Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > 3x Technologies / Civilization Bonusses MOD V2.0 UPDATE
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After a long time, I finally decided to improve my 3x Technologies / Civilization Bonusses MOD:
http://www.voobly.com/forum/thread/63591 (original thread)
This gamemod makes you able to research all technologies 3 times making your entire empire stronger and add much more extreme gameplay and more new strategies to redo all maps and campaigns on a way you've never played them before. Civilization and team bonuses are also multiplied
After the previous version of my mod got launched, I got alot of compliments, but also negative ones mostly about that you had to upgrade units 3 times what annoyed most peoples.
I have finally updated my mod with several bugfixes, removed all duplicate unit upgrades and unnecessary techs duplicates like cartography or redemption.
version overview: 2.0, Sep 2012
Trippled Technologies MOD by Taichi_San Aka Alexandra R. (C)(2012)
This is version 2 of my mod with improvement and the first fixes, I might upload variations to this mod at later times
Common Issues are that all unit upgrades had to be researched 3 times too while not being necessary.
I tried to remove all duplicate unit upgrades, if you still find any, please contact me on voobly under the name Taichi_San.
Less known and unknown issues are that some team bonusses, tech bonusses that have preset values were skipped and not trippled.
There are also some technologies like carthography, which effects don't have to be multiplied, these techs have also all duplicates removed.
Here below is an total list of fixes and some techs have been balanced to 2x instead of 3x to prevent too extreme outbalancing effects like chinese techs almost
cost nothing and maya resources last forever.
Stats bonusses like fast mongol siege, ultra french paladin have ofc been left in tact.
Removed Duplicate Technologies that had no point of being there 3x:
- Coinage
- Cartography
- Banking
- Ballistics
- Fortified Wall
- Guard Tower / Keep
- Bombard Tower
- Murder Holes
- Feudal / Castle / Imperial Age
- Spies / Treason
- Heresy
- Theocracy
- Atonement
- Redemption
- Anarchy
Removed Duplicate Unit Upgrades that had no point of being there 3x
Rebalanced / Improved / Fixed missing or defect effects that were forgotten:
- Aztec Teambonus: Relics now generate more gold (improved to 2x, not 3x, to keep Game balance)
- Aztec: Garland Wars Technology research times reduced to 2x
- Britons: Archer Range Bonus in castle and imperial age reduced from 3 to 2 times
- Britons: Teambonus Improved to 2x (40% Archery Range Unit Creation Speed)
- Byzantine: Building HP Bonus for Castle- and Imperial age reduced from 3x to 2x for game balance and prevent buildings being automatically destroyed because of over 32K hp
- Byzantine: Team Bonus monk healing speed improved from 50 to 75%
- Chinese: Town Center Population support bonus 3x (from 10 to 20)
- Chinese: Research Discount improved from 10, 15, 20% to 20, 25, 30%
- Goths: Perfusion Technology research times reduced to 2x
- japanese: Kataparuto Technology research times reduced to 2x
- Mayans: Civ Bonus of Resources lasting 20% longer increased to 40% longer
- Mongols: Drill Technology research times reduced to 2x
- Persians: Mahouts Technology research times reduced to 2x
- Persians: Bonus starting food and wood increased from 50 to 150
- Spanish: Building Speed bonus improved from 30 to 60%
If you got suggestions, bug reports or questions, contact me at voobly or age of kings heaven
Newest download link, provided with installer that automatically installs to the right location (thanks to rambit)
[You must login to view link]
Old download link to the newest version of my mod: (rar, no installer yet)(for manual installation)
[You must login to view link]
Enjoy, please post your comments, thoughts and ideas, meanwhile I try to turn my mod into an official installer
Here is a guide on making an installer: http://www.voobly.com/pages/view/315/Making-a-Custom-Installer
I have created the installer, enjoy peoples!
Rambit, can you please also make the installer work on voobly?
Means when you dont have the mod you get an questionbox to install it from the voobly servers but it never works
This would make my mod 100% legit and alot more people would install it instead from a public site
Bad, bad and bad. This gives the point **** even more weapons to run the points up.
Get rid of it, or do not play it.
Plus, Triple Tech Mode is naturally unbalanced though all the fixes that have been done. Ranged units will ever have a huge advantage over infantary and calvary, not because of power, but because of range that weaken any infantary/calvary army and makes nearly impossible to reach them.
If a normal CBA match with average players, it usually takes around 40 minutes to match ends, in Triple Tech Mode this can exceed an hour.
i suggest triple to be removed from rated gameplay
suggesting ain't enough