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Zanchy wants to know if he can offer a points prize for it.
Why would we do that?
Tell him he can get shields & premium prizes ?
Hes just going to host a tournament friday night every week now that he knows he can get medals for it.
I mean its not like medals mean much but the medals should only be awarded for VCOM events.
The premise was that the medals should be something of value, something hard to attain. A true reward for playing skilfully and competitively. Too many tournaments are given out both medals and premiums for a poor turn-out of both players and in turn, skill.
For example;
RCB 2v2 - 10 teams = 20 players ([You must login to view link])
KOT 1v1 - 24 players ([You must login to view link])
2v2 Bloods Masters - 10 teams = 20 players
2v2 KM - 9 teams = 18 players
etc.
32 players should be the minimum amount of players involved for rewarding both medals and premiums.
Also, Voobly really needs to work on advertising these events. I very rarely look at what the lobby message says because when I open Voobly, I normally look at another website while it loads or go do something quickly away from the PC, and when I comeback the players flooding the lobby hides the message.
Voobly needs to advertise these tournaments on the front page feed (with a banner would be dope, grabbing players attention instantly!). Why the **** is a friend commenting on someone's wall worthy on my front page feed, but tournament announcements where premium prizes are offered isn't (IN ADVANCE)? You also MUST MUST MUST provide links to guides for these maps. How the hell can you attract new players to these tournaments when they haven't even heard of the terms such as 'King of Towers, KM, Master Bloods". The most successful tournaments have been the ones that people see in the lobby consistently and can identify with (CBA Hero, CBA, Smosh).
Don't get my rant wrong, do people who do contribute to these tournaments like Taff do a bloody terrific job, and I realise it isn't easy to do this on a regular basis. However, we need constructive criticism to keep these tournaments being successful as well as popular.
Perhaps we should do a 4v4 clans tournament or masters tournament and offer a team membership as first prize?
edit; why the hell are players allowed to participate in the events they create? It's unprofessional in any gaming fields.
On reflection, that was incredibly successful. Why did it work so well? Was it simply because smosh was played frequently on a daily basis? Was it due to the novelty of VCOM? Has that shine worn off? Maybe, its simply the fact that there are no active, organized or competitive clans beyond Eot in bloods/alternative and dv8/7th in cba.
Clans need incentives to play, and clans have always been the backbone of competitive gaming in bloods at least, dating back to xV and XZ days. The competitiveness in clans has died out ever since the last LC - ViCiouS war. We didn't end up playing Eot_ or 7th afterward because we weren't interested in CB genres, whereas they were and were entitled to. There was no reason to war clans anymore, they were hard enough to organise and clans generally don't want to compromise for each other.
To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. Cash tournaments, or top players being paid (TyranT and RVK) in order to participate in these clan tournaments, as well as the nostalgia in big tournaments such as WCL. This in turn encourages the lesser skilled clans to practice and participate. You may lose legendary clans like BsK and L_Clan overtime, however new clans like RVK and TyranT grow through their ashes, due to the great structure the Rm community has in place. They even have a website devoted to RM which daily experts records shared.
CS has none of this. I have no idea how Voobly can turn this around, or if they can/would. However, we need to strategise and find a way to unite the community to an extent. People still act like little kids when they lose a game and even put their opponents on ignore... whereas Tim and Viper have a healthy rivalry, they are ALWAYS playing vs each other 1v1. This happen in CS at all?
I know when I started out in AOC, I remember seeing the tournaments TAB on MS-Zone and was ever so excited to participate in these tournaments. I had no idea what any maps really were besides MCB, CBF and Smosh. Unfortunately, Zone stopped hosting tournaments at that stage so I missed out
Maybe CBA and CBA Hero have killed off any interest players would have of expanding their map range and joining clans, after all it's bloody easy to learn since everything is spawned for you, and you might luck out with goths vs brits 11.
To really kick bloods off, you need a few things imo.
- Clans to mean something. They are not going to do this themselves. Eot_ are really the only active clan playing TGs regularly. They need some form of incentive to do this.
- Some admin to allow bloody banners on the news feed. Visual pieces are so effective in gaining peoples attention, I've always missed the adverts on the main page cause it's all white and blue zzzz
- Sending the mass broadcasts earlier is a nice touch. I always ignore any message from Voobly though. Not sure if you can tweak the messages to be more in your face and attention grasping?
Thoughts? Anything to add?
The premise was that the medals should be something of value, something hard to attain. A true reward for playing skilfully and competitively. Too many tournaments are given out both medals and premiums for a poor turn-out of both players and in turn, skill.
For example;
RCB 2v2 - 10 teams = 20 players ([You must login to view link])
KOT 1v1 - 24 players ([You must login to view link])
2v2 Bloods Masters - 10 teams = 20 players
2v2 KM - 9 teams = 18 players
etc.
32 players should be the minimum amount of players involved for rewarding both medals and premiums.
I agree 100% with your train of thought. You discuss it somewhat later in this thread but with the current state of competitive CS you are going to have a hard time getting 32+ players for any non CBA game type.
Voobly needs to advertise these tournaments on the front page feed (with a banner would be dope, grabbing players attention instantly!). Why the **** is a friend commenting on someone's wall worthy on my front page feed, but tournament announcements where premium prizes are offered isn't (IN ADVANCE)? You also MUST MUST MUST provide links to guides for these maps. How the hell can you attract new players to these tournaments when they haven't even heard of the terms such as 'King of Towers, KM, Master Bloods". The most successful tournaments have been the ones that people see in the lobby consistently and can identify with (CBA Hero, CBA, Smosh).
Don't get my rant wrong, do people who do contribute to these tournaments like Taff do a bloody terrific job, and I realise it isn't easy to do this on a regular basis. However, we need constructive criticism to keep these tournaments being successful as well as popular.
Perhaps we should do a 4v4 clans tournament or masters tournament and offer a team membership as first prize?
edit; why the hell are players allowed to participate in the events they create? It's unprofessional in any gaming fields.
Yes we were very disappointed despite winning. We feel we have the best Smosh team regardless of the turnout but really wanted to beat an elite team to win it.
Ty for the last comment btw. I have been arguing this for a few weeks now.
Clans need incentives to play, and clans have always been the backbone of competitive gaming in bloods at least, dating back to xV and XZ days. The competitiveness in clans has died out ever since the last LC - ViCiouS war. We didn't end up playing Eot_ or 7th afterward because we weren't interested in CB genres, whereas they were and were entitled to. There was no reason to war clans anymore, they were hard enough to organise and clans generally don't want to compromise for each other.
To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. Cash tournaments, or top players being paid (TyranT and RVK) in order to participate in these clan tournaments, as well as the nostalgia in big tournaments such as WCL. This in turn encourages the lesser skilled clans to practice and participate. You may lose legendary clans like BsK and L_Clan overtime, however new clans like RVK and TyranT grow through their ashes, due to the great structure the Rm community has in place. They even have a website devoted to RM which daily experts records shared.
CS has none of this. I have no idea how Voobly can turn this around, or if they can/would. However, we need to strategise and find a way to unite the community to an extent. People still act like little kids when they lose a game and even put their opponents on ignore... whereas Tim and Viper have a healthy rivalry, they are ALWAYS playing vs each other 1v1. This happen in CS at all?
Its not really an Eot thing to me either. The main thing that really hurt bloods overtime is the rating. FFA maps become played less frequently *mostly because of the W/L statistic and not so much the rate* Team games become more popular. FMT becomes more important because of the rate. Clans stop playing against each other. Over time weaker clans die which means less teams.
Also referring to
'To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. CS has none of this.'
I could argue there is huge incentive to be part of Eot_ or at the very least be friendly with Eot_ if your a blood player. Im at a point where I don't play like I use to but with Eot resources I can pull together decent blood games whenever im online if I choose to. This isn't good for the overall growth of the community necessarily... however whenever we let someone in from the CBA side we make sure to teach them at least some bloods. Fran for instance likes learning every single map and discussing them with me and other eots. Its prob what makes him the best player or at least one of the best players in CS currently.