Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v3
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1. Tamerlane. You made tamerlane too strong. Instead of 9 king it should be 10, and undo the bigger power up zone. Cos Tamerlane's 350 ap is a lot anyway, but if it gains 7/7sec (1/1) after 2 mins its very hard to kill. Also 4 sec spawn sohuld be made 5 sec i think. It's just too strong in the latest version.
So if u dont have a big army ready, and some1 goes tamerlane theres nothing u can do.
2. Skirmisher and mid. It's something very annoying, i saw it several times, that some1 buys mid and then buys as many skirms as he can, and rushes mid, and then its very very hard to kill and requires a lot of monk work wich is very annoying.. so i recommend to limit max skirm number per player, or only when some1 mid, make him max 3 or something like that..
3. Super Bombard and Khan. I think that Khan is a great idea, because it gives more to gameplay, but consider that its very strong against melee (close range) units, making archer civs stronger... and hard to counter since archers can shoot enem khan while close range cant..
Super bombard... why?? It's too many super AP units. Guard + khan +Super Bombards make base rushing impossible. It doesn't need + AP in my opinion, 120 is great enough.
4. Fireship. It can kill spawn units if not on stand ground. But it's hard to expect everyone to puit them on stand ground. Also it can kill castles near water wich is lame.. It takes away from fight/gameplay and is more like a noob help.
5. Transport ship is ok i guess, but last 2 times i couldn't unload (only after 20 secs) while i was clicking like hell. I'm not sure if this is a bug or it was just me being noob?? Look at it maybe, I'm not sure...
Sry if it's just my mistake.
But I like taking out geni a lot, it's a good thing.
SO these are my recommondations. And theres really no need to make so many changes, taking out geni abd bug fixes would be enough..
GL tho, its good to see ppl try to amke the map better, just i think it took a wrong directtion, giving too much noob helps.
Hope i could help.
1. Tamerlane. You made tamerlane too strong. Instead of 9 king it should be 10, and undo the bigger power up zone. Cos Tamerlane's 350 ap is a lot anyway, but if it gains 7/7sec (1/1) after 2 mins its very hard to kill. Also 4 sec spawn sohuld be made 5 sec i think. It's just too strong in the latest version.
So if u dont have a big army ready, and some1 goes tamerlane theres nothing u can do.
2. Skirmisher and mid. It's something very annoying, i saw it several times, that some1 buys mid and then buys as many skirms as he can, and rushes mid, and then its very very hard to kill and requires a lot of monk work wich is very annoying.. so i recommend to limit max skirm number per player, or only when some1 mid, make him max 3 or something like that..
3. Super Bombard and Khan. I think that Khan is a great idea, because it gives more to gameplay, but consider that its very strong against melee (close range) units, making archer civs stronger... and hard to counter since archers can shoot enem khan while close range cant..
Super bombard... why?? It's too many super AP units. Guard + khan +Super Bombards make base rushing impossible. It doesn't need + AP in my opinion, 120 is great enough.
4. Fireship. It can kill spawn units if not on stand ground. But it's hard to expect everyone to puit them on stand ground. Also it can kill castles near water wich is lame.. It takes away from fight/gameplay and is more like a noob help.
5. Transport ship is ok i guess, but last 2 times i couldn't unload (only after 20 secs) while i was clicking like hell. I'm not sure if this is a bug or it was just me being noob?? Look at it maybe, I'm not sure...
Sry if it's just my mistake.
But I like taking out geni a lot, it's a good thing.
SO these are my recommondations. And theres really no need to make so many changes, taking out geni abd bug fixes would be enough..
GL tho, its good to see ppl try to amke the map better, just i think it took a wrong directtion, giving too much noob helps.
Hope i could help.
I'll look at the rest of these later.
Do you mean super bombard in base? That's there just for more defense but is easily destroyed... I've never had any issues killing someone even though they're there and it helps against persian/korean.
Yes I mean super Bombard in base. Just because it's not easy to destroy it unless u have ranged hero..
If I could stop fire ships destroying castles I would but its just going to have to be a sacrifice/necessary annoyance for people to counter walling. What's really pissing me off lately is people converting ships though. I could maybe make it so you can't bring monks/friars behind your pyramid so they'd get auto redirected but yeah idk.
Would certainly change things.
also is there any way heros like beli,williams and theos can get their armour upgraded through the blacksmith after they have been spwaned?
Bug
1) today again autoboot for no delete p6 china civ but after 20 minutes
2) yesterday 5 freeze in 6 game..... bad trigger? or bad voobly?
3) fireship can kill blacksmith and university + all gaia hero in island .....
http://www.voobly.com/match/view/8144113