixed Scenario Editor object panel displaying incorrect range value (NEW)
Important note:
- Recorded games recorded with this patch are incompatible with the unpatched game, or older versions of the EXE Patch because of the Multiple Building Queue and Shift Delete implementation.
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Information
Type:
Game Patches
Game Name:
Downloads:
1107
Created By:
[SWG]_RvA_
Version:
3.2.8.1
Download Size:
330.73 KB
Uploaded By: