Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > New PTO/DM map - PTO Seas II
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The important thing about PTO is the fact that it's not really 1v1, 1 prey vs 1 hunter. Poor hunter has to kill 7 prey to win. Furthermore 90% of all PTO maps are very hard for hunter, and as a result most people who become hunter will quit.
I observed different. As well the damn towers rise to delete units attack the hunter, i have tried playing several times this map that definitely the pillador enters all the databases without any hindrance. Only you should avoid the towers and for this reason there are several strategies, therefore all the prisoners die, and it has already been proven. It is more easy for all of the dams die or are eliminated by the hunter. If you have gold, at least for the presaq has hopes with the towers to eliminate bombarderas units; I believe it is critical to add some gold mines. It is almost the same as the PTO TREE. Where the scarcity of gold is notorious, and as you know, stop the hunter with a tower of homage is impossible. The only thing that gives ZIKS osibilidades to win is the time, although I think it is more than two hours (AOC), which is extensive. OEE sharp, I am supporting your map, support the TD tower defense, they will come changes, to improve the map and may be different and not as you say that this is a recipe and memorization of the technique in the game.
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