RCB 2013 and RCB AoFE

 _Ox_Weapon_xO_


Edited 13 January 2013 - 1:00 am by _Ox_Weapon_xO_
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Incas - 4 kings (6 total)
Indians - 1 king (3 total)
Italians - 2 kings (4 total)
Magyars - 2 kings (4 total)
Slavs - 1 king (3 total)

Japanese Yasama tech disabled. They're strong enough already without better towers. Chinese tower tech is autoresearched for them though since they can't garrison Cho in towers for upgrades.

[You must login to view link] *updated with the rated version.

Changed download link because the other one had (RCB 2013 v1.scx.scx)

http://www.voobly.com/forum/thread/123403/:596006#post596006

I'd also unrate RCB 2011 v2 due to things talked about here: http://www.voobly.com/forum/thread/125269/:605817#post605817
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 _Ox_Weapon_xO_


Posted 9 January 2013 - 6:38 pm
Can RCB 2013 just be rated already? I'm tired of waiting and telling people it will be rated shortly with no results.
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 _Ox_Weapon_xO_


Posted 10 January 2013 - 3:20 pm
Via replying to another mod's message about what I thought should be removed from the map pack:

Awesome.

=V= RCB Gold 2012 v3.scx and =V= RCB 2012 F2.scx should be removed. The former is a bugged map which quits out in the beginning and the latter is RCB 2013's predecessor.

=V= Rambit CBG 2010 v3.scx should also be removed because it has bugs (p5 free theo) and no one plays it anymore.

=V= Rambit CB Gold 2011 v2.scx is a tricky one: http://www.voobly.com/forum/thread/125269
... Really what 2013 strives to be is a perfected 2011 v2 map. 2011 v2 is also currently bugged via: 1) Removed p1 map reveal advantage on top store, 2) Added trigger to remove projectiles from top store to prevent people from shooting kings from p4/p5's base, and 3) Added anti-blocking for beli hp buy. I did post a fixed v3 version of this map: http://www.voobly.com/forum/thread/123403/:596020#post596020 But it still has all those other issues listed in the "Why I remade RCB" thread that all help to make the map more balanced overall. I'll leave this one up to you guys to decide.
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 Coat_of_Arms


Posted 10 January 2013 - 3:35 pm
I think I've found another glitch that you could fix in 2013.
I've seen (in 2011 v2, never played 2013) that heros from spawn (in back of base) have huge HP, so they cant be killed by enemy treb/lbowmen/robin etc. But if the hero comes with powerup the spawn one powerups too, and if he reaches the magic number of 32000, I don't know if game crashes or he just dies. Can you make the powerup area a little smaller, so the only heros from land/water (if in transport) powerup?
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 _Ox_Weapon_xO_


Edited 10 January 2013 - 4:01 pm by _Ox_Weapon_xO_
All heroes are spawned with 20,000 hp in 2013 so there's a leeway of ~12k. This 20k is less than the 25k of heroes that powerup in 2011 too and I've never seen a hero on the spawn die in all the games I've played so with all of them at 20k in 2013 I highly doubt it'll occur.

Edit: You're idea is good though to not have the power-up area apply to the respawn island but the chance of it occurring is just so small it'd be better to leave it as is. You'd have to be in the game for more than 16 hours (game timer) for it to occur.
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 [sT]thunderbird


Posted 11 January 2013 - 6:49 pm
hey can you please get the 2013 map rated asap..ppl wont start playing it until its rated and the current map freezes a lot..so we really need to change to a better map quickly.
thank you
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 Coat_of_Arms


Edited 11 January 2013 - 7:52 pm by Coat_of_Arms
@Weapon For faster action PM Canek (he's the AOC map pack moderator)
Btw, I'm curious what you think of the following (rated) maps:
=V= Rambit CB Classic.scx
=V= Rambit CB Final.scx
=V= Rambit CBG 1v1.scx
=V= RCB 2012 F2.scx

@moderators: We have too many RCBs! Keep just one, the best of them (probably 2013)!
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 [BalaaM_]CaNeK


Posted 12 January 2013 - 12:50 am
hey can you please get the 2013 map rated asap..ppl wont start playing it until its rated and the current map freezes a lot..so we really need to change to a better map quickly.
thank you

we are working on many maps to be updated please be patient
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 _I3acI__BLooD_


Posted 12 January 2013 - 4:13 am
please get rid of the genitour and make it a skirmisher again
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 Is_this_my_name


Edited 12 January 2013 - 4:26 am by Is_this_my_name
Quote:
=V= Rambit CB Classic.scx
=V= Rambit CB Final.scx
=V= Rambit CBG 1v1.scx
=V= RCB 2012 F2.scx

@moderators: We have too many RCBs! Keep just one, the best of them (probably 2013)!
Classic is kind of crappy, but no point removing it. unless theres still those bugs that I told donnie to fix like over a year ago (likely I guess since he was pretty useless)
Final is a good map. also no point removing it. someone might play it every once in awhile and I've been thinking of playing it again.
never played RCB 1V1 since 1v1 is mostly for point ****s, but I think I've seen ppl playing it recently and its a fair map from what I know so als no point removing it.
EDIT; ok I forget which one 2012 F2 is
Quote:
please get rid of the genitour and make it a skirmisher again
I almost agree, since the gen is so damn annoying, and I'm the one that added it to the map in the 1st place (my bad). but at least it costs 3 in 2013, and there is also skirms to buy (even if their a bit cheap IMO) so its still a significant improvement. ppl would probably complain if gen was totally removed though.
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 _Ox_Weapon_xO_


Edited 12 January 2013 - 4:18 am by _Ox_Weapon_xO_
^2012 F2 isn't bugged; 2012 v3 is.

Also, being patient is a tedious thing indeed considering I first posted 2013 ~October 4th, 2012...
Proof: http://www.voobly.com/forum/thread/123403/:596020#post596020
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 [BalaaM_]CaNeK


Posted 13 January 2013 - 4:12 am
As donnie say we dont need maps does nobody play or promote point ****s, for those reason we keep atm only with RCB 2013


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