Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > How do these Map Pack rules make any sense?
[1]
Displaying 1 - 6 out of 6 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
1.6 reward campaing (58 users)
AoKTS updates (49 users)
CBA PathBlood 1.8.0 (46 users)
Word Association (35 users)
New CBA Hero now supports HD / D... (17 users)
Photos of Voobly Players (13 users)
Most legendary aoe player (12 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
Setting up port forwarding in ro... (9 posts)
Error al lanzar la partida (5 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
Why will this error occur after ... (2 posts)
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.
6. Unplayed maps will be removed from the mappack
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.
that mean if u dont have stable version , ur map could have many errors also we dont need complaints about new maps added e.g =V= Tower wars
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.
Whats the problem with having maps rated that arent played a lot?
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.
I agree with all the parameters discussed. We help refine the TDA ancient map. It's ready, according to the petitions asking to continue classified and weigh their multples editions, here the rejected or ignored. It's okay if the mods justify what goes better with multiple scenarios, which are actually played for better or for worse.
100% Agreed!