Community Forums > Voobly General > Tournament Archive > RIP want to hold a tournamament 3rd Aug

RIP want to hold a tournamament 3rd Aug

 _IYIastA_


Join Date: 23 August 2011
Posts:3559
Posted 30 July 2012 - 7:08 pm
http://ripclansite.voobly.com/forum/thread/114189

Zanchy wants to know if he can offer a points prize for it.
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 Army1_VCom


Join Date: 5 February 2012
Posts:755
Posted 30 July 2012 - 9:21 pm
I would say no. First of all its his clan only in the tournament and secondly i hate giving points as prizes. Dont know what the rest of you think but thats my opinion
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 Arabada5_Evde15


Join Date: 31 December 2011
Posts:54
Posted 30 July 2012 - 10:39 pm
Army1_VCom wrote:
I would say no. First of all its his clan only in the tournament and secondly i hate giving points as prizes. Dont know what the rest of you think but thats my opinion
+1.

Why would we do that?
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 _IYIastA_


Join Date: 23 August 2011
Posts:3559
Posted 31 July 2012 - 6:21 pm
You misunderstand, he wants to open it up to everyone lol.

;2confused
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 HzB


Join Date: 24 February 2012
Posts:522
Posted 6 August 2012 - 3:42 pm
Voobly stopped rewarding points in tournament because some players would use their highest account in tournament only and not for rated games anymore, i do not see any reason to go back to that time.

Tell him he can get shields & premium prizes ?
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 [NSA]ForgiveMe_USA


Join Date: 5 September 2007
Posts:117
Posted 7 August 2012 - 2:01 am
http://ripclansite.voobly.com/forum/thread/115055/:549724#post549724

Hes just going to host a tournament friday night every week now that he knows he can get medals for it.
I mean its not like medals mean much but the medals should only be awarded for VCOM events.
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 Pestilence_


Join Date: 14 March 2012
Posts:1388
Posted 7 August 2012 - 6:45 pm
I wrote a reply to some thread in the CS section of the general AOC forums.

The premise was that the medals should be something of value, something hard to attain. A true reward for playing skilfully and competitively. Too many tournaments are given out both medals and premiums for a poor turn-out of both players and in turn, skill.

For example;
RCB 2v2 - 10 teams = 20 players ([You must login to view link])
KOT 1v1 - 24 players ([You must login to view link])
2v2 Bloods Masters - 10 teams = 20 players
2v2 KM - 9 teams = 18 players
etc.

32 players should be the minimum amount of players involved for rewarding both medals and premiums.

Also, Voobly really needs to work on advertising these events. I very rarely look at what the lobby message says because when I open Voobly, I normally look at another website while it loads or go do something quickly away from the PC, and when I comeback the players flooding the lobby hides the message.

Voobly needs to advertise these tournaments on the front page feed (with a banner would be dope, grabbing players attention instantly!). Why the **** is a friend commenting on someone's wall worthy on my front page feed, but tournament announcements where premium prizes are offered isn't (IN ADVANCE)? You also MUST MUST MUST provide links to guides for these maps. How the hell can you attract new players to these tournaments when they haven't even heard of the terms such as 'King of Towers, KM, Master Bloods". The most successful tournaments have been the ones that people see in the lobby consistently and can identify with (CBA Hero, CBA, Smosh).

Don't get my rant wrong, do people who do contribute to these tournaments like Taff do a bloody terrific job, and I realise it isn't easy to do this on a regular basis. However, we need constructive criticism to keep these tournaments being successful as well as popular.
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 Pestilence_


Join Date: 14 March 2012
Posts:1388
Edited 7 August 2012 - 6:57 pm by Pestilence_
edit; I would also mention the latest tournament I entered (4v4 Smosh) there was only 1 organised team (Eot_ A) in the whole event. We won second place with a team of misfits (like Rick 11) and while it was nice to achieve 2nd spot with that team, it was never really difficult to win that award, considering I have had 0 tg smosh practice, a team of misfits and I didn't plan to play until Narc asked me to 5 min before we started. The medal doesn't feel rewarding, opposed to had I earned any medal with a pool of excellent teams (multiple Eot teams, multiple ViCiouS teams, multiple LC teams, Brian's team, Zanchy's team, a HvS team, a BAD team, various other clans etc.).

Perhaps we should do a 4v4 clans tournament or masters tournament and offer a team membership as first prize?

edit; why the hell are players allowed to participate in the events they create? It's unprofessional in any gaming fields.
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 _IYIastA_


Join Date: 23 August 2011
Posts:3559
Posted 7 August 2012 - 7:30 pm
Smosh 3v3 had 66 participants as far as I remember.

On reflection, that was incredibly successful. Why did it work so well? Was it simply because smosh was played frequently on a daily basis? Was it due to the novelty of VCOM? Has that shine worn off? Maybe, its simply the fact that there are no active, organized or competitive clans beyond Eot in bloods/alternative and dv8/7th in cba.
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 Pestilence_


Join Date: 14 March 2012
Posts:1388
Posted 7 August 2012 - 10:56 pm
The reasoning is there is no incentive to play together. Eot_ are mainly successful because they recruit every damn player they can find with some merit of skill, therefore they have decent turn-outs for these tournaments, much like the LC of Zone. This approach killed LC recently since there wasn't a loyal fabric of active players to keep it together, which is the difference between them and Eot_.

Clans need incentives to play, and clans have always been the backbone of competitive gaming in bloods at least, dating back to xV and XZ days. The competitiveness in clans has died out ever since the last LC - ViCiouS war. We didn't end up playing Eot_ or 7th afterward because we weren't interested in CB genres, whereas they were and were entitled to. There was no reason to war clans anymore, they were hard enough to organise and clans generally don't want to compromise for each other.

To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. Cash tournaments, or top players being paid (TyranT and RVK) in order to participate in these clan tournaments, as well as the nostalgia in big tournaments such as WCL. This in turn encourages the lesser skilled clans to practice and participate. You may lose legendary clans like BsK and L_Clan overtime, however new clans like RVK and TyranT grow through their ashes, due to the great structure the Rm community has in place. They even have a website devoted to RM which daily experts records shared.

CS has none of this. I have no idea how Voobly can turn this around, or if they can/would. However, we need to strategise and find a way to unite the community to an extent. People still act like little kids when they lose a game and even put their opponents on ignore... whereas Tim and Viper have a healthy rivalry, they are ALWAYS playing vs each other 1v1. This happen in CS at all?
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 Pestilence_


Join Date: 14 March 2012
Posts:1388
Posted 8 August 2012 - 1:13 am
Torm is always Elusive, isn't he.

I know when I started out in AOC, I remember seeing the tournaments TAB on MS-Zone and was ever so excited to participate in these tournaments. I had no idea what any maps really were besides MCB, CBF and Smosh. Unfortunately, Zone stopped hosting tournaments at that stage so I missed out :( . But this was enough to get me applying to clans, which in turn meant I needed to branch out into other maps to get recruited, and this set in the realisation of how much better bloods were than boring old CB.

Maybe CBA and CBA Hero have killed off any interest players would have of expanding their map range and joining clans, after all it's bloody easy to learn since everything is spawned for you, and you might luck out with goths vs brits 11.

To really kick bloods off, you need a few things imo.
- Clans to mean something. They are not going to do this themselves. Eot_ are really the only active clan playing TGs regularly. They need some form of incentive to do this.
- Some admin to allow bloody banners on the news feed. Visual pieces are so effective in gaining peoples attention, I've always missed the adverts on the main page cause it's all white and blue zzzz
- Sending the mass broadcasts earlier is a nice touch. I always ignore any message from Voobly though. Not sure if you can tweak the messages to be more in your face and attention grasping?
  • Maybe host a clan tournament once a month. Beforehand, we have a standardised list of maps to be used. Only allow 2-3 people to pick the maps for this list, the more people involved, the more room for arguments and failure. These 2-3 people would need to understand how competitive CS works, but have no interest in participating or gaining anything out of this. That would exclude people like myself and charlie. No more than 7 maps, no similar maps, no long boring maps. Possibly cycle out maps for each other each month (Veterans for Smosh, CBA Hero for CBA). Use anti-camp maps and anti-crash maps( it is generally most)
  • Invite 4 clans every tournament as seeds based on performance (last tournament winner of course).
  • Only allow one entry per clan. This way clans with huge member bases will lose players to create new clans, and players will be more competitive to get a spot on their clans team for the tournament. None of this A, B and C team **** which never ends up working.
  • Implement standardised rules beforehand. Rule on lag is vital.
  • Reward winners with something. A big shield on their team wall for starters, only 1st place receives it. 1 month platinum clan membership? Interview with winning captain? Special colour in user list so people recognise them as latest tournament winners, raising people's curiosity on how they got it (it's easy to implement in the css coding)?

    Thoughts? Anything to add?
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 [NSA]ForgiveMe_USA


Join Date: 5 September 2007
Posts:117
Posted 8 August 2012 - 1:50 am
I wrote a reply to some thread in the CS section of the general AOC forums.

The premise was that the medals should be something of value, something hard to attain. A true reward for playing skilfully and competitively. Too many tournaments are given out both medals and premiums for a poor turn-out of both players and in turn, skill.

For example;
RCB 2v2 - 10 teams = 20 players ([You must login to view link])
KOT 1v1 - 24 players ([You must login to view link])
2v2 Bloods Masters - 10 teams = 20 players
2v2 KM - 9 teams = 18 players
etc.

32 players should be the minimum amount of players involved for rewarding both medals and premiums.

I agree 100% with your train of thought. You discuss it somewhat later in this thread but with the current state of competitive CS you are going to have a hard time getting 32+ players for any non CBA game type.
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 [NSA]ForgiveMe_USA


Join Date: 5 September 2007
Posts:117
Edited 8 August 2012 - 2:02 am by [NSA]ForgiveMe_USA
Also, Voobly really needs to work on advertising these events. I very rarely look at what the lobby message says because when I open Voobly, I normally look at another website while it loads or go do something quickly away from the PC, and when I comeback the players flooding the lobby hides the message.

Voobly needs to advertise these tournaments on the front page feed (with a banner would be dope, grabbing players attention instantly!). Why the **** is a friend commenting on someone's wall worthy on my front page feed, but tournament announcements where premium prizes are offered isn't (IN ADVANCE)? You also MUST MUST MUST provide links to guides for these maps. How the hell can you attract new players to these tournaments when they haven't even heard of the terms such as 'King of Towers, KM, Master Bloods". The most successful tournaments have been the ones that people see in the lobby consistently and can identify with (CBA Hero, CBA, Smosh).

Don't get my rant wrong, do people who do contribute to these tournaments like Taff do a bloody terrific job, and I realise it isn't easy to do this on a regular basis. However, we need constructive criticism to keep these tournaments being successful as well as popular.
The guides thing is something we have talked about before. The problem to me is that written guides don't actually work for most players. IMO The best way to implement this to me is to plan an event months in advance. This way when certain players have availability they can produce recorded games or possibly even live streaming content that can be used for tutorial purposes. I think the live streaming is still very valuable even though its gone out of style recently.
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 [NSA]ForgiveMe_USA


Join Date: 5 September 2007
Posts:117
Posted 8 August 2012 - 2:01 am
edit; I would also mention the latest tournament I entered (4v4 Smosh) there was only 1 organised team (Eot_ A) in the whole event. We won second place with a team of misfits (like Rick 11) and while it was nice to achieve 2nd spot with that team, it was never really difficult to win that award, considering I have had 0 tg smosh practice, a team of misfits and I didn't plan to play until Narc asked me to 5 min before we started. The medal doesn't feel rewarding, opposed to had I earned any medal with a pool of excellent teams (multiple Eot teams, multiple ViCiouS teams, multiple LC teams, Brian's team, Zanchy's team, a HvS team, a BAD team, various other clans etc.).

Perhaps we should do a 4v4 clans tournament or masters tournament and offer a team membership as first prize?

edit; why the hell are players allowed to participate in the events they create? It's unprofessional in any gaming fields.

Yes we were very disappointed despite winning. We feel we have the best Smosh team regardless of the turnout but really wanted to beat an elite team to win it.

Ty for the last comment btw. I have been arguing this for a few weeks now.
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 [NSA]ForgiveMe_USA


Join Date: 5 September 2007
Posts:117
Posted 8 August 2012 - 2:16 am
The reasoning is there is no incentive to play together. Eot_ are mainly successful because they recruit every damn player they can find with some merit of skill, therefore they have decent turn-outs for these tournaments, much like the LC of Zone. This approach killed LC recently since there wasn't a loyal fabric of active players to keep it together, which is the difference between them and Eot_.

Clans need incentives to play, and clans have always been the backbone of competitive gaming in bloods at least, dating back to xV and XZ days. The competitiveness in clans has died out ever since the last LC - ViCiouS war. We didn't end up playing Eot_ or 7th afterward because we weren't interested in CB genres, whereas they were and were entitled to. There was no reason to war clans anymore, they were hard enough to organise and clans generally don't want to compromise for each other.

To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. Cash tournaments, or top players being paid (TyranT and RVK) in order to participate in these clan tournaments, as well as the nostalgia in big tournaments such as WCL. This in turn encourages the lesser skilled clans to practice and participate. You may lose legendary clans like BsK and L_Clan overtime, however new clans like RVK and TyranT grow through their ashes, due to the great structure the Rm community has in place. They even have a website devoted to RM which daily experts records shared.

CS has none of this. I have no idea how Voobly can turn this around, or if they can/would. However, we need to strategise and find a way to unite the community to an extent. People still act like little kids when they lose a game and even put their opponents on ignore... whereas Tim and Viper have a healthy rivalry, they are ALWAYS playing vs each other 1v1. This happen in CS at all?
We decline way more good players than we accept :P.
Its not really an Eot thing to me either. The main thing that really hurt bloods overtime is the rating. FFA maps become played less frequently *mostly because of the W/L statistic and not so much the rate* Team games become more popular. FMT becomes more important because of the rate. Clans stop playing against each other. Over time weaker clans die which means less teams.
Also referring to
'To solidify my point, look at Rm. There is an incentive to be a part of a clan still to this day. CS has none of this.'
I could argue there is huge incentive to be part of Eot_ or at the very least be friendly with Eot_ if your a blood player. Im at a point where I don't play like I use to but with Eot resources I can pull together decent blood games whenever im online if I choose to. This isn't good for the overall growth of the community necessarily... however whenever we let someone in from the CBA side we make sure to teach them at least some bloods. Fran for instance likes learning every single map and discussing them with me and other eots. Its prob what makes him the best player or at least one of the best players in CS currently.



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