Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB 2013 and RCB AoFE
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Incas - 4 kings (6 total)
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Japanese Yasama tech disabled. They're strong enough already without better towers. Chinese tower tech is autoresearched for them though since they can't garrison Cho in towers for upgrades.
[You must login to view link] *updated with the rated version.
Changed download link because the other one had (RCB 2013 v1.scx.scx)
http://www.voobly.com/forum/thread/123403/:596006#post596006
I'd also unrate RCB 2011 v2 due to things talked about here: http://www.voobly.com/forum/thread/125269/:605817#post605817
Awesome.
=V= RCB Gold 2012 v3.scx and =V= RCB 2012 F2.scx should be removed. The former is a bugged map which quits out in the beginning and the latter is RCB 2013's predecessor.
=V= Rambit CBG 2010 v3.scx should also be removed because it has bugs (p5 free theo) and no one plays it anymore.
=V= Rambit CB Gold 2011 v2.scx is a tricky one: http://www.voobly.com/forum/thread/125269
... Really what 2013 strives to be is a perfected 2011 v2 map. 2011 v2 is also currently bugged via: 1) Removed p1 map reveal advantage on top store, 2) Added trigger to remove projectiles from top store to prevent people from shooting kings from p4/p5's base, and 3) Added anti-blocking for beli hp buy. I did post a fixed v3 version of this map: http://www.voobly.com/forum/thread/123403/:596020#post596020 But it still has all those other issues listed in the "Why I remade RCB" thread that all help to make the map more balanced overall. I'll leave this one up to you guys to decide.
I've seen (in 2011 v2, never played 2013) that heros from spawn (in back of base) have huge HP, so they cant be killed by enemy treb/lbowmen/robin etc. But if the hero comes with powerup the spawn one powerups too, and if he reaches the magic number of 32000, I don't know if game crashes or he just dies. Can you make the powerup area a little smaller, so the only heros from land/water (if in transport) powerup?
Edit: You're idea is good though to not have the power-up area apply to the respawn island but the chance of it occurring is just so small it'd be better to leave it as is. You'd have to be in the game for more than 16 hours (game timer) for it to occur.
thank you
Btw, I'm curious what you think of the following (rated) maps:
=V= Rambit CB Classic.scx
=V= Rambit CB Final.scx
=V= Rambit CBG 1v1.scx
=V= RCB 2012 F2.scx
@moderators: We have too many RCBs! Keep just one, the best of them (probably 2013)!
thank you
we are working on many maps to be updated please be patient
=V= Rambit CB Final.scx
=V= Rambit CBG 1v1.scx
=V= RCB 2012 F2.scx
@moderators: We have too many RCBs! Keep just one, the best of them (probably 2013)!
Final is a good map. also no point removing it. someone might play it every once in awhile and I've been thinking of playing it again.
never played RCB 1V1 since 1v1 is mostly for point ****s, but I think I've seen ppl playing it recently and its a fair map from what I know so als no point removing it.
EDIT; ok I forget which one 2012 F2 is
Also, being patient is a tedious thing indeed considering I first posted 2013 ~October 4th, 2012...
Proof: http://www.voobly.com/forum/thread/123403/:596020#post596020